I've seen a couple of posts that mention how much harder mid-level slayer monsters hit since the "rebalancing" with necromancy, but I wanted to point out how inconsistent and unbalanced it is.
I've picked some of my favourite slayer monsters in the table below, data drawn from monster wiki pages and https://runescape.wiki/w/2023_changes_to_monster_combat_stats.
Monster | Slayer Level | Lifepoints | Max Hit |
---|---|---|---|
Banshee | 15 | 4350 | 540 |
Basilisk | 40 | 9450 | 1100 |
Jelly | 52 | 8200 | 980 |
Turoth (Big) | 55 | 9850 | 1140 |
... (turoth is about where the rebalancing ended) | |||
Aberrant Spectre | 60 | 6000 | 208 |
Kurask | 70 | 5600 | 224 |
Gargoyle | 75 | 6700 | 268 |
Abyssal Demon | 85 | 8500 | 672 |
Dark Beast | 90 | 8500 | 600 |
Airut | 92 | 16875 | 816 |
Corrupted Worker | 102 | 15000 | 1180 |
The last two monsters aren't fair comparisons because of special attack/corruption mechanics, but at high levels most slayer monsters have some additional effect. I've also ignored monster accuracy/armour here because although they were changed, they still seem to scale sensibly with level.
Firstly, stopping the rebalancing halfway down the list of slayer monsters makes monster difficulty both discontinuous and backwards - monsters get significantly easier after ~55 slayer! A good (bad) example of this is that Turoth hit WAY harder than Kurask, even though Kurask are the leaf-bladed successors to Turoth.
Secondly, I think these buffs are way too big. I took my ironman (80 all combat stats) to the Fremennik Slayer Dungeon and Basilisk/Jelly/Turoth hit like a truck now. In the past couple of months I've done a few Turoth tasks with a lead bladed spear and AOE abilities, but now I'm eating way too much food to make that sustainable. HOW does it make sense that Turoth have a higher max hit than a Dark Beast?
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