almost 2 years
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Coffee Stain Studios
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5s | hi everyone my name is newt i'm one of |
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7s | the community managers at conference |
8s | lane studios and in today's video i want |
10s | to talk all about the changes we're |
11s | making the equipment system and |
13s | additions we're making to weapons in |
15s | update 6. |
17s | so in update 6 we plan to add a bunch of |
20s | different ammunition types to weapons |
22s | the main reason why we want to do this |
24s | is because we want to add like a little |
25s | bit more variety to the weapons that |
27s | exist in the game we don't plan to to |
29s | like turn the game into like a first |
31s | person shooter or anything like that we |
33s | also don't uh you know |
34s | intend to add like survivor mechanics or |
36s | you know |
37s | make this into like an action game or |
39s | anything like that it is still a factory |
41s | building first and foremost uh but we |
44s | just wanted to like expand sort of the |
45s | tool sets that you have when it comes to |
47s | exploration and when it comes to weapons |
48s | and dealing with enemies in the game |
50s | essentially before we dive into the |
52s | ammunition types what i want to talk |
54s | about are uh some of the core changes |
56s | we're making to equipment and the first |
58s | piece of equipment i want to talk about |
60s | are beacons so if you remember in the |
62s | last video i put out uh you can check |
63s | the cart here you know what to do um i |
66s | talked all about how we're aiming to do |
67s | away with beacons uh because we're |
69s | replacing it with this new like market |
71s | system that we made and i just want to |
73s | clarify a few things when it comes to |
75s | beacons like the equipment thing um |
78s | because yeah like like i said we're |
79s | aiming to do away with beacons and this |
81s | is both in recipes and as an equipment |
84s | piece so we plan to do away with all the |
86s | usage of beacons within recipes um and |
90s | changing those recipes essentially and |
92s | this shouldn't affect you too much |
93s | because most of the recipe changes are |
95s | tied to like when you're constructing |
97s | stuff in the workshop or when you're |
99s | building buildings the only exception is |
101s | one of the alt recipes for uranium fuel |
104s | rods that uses beacons in like the |
106s | production line we won't touch that |
109s | yet but we will change that recipe in |
112s | some time in the unspecified future but |
114s | for update six that uh alt recipe won't |
117s | change but anything else that has like |
120s | beacons within the recipe |
122s | will either be gone |
123s | from the recipe as in like skip that |
125s | part or we'll kind of rebalance the |
127s | recipe as a whole but like i said it |
129s | shouldn't affect you guys too much in |
131s | your production lines because the only |
133s | like recipe that i use is that's |
134s | automated is that all recipe so the |
136s | beacons will still be unequippable in |
138s | the game it will still you'll still be |
140s | able to like run up to the the workbench |
142s | and craft one if you want to |
144s | but the main thing here is that once you |
147s | place a beacon |
148s | [Music] |
151s | it's just going to disappear |
153s | and and show up on the map essentially |
156s | as the new marker so essentially what's |
158s | gonna happen in update six is like all |
160s | the beacons that exist in the world and |
161s | any beacons that you may place on the |
163s | map they're gonna be converted to this |
165s | new system that we made with the markers |
168s | with the caveat that you know once you |
171s | remove a marker it's gone because you |
173s | know you don't need to spend any |
174s | resources to place markers and the same |
176s | goes if you |
178s | place a beacon that's then turned into a |
180s | marker you know those resources are |
182s | gonna be gone you know beacons will |
183s | still sort of be in the game |
185s | but |
186s | they'll be converted into the new system |
188s | and essentially disappear so hopefully |
190s | this will clear up any confusion |
191s | surrounding the beacons etc etc and with |
194s | that being said let's dive into some |
196s | exciting changes we're making to the |
197s | equipment system and let me just press |
199s | tab boom and hopefully you'll see the |
202s | biggest change coming up here which is |
204s | multiple body slots baby you guessed it |
207s | we're actually going to do this for |
