Vod | RSBANDBUpdate! 752 - Future of Runescape with Mod Osborne
Update Info
Bugs/Concerns
- Around 11 Hotfixes including fixing the Escape ability, Farm Request turn-ins, and the BoB fix.
- The ability to make potions from your BoB was a bug, it wasn't a QoL improvement.
- It wasn't intentional and therefore can have unintended consequences and balance concerns.
- We may look into making it an intended feature but there's no guarantee.
- Dungeoneering doors scaling to 120 - Coincidental change based on how DG was coded.
- We don't want to make any knee-jerk reactions and immediately "fix it".
- We will be collecting constructive feedback. Should they scale to 120? Tears of Guthix does.
Post Update
- Time has been allocated for the team to make post-update improvements/fixes based on feedback.
- More achievements, etc...
- Some things can't be done immediately (i.e. Seed storage, it hasn't been forgotten).
- You weren't intended to do everything on launch.
- Farming is a time-gated skill and Herblore isn't, therefore you can train both at the same time.
- We won't make knee jerk reactions based on Day 1/2 feedback but instead use data.
- We aren't worry about certain things being niche as it has it's places/uses.
Future Tech Demo
Released hopefully by the end of the year. Dev Blog Friday.
- The characters won't immediately pivot, there's a smoother feel to the animation.
- No need to change the animation, it's done on the engine side.
- It doesn't affect the core-gameplay.
- It also applies to NPCs.
- Diagonal Surging won't be affected.
- We haven't changed the direction you faced.
- Debug console has been brought back internally.
- We didn't have to to get more data from the server as it's purely client side.
- The difficulty was unpacking movement code as it hasn't been touched in a long time.
- Something we can do more efficiently since we no longer need to support the Java client.
Audio Stuff
- Baby Dinos noises were made from dogs. Not the barks, but growls and gnarls.
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Around 13 dogs from internally through out the studio.
- We had to play with them to make noises.
- Dog Pictures - Not all of them.
- Doggy having an accident
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Audio Bits: Rex Noises | Palvasaur Noises | Oculi | Scimitops and Malletops | Venomous Lizard
- There are some layering of different sounds to make a singular one.
- Some effects have been applied to the dogs.
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Music Track - Combined Player Owned Farm with Land Out of Time themes.
- The whistling of PoF and the brass of LooT.
Art Stuff
Process
- Concepts are sent to a 3D artist to make sure the environment fits together.
- There's a back and forth when deciding what works and what doesn't.
- Everything needs to be read-able so you can tell what it is at a glance.
- Most of what we sure is polished/finished concept art, but we also paint over an image to get a quick idea of what something should look like.
- Takes 30/40 minutes each.
- Seeing fan art is pretty cool and makes the work worth it.
- We gather reference art before making content. No point in re-inventing stuff.
Specific
- We need to pay homage to the old tree graphics while moving on to newer ones.
- Use the same principles/assets but arranged in different ways and different leaves.
- Research goes into the look of the trees but we also need to make sure they are Runescapey.
- While creating the Ranch we repurposed our knowledge and experience from Anacronia.
- Using the same assets/environment to create the pens layouts.
- Creating the Baby Dinos we made a base mesh so we can re-use animations where we can.
- Then re-skin/re-texture so you can have 3 creatures based on one.
- Part of keeping them cute is the big eyes and the dog sounds.
- The textures are restrictive since they are small, we have to be clever how we work around that.