I really liked the cape designs. Pleasantly surprised to see capes other than comp being recolourable.
However, it still feels like you guys are not getting the 'anti-group' sentiments. It's not about the difficulty of the bosses, it's about the fact that we are held back from game progression by a factor we cannot control: other people. Group PvM especially is a requirement of navigating discords and such, or having the right friends, rather than testing OUR PvM skill.
You guys constantly talk about "hard group PvM" and mention things like Telos as being issues too; while these are an issue to some, I agree, the biggest, by far, issue is and has always been, ever since Day 0 when Reaper was announced, the group aspect. Please, stop talking about it as if everyone that wants "Group" removed also wants "Difficulty" removed, we don't. I think if there was more understanding of this, some of the conversation might be more civil.