208s | update 6 we weren't certain but here we |
210s | are um so yeah we're adding multiple |
212s | body slots you're going to be able to |
214s | like equip both the jet pack and the gas |
217s | mask at the same time and like look at |
220s | me mom i could fly while being gas |
222s | clothes at the same time isn't that |
225s | exciting sure hope you guys think this |
227s | is exciting because we've worked so hard |
228s | on doing this so yeah you're gonna be |
230s | able to use multiple body slots at the |
231s | same time one key thing here though to |
233s | note is that um we're not gonna be able |
236s | to like balance the equipment the |
237s | existing equipment with this change in |
240s | mind uh we've mentioned this before that |
242s | like the the equipment that we have in |
244s | the game are balanced towards having |
246s | just one body slot so having multiple |
248s | ones might be a bit funky you might be a |
251s | little bit overpowered so we will |
253s | probably tweak this in the future at |
254s | some point um specifically looking at |
257s | you jetpack and blade runners at the |
258s | same time you naughty dog so yeah expect |
261s | that but in update six you're at least |
263s | going to be able to like run around and |
264s | equip all the stuff at the same time |
266s | exciting times we've also made an update |
268s | to the hud for equipment so when you're |
270s | scrolling through the equipment slots it |
272s | will show you like which which equipment |
274s | you have in your hands and which one are |
275s | in the list so to speak and i'm about to |
278s | absolutely blow your mind check this |
280s | out if you press h |
287s | so yeah we've added so you can holster |
289s | and all holster uh equipment in the game |
291s | now wow fantastic i can't believe we |
293s | made it this far right uh that that's |
296s | probably it you can probably stop |
297s | watching the video nothing's gonna like |
299s | be better than that okay but but let's |
302s | keep going anyways and talk about the |
303s | other stuff all right so let's talk |
304s | about weapons and ammo types so we've |
306s | added a bunch of ammo types for a couple |
308s | of weapons in the game uh specifically |
310s | we added for the rebar gun the rifle and |
312s | the nobelisks uh they've gotten a bunch |
314s | of items no better way to do it than to |
316s | walk over to my little uh shooting range |
318s | that i've prepared over here uh |
321s | now a key thing i want to mention here |
322s | is that a lot of the stuff that i'm |
324s | about to show you here are working in |
325s | progress this is really like the current |
326s | state of development for these uh |
328s | ammunition types so they may get tweaked |
330s | in the future um you know their via like |
334s | their visuals might not be final um so |
337s | just bear that in mind all right so the |
338s | way that this works now is that if you |
340s | hold r you will get this like radial |
341s | wheel and you'll be able to pick like |
343s | which ammunition type you want to load |
344s | uh in the weapon uh and you may remember |
347s | from the fixmas event that we added sort |
350s | of this functionality for the snowballs |
352s | the reason why we added that was because |
353s | we had this system in mind with a lot of |
355s | other ammunition types um so that's why |
358s | that change uh happened and we couldn't |
360s | really say why but here we are today |
362s | telling you exactly why so |
364s | yeah we still got the regular rebar gun |
366s | uh sorry the the regular like |
369s | iron rebar that the weapon comes in |
371s | today uh still functions the same way so |
373s | the first new uh ammunition type that |
375s | we've added for the rebar gun is the |
377s | stun rebar so the stun rebar is |
379s | essentially shooting out another uh |
381s | rebar uh what it effectively does is it |
384s | gives deals a little bit of damage and |
386s | it also stuns the images of the enemies |
388s | for a short amount of time so this is |
390s | great if you want to like |
392s | stop like an enemy running away from you |
394s | or |
395s | if you want like stun anemone and run |
396s | away yourself uh this is essentially |
398s | what this is good for all right so |
400s | that's the stun rebirth the next one i |
401s | want to talk about is the shatter rebar |
403s | so the shadow rebar is essentially um |
406s | it's essentially a shotgun so it |
409s | functions the same way as like a typical |
411s | classical shotgun in games right um so |
414s | it it sends out like a bunch of smaller |
416s | rebars so yeah it essentially shoots out |
