about 1 year ago - /u/JagexDoom - Direct link

Originally posted by DanielSerpect

Hello! Could we please have any updates at all on the development / release of the Retro Neitz Helm?

Thank you! (Question streak: 7️⃣ weeks in a row. 😥)

https://preview.redd.it/f42kw4cuolnb1.jpeg?width=2356&format=pjpg&auto=webp&s=bd8563a9bc1ccd2b4cff92cb4518e683ddbf0e2b

I'll try and pin down which team did the previous ones and chase it up this week, if everything else goes smoothly this week! 🙏

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by GalacticAlmanac

Time to try solo ROTS again now now that Ahrim bug has been fixed.

Remember to say "You're grounded!" when you hit Ahrim.

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by sl0w_ev0

Was really hoping for a fix to summons getting stuck constantly. Maybe next week. Thx for scythe changes

Me wondering where my DPS has gone, looking over to my goofy skeleton staring at a wall 10 tiles away: 💀

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by DanielSerpect

I understand last week was a busy one. Thank you, Doom!!!

Appreciate your patience, Serpect!

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by PhoenixB1

No invention item lvling fix this week?

Mod Sponge has told me that these were due to go in but they weren't in the list I put up, I'll check and the list may need updating.

about 1 year ago - /u/JagexRyan - Direct link

Originally posted by Nyxie_RS

Now that death skulls has been changed to deprioritise immune targets, would it be possible to modify Zamorak's P7 such that the runes are immune when the last rune has been killed? Not being able to use death skulls on Zamorak during P7 out of fear that it will hit a rune instead, is such a big damage loss.

I have a note to look at Death Skulls for Zamorak specifically but it's not at the top of my list yet.

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by Flowskee

When does the invention item exp increase happen?

It may well be this week, standby - possibly missed off this list if Mod Sponge is to be believed...

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by SonicSingularity

Let's hope this week goes better! I hope you had a good weekend to recoup from last week!

Ps: tell Ripley "pspspsps" for me!

She slowblinked back.

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by IwouldLiketoCry

Man I wish you stopped with the jokes considering the backlash Jagex received…

OK. Hope you have a nice day.

about 1 year ago - /u/JagexDoom - Direct link

Update 10:45 Game Time - added the following patch notes (Thanks to Mod Sponge for getting these over to me this morning!)

Threads of Fate / AoE attack changes:

  • Improved the targeting to prioritise non-immune before targetting an enemy that is immune.

Fixed an issue that was causing the Seren Godbow to deal less damage than intended when combined with the decimation special attack.

Invention weapon XP changes:

  • Increased offhand XP gain by 50% (now matches mainhand)
  • Increased 2H XP gain by 50% (matches mainhand + offhand)
  • Increased base Invention weapon XP gain(from ~4.1% of damage -> ~4.5% of damage) 
  • Reduced the impact of a cap that negatively effected weapon XP at very high HP monsters.

'Life Transfer' incantation changes:

  • Fixed an issue where the duration would not correctly increase when exceeding 60s
  • Fixed an issue where the duration of a spirit would not correctly display on the headbar when exceeding 60s

Increased drop rate of congealed blood at Gargoyles, Nechyraels, Bloodvelds and Terror dogs to reduce reliance on Ravenous ghouls

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by IwouldLiketoCry

Thanks It’s a sunny day

Lovely - I'll spend my lunchbreak sitting in the sun, I hope you can too!

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by stxxyy

Hmm according to the patch notes the hero pass hasn't been updated yet, or has it?

It has, I'll update the notes to reflect this.

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by ToErrDivine

What I'm really hoping for is a change to the requirements for high-level Necromancy armour. Having to fight a bunch of bosses to get the ability to make it is bad enough- some of us aren't into bossing and don't have friends who play or a clan to ask for assistance. But according to the wiki, you can't wear robes you buy unless you've unlocked the ability to wear them. That's just unfair- you're saying I can get the level to wear the robes, and I can buy the robes, but I can't actually wear them unless I go kill a bunch of bosses because a dead dwarf wanted to troll me? That's ridiculous.

Which bosses are you unable to take on, and which gear are you trying to unlock?

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by Butternubicus

Nothing for those who did the mission before the update smh, scammed.

Unfortunately sounds like it, smh my head - you'll be able to claim them from tomorrow as normal, though!

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by [deleted]

[removed]

We typically have a cutoff for when things can be added to the article several days before it gets published, to give the editorial and localisation team enough time to translate it and get it ready so that we can publish it at the same time for everyone.

If things get tested and OK'd to go in the Monday update after the article is finished, then things do sometimes get missed. We've updated this week's patch notes to reflect everything that's gone in this week.

I hope you have a better day, Jeremy.

about 1 year ago - /u/JagexDoom - Direct link

Originally posted by Blyrr

My god, Jagex is damn lucky to have hired you. Amidst the chaos and upset lately, every comment from you is a relatable W. Thanks for the laughs. The community is better with you in it.

Very kind of you to say, Blyrr. I am very lucky to do what I do with such a wonderful community. Long may it continue!