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over 3 years ago - /u/Darkimmortal - Direct link

Originally posted by RSN_Quavelen

I recall Mod Dark commenting on that, yeah.

He mentioned that it might be a few months off, and would be Windows only at first. It'll mean my Ryzen 9 3900x can be taken proper advantage of.

That said, it's still not maxing a single core; I've only seen a peak of around 20% on one core, which means it's not being limited by single-threaded rendering for me.

Edit - here: https://cdn.discordapp.com/attachments/689215119498018883/760151690065739776/unknown.png

This is still probably hitting a single core bottleneck - Windows continually moves a single thread load between cores for reasons such as thermals, so the task manager graphs can be misleading

over 3 years ago - /u/Darkimmortal - Direct link

Originally posted by RSN_Quavelen

Rs3 has a hardware demand higher than any modern AAA game, despite not looking visually better than something mediocre from 2008. Even the devs have commented on why this is the case, saying, word for word quote in regards to the settings:

"It's worth noting that some of the settings we expose are higher from a 'brute force' perspective compared to what other games call 'ultra'. I'm not saying we aren't optimised, I'm saying we give you enough rope to hang yourself."

Proof: https://old.reddit.com/r/runescape/comments/7sc33o/a_few_things_for_any_lurking_nxt_devs/dt44r5u/?context=3

In max settings, it uses nearly 67% of my 2080 Ti, with Pretty inconsistent performance: https://cdn.discordapp.com/attachments/654401717735129108/760027584045252638/unknown.png

This should be addressed in the recommended system requirements.

Aside from the inconsistent performance, that seems pretty good actually, considering scene/settings/resolution - our max settings are placebo/insane by any game's standards

For comparison sake, I loaded up the same scene with and without the new threaded rendering system (coming soon(tm)). Without threaded rendering I see 75-80% gpu load at max settings (on a 2080 super, so higher load to be expected) and a CPU bottleneck. With threaded rendering I am getting >95%/max GPU usage, some CPU headroom (neither thread maxxed out, ie no bottleneck), and an increase in FPS. Without promising anything, it seems possible threaded rendering could see you hit max GPU usage in that scene (if uncapped fps limit), with a proportional increase in FPS and an improvement in FPS stability due to less/no CPU bottleneck

over 3 years ago - /u/Darkimmortal - Direct link

Originally posted by RSN_Quavelen

From what you described, it sounds like multi-threaded rendering will resolve a lot of people's performance issues.

However, it does seem my intention with this reddit post was lost. I was asking if the 'recommended' specs section on Steam could be populated with hardware relevant to the current demand in max settings. Or at the very least, the ultra preset.

I ask this, because the specs listed under 'minimum' certainly cannot hope to play in anything beyond minimum with acceptable fps. It's going to confuse, and upset new players who join from steam, thinking their potato can run the game with the advertised visuals.

The quoted min specs definitely can play at decent settings (medium ish, towards high with dedicated GPU). The specs that can do no more than min settings are a few generations older than quoted.

The settings in RuneScape are non linear - requirements for ultra are significantly higher than medium for example. You can’t predict how it performs on the quoted hardware by extrapolating how it performs on a top end PC.

over 3 years ago - /u/Darkimmortal - Direct link

Originally posted by DA_Knuppel

We all know how "soon" works at Jagex, but you said over 6 months ago that the new rendering system would launch in approx 2 months by then, which is already way due. Is there any rough eta on this update? I'm running a ryzen 5 3600 with sapphire pulse 5700xt, and with a mix of high/ultra settings, I can't even get a 60fps everywhere, but my gpu load is still stuck at 60/70%. I'm aware that covid-19 slowed down the progress to this, but I think that lots of players are really looking forward to this update.

November

over 3 years ago - /u/Darkimmortal - Direct link

Originally posted by whosdr

Is that just for Windows, Darky Sensei?

I think Linux could use this quite badly, the framerate drop from enabling shadows is quite dramatic. (110 down to 70 or so, seems to be just on the GPU.)

This brings up another question - do you plan to continue supporting Linux as a separate platform, or making use of Proton now that Steam play is a viable option? (And any Linux gamer is going to be using Steam.)

Hoping to release Linux threaded rendering support later (pending some gpu driver issues that might end up preventing it entirely)

No plans to change the Linux release atm