Original Post — Direct link

During the last Q&A when Construction Rework was brought up, it was mentioned there wasn't really a valid reason to push a skill rework over releasing new content.

I do agree with this slightly, because let's face it a large majority probably already has 99 construction and they're multiple ways to actually train the skill now. (AFK portables, Construction Contracts, and even Croesus is decent.) However, this doesn't mean we should let the skill rot since it's close to completely useless.

Construction, Dungeoneering, Runecrafting all need some serious love. When I think of touching up a skill I think of the Divination improvements we got back in 2021. Not a complete rework but just some QoL needs to be added.

Some ideas that come to mind instantly.
Construction:
- Take the OSRS approach and allow the 99 cape have unlimited teleports to our POH.
- Increase the speed in which the Servants fetch us material from the bank.
- Add an option for us to instantly destroy things we build.
- Add number keys to Construction building interfaces so we can use number keys to build instead of clicking with mouse.

Dungeoneering:
- Remove the colour ferret room completely.
- Fix the lighting issues in some of the puzzle rooms.
- Increase the amount of divination wisps that spawn in the dungeons.
- Make floors 1-30 MUCH, and I mean MUCH cheaper to skip in the dungeeoneering reward shop.

Runecrafting:
- Simply adjust the pouches to be auto filled with the click of a Preset. (Something the community has been asking for, for years now. This alone makes Runecrafting more enjoyable.)

.. The point of this post is that we don't really want or need heavy dev time invested reworks. Just touch up the skills & tidy them up.

Also while some new rewards would be nice... like some new POH rooms would be dope, or some new Dungeoneering floors/rewards would be cool, and a new Combination rune would be sick (soul+death combo rune for example). That's something that can be looked at later, just need skills to be tidied up in the time being.

External link →
over 2 years ago - /u/JagexJack - Direct link

Originally posted by SchizoposterX

I think the M/S rework somehow permanently scarred Mod Jack so now he never wants to go through that again.

No that was comp. M&S was fine, and honestly I'd love to just sit and rework everything. The problem is the cost to other updates and thus the game.

over 2 years ago - /u/JagexJack - Direct link

Originally posted by mistrin

Is it possible that we can see other updates similar to the changes made to div or mini-reworks similar to M&S but not on such a large scale? I honestly don't think you have to rework everything, just adjust some of the inconsistencies from the early years of RS before some of the updates that have occurred. M&S is a great example of fixing those inconsistencies, but you went above and beyond with the finish result.

Artisan skills are (mostly) fine as they are with how we craft/manufacture items, though i do enjoy the changes made for M&S and making the skills more engaging, they aren't necessarily needed to fix some of the other inconsistencies with the skills.

Yes I mean this is more or less what I said on the stream. Obviously I can't commit to any specific design, but my general approach would be a new training method + a new top end reward.