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Twitch Vod


Core Experience

CXP is another team in RS separate from Episodic & Live Ops. This allows us to focus on the "feel" of the game. It also allows us to work on improvements/modernization to the game such as with mobile and the new player experience.

Previous Projects

  • Smooth Movement - Went out well other than an issue with surge/escape which is now fixed.
  • Client Start Optimization - Mainly noticed on mobile but it also worked for Desktop.
  • Rendering System Upgrade - Helps with rending more materials. Archaeology will use it extensively.

Current Projects

Blogs will be released covering the below topics within the next few weeks.

Highlighting

It basically it's a way for you to know what you can interact with in your surroundings.

  • Outlines Colours: Red - Attackable NPC | Yellow - Friendly NPC | Blue - Interactable
    • These colours were selected so colourblind people will still see different shades/hues and glows.
    • There's currently a plan to properly address a colorblind mode for the entire game in the future.
    • Colors can't be changed currently.
  • Mobile Example | Desktop Example
    • Proximity - Displays multiple outline around surrounding objects. (For Mobile only currently).
    • Hover - Shows standard outline.
    • Rightclick/Hold - More distinct/bold outline.
    • Interact - Outline flahses
  • Toggable

Canopy Cut-out

Allows you to see your player through objects such as tree foliage.

  • Currently only applies to Trees but could be expanded. (Doesn't work well with trees on Anacronia).
  • We need more feedback on the size of the "bubble" around the player.
  • Highlighting won't show through the foilage.

Client/Movement Prediction

A system designed to eliminate input lag from your player moving in the world.

  • Ground walk markers are in mobile but are planned to be released for PC.
  • There is no delay between clicking and when your character moves.
    • This doesn't change the behavior of the game.
  • This won't resolve dead clicks, but that issue should be mostly resolved already.
  • Issues:
    • Combat: The game is unpredictable so players may want it turned off.
    • Skilling: Animations times when running to something you interact with (Agility). This can be fixed.
    • Surge/Escape: May need to be looked into.
  • Server Performance issues - Input lag on crowded worlds is being worked on to improve the situation.

Mobile

A few compliancy issues need to be sorted out before it can be launched to any stores. iOS/Andorid commercial launch should be together.

iOS & iPhone 7 Demo

  • Latest build is being displayed and it should be the same experience as Android.
  • Compliancy Issues:
    • You cannot use PC terminology.
    • We need to integrate Apple sign-in.
    • The iOS app communicates works differently with our bankend and make sure it talks properly.
  • Once the above is sorted there will be a closed Beta (members only) similar to how we did it for Android.
    • There's no timeline but Mobile will be released this year.
  • iOS version - We test the last 2 versions but we'd need to check for the exact one required.

Other issues

  • Improve scaling for tablets.
  • Screen space - Chatboxs takes up a lot of space which is solved through Internal Nodes/Fading chatbox.
  • Vertical Mode - Currently No but we may look into after a commercial launch.
    • It just wasn't working correctly when we looked into.

Screen space Solutions

External link →
over 4 years ago - /u/JagexJD - Direct link

Thanks for the quick summary, as ever, Rubic!

It's worth noting that a lot of this stuff is still in development and is a work in progress. We'd love your feedback from what you've seen today so we can relay that to the team.

over 4 years ago - /u/JagexPoerkie - Direct link

Thanks rubic, the devblog that we will release will only focus on canopy cut out & highlighting.

over 4 years ago - /u/JagexJD - Direct link

Originally posted by Concordia_chaos

Thanks for the heads up :)

But again, please fix the Morytania Teleport option dialogue from the Master Farmer's Hat, it always shrinks when interacted with.

Or better yet, remove the confirmation dialogue as i think it's unnecessary and will fix this problem without too many complications.

Also, may I remind you of this improvement for the Teleport menus? This would really really help people with bigger thumbs and make it easier to interact overall

Additionally, I would like to share with you my previous review of the Mobile Client and some changes i think would be cool additions

Cheers!

Hey, thanks for the suggestions. Can I ask if these have been suggested to the Ninja Dojo? We review the backlog regularly - and whilst I can't promise they'd hit soon, it seems like some of the suggestions would fit the criteria for a Ninja Strike.

over 4 years ago - /u/JagexJD - Direct link

Originally posted by B0NDYRS

How come my Android Samsung tablet can’t even download the mobile app? :(

Hey - can I ask what the issue you're experiencing is? We have blacklisted some devices on which performance wasn't to the standard we were happy with, which may explain, but knowing what the issue is would let me confirm.

over 4 years ago - /u/JagexJD - Direct link

Originally posted by TankityGank

Please add a toggle for highlighting, I don't want to feel like I'm playing some mobile game

I believe that was discussed.