Runescape

Runescape Dev Tracker




01 Aug

Comment

Hey :)

Yeah, it has indeed been changed to 95 slayer

Comment

Hey :)

Known issue

Comment

Thanks, this is already known and logged

Comment

Originally posted by IamThrawn44

Yes, you do.

Sorry I should have been clearer. You need the full set on to fill and to use the essence, but you can "carry" the essence without the gloves equipped.

Comment

Originally posted by Mystic_Clover

Wouldn't it have been easier to design the threat system to be more relevant to skillers, with the demonic skull factoring into that system?

Honestly the update is a delicate balance of reducing or concentrating but not completely removing PVP. The demonic skull was intended to be, and makes sense to remain, a reward for PVP, it's just that it interacts with runecrafting in an especially notable way. I'd like to see a much more substantial improvement to runecrafting as it feels very outdated to me, but this wasn't a runecrafting update.

Given that nothing has actually changed mechanically, my expectation is that after the initial excitement of people trying to PVP things will return to how they were before, which doesn't alleviate the need for other changes but should mean the abyss remains basically as-is for now.

Comment

Originally posted by JoshOliday

I don't think this needs to be reward space Jack. I think this is a QoL fix by making the bracelet act as Infinity gloves if you have them unlocked. Kind of like how silverhawks work as nimble boots if you have them.

Yeah I have no objection to this. There are all sorts of ways to think about this problem.

Comment

Originally posted by PrizeStrawberryOil

That does not mean that it hasn't happened. It just means that they can't reproduce it. Which still means it's likely not a lie.

They are only receiving the victims information regarding the bug. That information is going to be "I got pked while in opt out." The problem is you're giving a puzzle to the same people that couldn't figure out the puzzle the first time with the same information.

If you want to recreate the bug you need to know what the abuser knows. They tend not to flaunt that to their victims.

In fairness, we're barely recieving the victims information too, they've gone radio silent! Caution still advised

Comment

Originally posted by agggile

Perfect, thanks. Perhaps that could be added to the top-level comment just to raise visibility.

Good idea :)

Comment

Hi! This is intended as far as we could take it. There were complications in your suggested method due to being able to opt out/in in unexpected locations, we’ll monitor how this plays :)

Comment

Fire giants can no longer be found in the wilderness. We have a job in to account for this for Mandrith's special slayer challenge and Erskine's slayer contracts.

Comment

Originally posted by agggile

Just to clarify, when you say "we cannot confirm that this issue has occurred", does "this issue" mean skulling through a familiar and then getting PKed specifically, or getting PKed while opt-out in general?

The latter, we have not been able to confirm any reports of players being killed whilst opt-out

Comment

Originally posted by Rarycaris

Have you checked the aftershock perk? I've seen suggestions that that is what's causing it.

Aftershock is being investigated, I have gotten a report that it was a factor but it hasn't been reproducible yet.

Comment

Originally posted by MightyJill

Yes, it holds essence, you need to wear the outfit for that to work.

AFAIK the essence you fill with isn't lost if you temporarily unequip the gloves.

Comment

Originally posted by SofaKingPist

I think the irritation comes from having to switch it every run, and 1 moment of "I forgot to switch" can easily lead to showing up in death's office. The outfit will be left in storage as long as needing the brace is a thing as not getting PK'd is a higher priority than the benefits the outfit would provide. Letting it work from inv (even if you have to add a cost, either one-time or charges) would be a nice QoL in line with this, or maybe a different option, like being able to add it to the puzzle box, or the infinity outfit gloves themselves.

Yeah there's definitely a bunch of possible reward spaces or tweaks that could be made here.

Comment

Originally posted by Doc_Da

Do you need the full set on to use the outfit as a pouch?

Not AFAICS.

Comment

Originally posted by ChronicRange

There seems to be a bug with soulgazers where if an elite spawns and you kill it, killing regular soulgazers no longer counts towards the task for soulgazers (wilderness) and you are stuck not able to progress the task. (not sure if exclusive to soulgazers or not)

Hey :)

Issue/s with Soulgazers are known

Comment

Originally posted by Vpeyjilji57

Unfortunately, [[Infinity Runecrafting Outfit]] outweighs that. Plus, what's the point of the Demonic Skull if the main drawback still applies without it?

I'm aware of the outfit, but to my knowledge there's no reason you need to have the set bonus active as you enter the abyss when the bracelet triggers. Am I forgetting something?

Comment

Originally posted by UnwillingRedditer

I think the point has been missed here - if the Threat system is intended to provide a threat replacement for PKers, why should anything still force-skull you? The whole point was to make it feel like the risk was coming from the game, not from someone choosing to grief you. Abyss RCing (and Wildy divination and the demonic skull) still feel like that.

The threat system doesn't really interact with the abyss very heavily - it's a wilderness danger system, but you're only in the wilderness for a few seconds at a time. I think there's a strong case to just completely rethink how runecrafting works (it's super weird that a PVP method happens to be the best way to do it, and it became meta because no one PVPs) but that's a pretty substantial update in its own right.

Comment

Hey Folks! We have been chasing this issue since it was reported but currently, we cannot confirm that this issue has occurred. We will continue to investigate but at this moment we cannot confirm that familiars have been able to flag players in this manner.

If players have run into this issue I would ask them to report the situation to me here with your RSN so we can review the situation and verify what had occurred.

Comment

Hey :)

Not a bug with the level requirement - Mandrith is now level 95 slayer, looks like the news post stating 85+ is incorrect