419s | smaller rebars |
420s | that split up |
421s | uh and you know deals damage over a |
424s | distance uh one key thing to note here |
426s | is that the damage that's dealt from the |
428s | rebar gun um it there's no like damage |
431s | uh distance fall off so like it's not |
434s | like in any typical shooter where you |
435s | know the further away someone is from |
436s | your shotgun you know the less damage it |
438s | will take um however you know these |
441s | rebars will split up so like enemies |
443s | will be hit by fewer of them um so in |
446s | that sense it will maybe deal a bit less |
448s | damage from a distance um but you know |
451s | overall it will function pretty much |
453s | like a regular shotgun in a game all |
454s | right and lastly i want to talk about |
456s | the explosive rebar so |
459s | you name may suggest what this is so |
461s | this is essentially the same kind of um |
464s | function as a regular rebar but when it |
466s | collides with something |
468s | it explodes |
469s | very fancy |
471s | this one is a lot of fun when you're |
472s | like shooting enemies and you're like |
474s | leading the shot |
476s | and yeah it deals a bit more damage than |
478s | the regular ones all right so that's the |
479s | rebar gun let's talk about the rifle |
481s | before we dive into like the new |
482s | ammunition types of the rifle i just |
484s | want to mention that we made some |
484s | changes to the default one as well so |
487s | we've changed the magazine size from 10 |
490s | to 15 so you'll get a few more bullets |
493s | in each magazine now so you don't have |
494s | to reload as often um |
497s | by the way this animation is a bit |
498s | glitchy right now like there's the hand |
500s | kind of disappears but don't worry about |
501s | that this is all set up uh one other key |
504s | thing that we changed is that the the |
506s | stack size for the the magazine |
509s | is now uh 500 instead of |
512s | whatever was before i can't remember um |
514s | so you can now carry a lot more uh |
517s | shots with you as you are exploring so |
519s | the first new magazine i want to talk |
520s | about for the rifle is the turbo ammo so |
523s | what it essentially does is it turns the |
524s | rifle into like more of a machine gun uh |
527s | with increased fire rate so this is how |
529s | it looks essentially and you can release |
531s | the fire rate and like keep it going as |
533s | to where it was before um |
536s | or you can just let it rip |
539s | and just turn into rambo for a second |
549s | very good |
551s | it will keep the fire rate so like if |
553s | you keep holding it like this you can |
554s | get this kind of fire red as well um |
557s | pretty neat the last new ammunition type |
559s | we're adding for the rifle is referred |
561s | to as the homing uh it's got a different |
563s | name here but that's gonna change so |
565s | what this does it's kind of like it kind |
567s | of functions like the smart pistol in |
568s | like titanfall and stuff like that so it |
571s | will home in on |
573s | enemies and stuff like that so with this |
575s | you just need to aim in the sort of |
576s | direction of the the enemy and then the |
578s | projectiles will home into it and last |
580s | but not least let's talk about the |
582s | changes we're making to noble disks so |
584s | you still have the classical nobilisk |
586s | like before uh please take note of the |
588s | hud by the way i haven't mentioned this |
589s | but the hud also is a bit different for |
590s | all the weapons and stuff um so yeah you |
592s | still like the hold when you hold it |
594s | down you'll throw further and more |
595s | precise you know press right mouse |
597s | button you'll detonate it etc etc so the |
600s | first noble list that i want to talk |
601s | about is the pulse nobelisk so this one |
604s | deals not a lot of damage |
606s | but what it does is it creates like a |
608s | big pulse so when you blow it up it will |
611s | like push anything that's within like a |
612s | certain radius away uh this is really |
615s | great if you're like being chased by |
616s | enemies and you want to like push them |
618s | off cliffs or stuff like that another |
619s | really cool thing you can use these for |
621s | is if you've ever played quake or |
622s | anything like that you can kind of do |
623s | like rocket jumps with this so whoa look |
625s | at that um |
628s | so yeah you can almost use this as like |
629s | a |
630s | way to traverse the map as well it's |
632s | really cool |
634s | place one here and then |
636s | shabang look at that so really cool |
