Rust

Rust Dev Tracker




27 Jan

Comment
    lama on Steam Forums - Thread - Direct
Originally posted by GeekGaming3443#RustCases.com: everytime if a cheater gets banned they buy a new account that means every 1 ban = money
They buy stolen/hacked accounts, actually. FP doesn't get that money.

26 Jan


21 Jan


20 Jan

Comment
    lama on Steam Forums - Thread - Direct
Play on smaller maps with less players.

But really look into getting more RAM and an SSD. If you only get an SSD then you should configure your Windows to use the SSD for virtual memory, or install Windows onto your SSD (recommended).

19 Jan


16 Jan


15 Jan


13 Jan

Post
    Errn on Steam - Thread - Direct
TWITCH DROPS[rust.facepunch.com]
They are back! Join us! Starting Sunday January 15th at 1PM PST / 9PM GMT for the next Trust in Rust Charity[trustinrust.co] tournament!

[twitch.facepunch.com]

hJune[... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

The windows work on higher quality settings; the skin artist and submitter are updating it, so it works on 1-6 settings.

Not a scam, if you're unhappy, do reach out to Steam support to get a refund but do remember the money raised by this skin goes to charity.

Update: Fix is now applied.


12 Jan

Comment

Don't do this, pooling is creating game objects in advance and loading them into memory to prevent stuttering and additional GC freezes during gameplay, overall to improve performance. If cleared over time these objects will just end up in the pool, and you'll gain no performance and just have a worse gameplay experience due to various performance issues caused by clearing it.


11 Jan


10 Jan

Comment
    lama on Steam Forums - Thread - Direct
If we ever do this I wonder how many posts I'll see here about how character customization is ruining the game

08 Jan


07 Jan

Comment
    lama on Steam Forums - Thread - Direct
Skipping asset warmup is a known cause of crashes so yes, you really don't want to do it.

What you can do is enable the experimental 'Optimized Loading' setting found in the options menu. This will change asset warmup to use a faster loading method AND make it start as soon as you boot into Rust (meaning it will load while picking a server and even while in the queue).

If anyone comes here who is already skipping asset warmup - be warned that it could work fine for you for weeks or months and then suddenly start causing crashes all the time. So if you're skipping asset warmup and have suddenly started crashing... it's probably that!

06 Jan