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Coffee Stain Studios
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0s | hello audio hello video |
---|---|
3s | hello |
4s | people watching this video so glad you |
6s | joined us watch me screw this up |
11s | hi everyone it's me snoot i'm a |
13s | community manager at coffee stain |
14s | studios and today we're going to be |
16s | talking all about the spire coast the |
19s | new biome we're adding to satisfactory |
21s | so last week we showcased the new biome |
23s | in a teaser trailer if you haven't |
25s | already seen that you can check it up in |
26s | the cards here |
28s | and watch it uh don't worry i'll wait |
40s | if it isn't obvious in that video |
42s | there's a significant change coming to |
44s | that region of the map |
45s | uh at the launch of update five we |
47s | released this road map of the upcoming |
50s | changes that we're making to massage 2ab |
52s | cd bddb i can never remember the name of |
55s | the planet uh |
57s | we released a road map with the upcoming |
59s | changes to the world map moving forward |
60s | to the release of 1.0 with the biggest |
62s | change being the spire coast if you have |
64s | any factories located in this part of |
66s | the map i really recommend moving them |
69s | out of there or |
70s | i mean you could just leave them there i |
72s | don't know i'm not your mom why should i |
73s | care but not only is this a big |
75s | environmental change we've also moved |
77s | the existing nodes that are located in |
78s | that region and it's possible that if |
81s | you load up a save file after the update |
83s | your production lines might still |
84s | function despite that but the major |
87s | problem that i see is that the |
88s | environment will probably have changed |
90s | so much that you might not be able to |
91s | access your factory buildings as they're |
93s | probably going to be clipping into the |
94s | environment so while your factory might |
97s | still be up and running |
98s | after update 6 you might not be able to |
101s | adjust them or maintain your production |
103s | lines there are a couple of external |
104s | tools that are made and maintained by |
106s | the community that you can use to move |
108s | your factory if you don't want to |
109s | dismantle them so if you have a big |
111s | factory |
112s | that you don't want to delete there's |
113s | always that option i'll leave a couple |
115s | of links in the description below for |
117s | that even though we're making big |
118s | changes to the spire coast in this |
120s | update it won't be completely finished |
123s | most of the environmental changes will |
125s | be made in time for update six we also |
127s | plan to improve some of the gameplay |
128s | elements in future updates specifically |
131s | we want to add more resource nodes to |
133s | that area the spire coast currently only |
135s | hosts oil nodes but we want to include a |
137s | more diverse set of different nodes in |
139s | there so you can better set up shop in |
141s | that region but we won't be able to see |
143s | that in update 6 so that will come later |
146s | down the line there also won't be any |
147s | power slugs coming in that region yet |
149s | however uh what you can expect to see |
152s | are a couple of crash sites i know a lot |
154s | of people have requested ways to manage |
156s | their crash sites once you've looted |
157s | them and we have plans to sort of |
159s | improve on that but we're not sure if |
161s | that will make it in for this update or |
162s | not so yeah essentially the bio won't be |
164s | completely finished in update six but we |
166s | intend to do as much as we can and then |
168s | keep improving on it in future patches |
171s | however i thought we'd take a look at |
173s | the state of things as they are today |
175s | and bring you all along |
177s | but uh bear in mind that some things are |
179s | more finished than others because yeah |
181s | this biome is still a work in progress |
183s | the most predominant area in the spire |
185s | coast is the open section of shallow |
187s | water apart from the coral reef section |
189s | of the spire coast most of the water |
191s | volumes here aren't too deep so the |
193s | player will be able to walk through all |
195s | of these areas no problem and be able to |
197s | build factories here |
198s | all gucci all right |
200s | we intend to add more coral reefs to the |
202s | outer edges of the biome and some of the |
204s | cliffs are missing some decorations |
206s | right now so they might look a bit bare |
207s | we're still working on the lighting in |
209s | this region and i haven't quite settled |
210s | on the color scheme yet so the |
212s | atmosphere of spire coast might change |
214s | in the future i do want to point out |
216s | that the waterfalls you saw in the |
217s | trailer are all placeholders and we do |
219s | intend to change those to the new |
221s | waterfalls we've showcased in a previous |
223s | devlog at some point during development |
225s | and there might also be like a floating |
227s | rock here and there in the biome but |
229s | that's not something we're already |
230s | accustomed to am i right |
232s | am i right okay |
234s | dying inside speaking of waterfalls by |
236s | the way i thought it was a bit funny |
237s | that some people commented on the fact |
238s | that the waterfalls don't seem realistic |
240s | which |
241s | i mean sure that's not wrong i can't |
243s | really hold it against people feeling |
245s | that way i just find it funny that |
247s | that's where we draw the line of the |
248s | game being unrealistic right you know |
250s | having buildings appearing out of thin |
252s | air from parts that shoot out of your |
254s | body being constructed by a tv remote |
256s | you know that's acceptable but faucet |
258s | waterfalls that's right out on the |
260s | borders between the spire coast and the |
261s | dune desert we have this section of |
263s | interesting pillar pieces a challenge |
265s | that we always sort of face when making |
267s | a diverse set of biomes is how to |
269s | transition between the different biomes |
271s | so this area kind of mixes assets from |
274s | both dune desert and the spire coast and |
276s | sort of blends them together there's |
277s | still more work to be done to the cliff |
279s | sides as well between the biomes and |
281s | we're hoping to get the major changes in |
283s | and that includes that empty section on |
285s | top of the cliffs fixed in the dune |
287s | desert this area has always been subject |
288s | to change and we're hoping to improve |
290s | this part as much as possible but it's |
292s | unlikely that we'll it will be |
294s | completely finished by update six and |
296s | again it is not advisable to build up |
298s | here alright but who am i to tell you |
300s | what you can and cannot do |
303s | follow your heart in the portion between |
304s | the coral valley and the spire coast |
306s | we've removed a large chunk of the |
308s | mountain here and replace it with this |
309s | quite lush cliff range on this side you |
312s | also have this cool arch thingy and up |
314s | here you can get a really good look at |
315s | the biome and look |
317s | everything the light touches is your |
319s | kingdom okay you can build whatever you |
321s | want here but what about that shadowy |
323s | place down there the great canyon |
326s | so stupid i know a lot of people weren't |
328s | expecting us to make changes to the |
330s | great canyon and that the great canyon |
332s | was rather part of the northern forest |
333s | but the truth is that we include the |
335s | great canyon as being part of the spire |
337s | coast region and there are changes |
339s | coming here the canyon is a great place |
341s | to create paths for trucks and trains to |
343s | travel between the dune desert and the |
344s | rocket desert so we wanted to improve |
346s | this spot by giving it a bit more room |
348s | for logistics this area is far from |
350s | finished though so it might be too early |
352s | to say but if you have logistic lines |
354s | already set up here it's possible you |
356s | won't be affected too much however we |
359s | still haven't finished the desert |
360s | canyons so this area might also change |
363s | quite a bit in the future because and i |
365s | quote hannah on this that area is butt |
368s | ugly at the moment so there's that |
371s | so that's the state of things with the |
372s | spire coast i hope you're excited for |
374s | this change and i hope you've got your |
375s | solid biofuel all stacked up because the |
378s | chainsaw's gonna have to work overtime |
380s | for this update so yeah that's gonna be |
381s | it for me i hope uh you found this |
383s | information useful i hope you've ordered |
385s | a moving company for your current |
386s | factory inspired coast because you know |
389s | it's a busy season so don't dilly dally |
391s | chop chop anyways |
392s | take care everybody until next time |
395s | peace |