640s | look at me go i'm so far away now |
643s | sorry i just |
645s | had too much fun with this actually i |
646s | forgot that i was making the video um so |
649s | yeah really cool really cool another |
651s | really cool way to use this next up we |
652s | have the cluster nobelisk um |
655s | so the cholesterol blisk is maybe the |
658s | the name kind of tells the tale um |
661s | it's a regular like no bliss that you |
663s | throw but when it explodes it will like |
665s | split up and cluster so it will create |
667s | like a bigger bang essentially |
669s | um this is really great for when you're |
671s | clearing like debris as well so if you |
673s | have like a bunch of foliage you want to |
675s | get rid of you can just boom a little |
677s | bit and then we'll get rid of a bunch of |
678s | stuff um and it also just creates like a |
681s | bigger explosion barrier essentially so |
682s | it's it's really useful for like when |
684s | you have multiple and it's chasing you |
686s | one noble list that we don't have quite |
687s | fully functional in the game just yet to |
689s | demo is a gas nobelisk the gas noblesk |
692s | is essentially a noblest that you throw |
694s | and it will create like a poison gas and |
696s | any creature that's caught within this |
698s | gas will like try and flee away from it |
700s | all right and the last noble list that |
701s | we want to showcase is |
703s | the |
704s | nuke nobelisk |
708s | um |
716s | that doesn't look safe |
719s | [Music] |
788s | all right anyways now uh so the new uh |
790s | noblesk is essentially just a bigger |
792s | regular noblesk so |
794s | once you throw it and it explodes |
797s | it just creates like a bigger bang this |
799s | vfx is |
800s | just placeholder for the record uh it |
803s | doesn't look epic at all hopefully the |
805s | the actual one will look a lot cooler so |
807s | yeah those are some of the new animation |
809s | types that were added to the game uh |
811s | really quick bonus round few more things |
813s | that i just want to show off just |
814s | because they're cool |
816s | some additions that we made to the ui as |
818s | well so you may have noticed when i'm |
820s | hovering over some of these items |
822s | they've got a little bit of a different |
823s | description now so for instance for the |
825s | weapons and then ammunition |
828s | you can see that they're displaying like |
829s | their damage um and we've taken a little |
832s | bit how like the recipes look like and |
834s | stuff like that and in the codex uh |
836s | we've also kind of expanded a little bit |
838s | of how this functions so now you have |
840s | the option here to click to expand uh |
842s | and it will show you like a bit more |
843s | information about this stuff you can |
845s | also change like if i'm overclocking |
847s | like how many items do i need you know |
849s | or if i want to say like i want to |
850s | produce five per minute you know or |
852s | in this case like 10 per minute like |
854s | what does that look like do i need 10 |
855s | okay cool you get that information and |
858s | one final tweak we also make to the |
859s | to-do list is that you know once you add |
862s | this to-do list we've made it so you can |
864s | customize this a little bit more |
865s | actually so now not only with the to-do |
868s | list it also shows you like how many |
870s | parts you need to make stuff you can |
871s | also leave like little notes to |
872s | yourselves and when you close this menu |
875s | uh it will still stay up in the hud uh |
877s | and you will still keep your notes so |
879s | you can kind of create like little |
880s | to-do's for yourself and like check them |
882s | off you can also do a little bit of text |
884s | formatting and the cool thing too is you |
885s | can add like public notes and private |
887s | notes so public notes are for everyone |
888s | private notes is just for you so you can |
890s | be like hey everyone and then in the hud |
893s | you know they will show up as like |
894s | public notes and then you have your |
896s | private notes at the bottom okay so |
898s | that's gonna be it for this video i am |
900s | absolutely done recording this video now |
903s | uh thank you so much for tuning in |
904s | everybody hope you're excited for the |
906s | changes that we're making uh please bear |
908s | in mind that a lot of the stuff that we |
909s | showcase today are work in progress so |
912s | you know they're not fully finished etc |
914s | etc yada yada yada thank you so much for |
916s | tuning in we'll see each other soon |
918s | enough bye-bye |
934s | [Music] |
937s | foreign |