about 2 years ago - Coffee Stain Studios - Direct link

Transcript (by Youtube)


0s [Music]
1s hi hey hello good morning uh my name is
5s snood I'm one of the community managers
7s at coffee stain Studios and you know
8s welcome to another video with me in it I
10s guess uh
12s today we're going to be talking about
14s what you can expect to see from us for
16s the rest of this year as well as what's
18s coming up in the next update so ooh
20s exciting all right uh it's been a busy
23s year and while you may not have seen too
25s much new content from us this year
26s there's been a lot of things going on
28s behind the scenes so I just want to like
30s quickly catch you up so if you've seen
32s any of our recent streams or YouTube
33s videos you may know that we've shifted
35s development of the game towards leaving
37s early access and finalizing the game for
39s 1.0 this means that all decisions we're
41s taking regarding development of the game
43s prioritize this goal and in the past we
46s sort of focused on like purely on
47s developing towards the next major update
49s but now our attention is sort of divided
51s between you know finishing content for
52s the future release of the game as well
55s as whatever content we intend to release
56s along the way such as update six and
58s seven as of right now this is what we're
60s currently working on so since the launch
63s of update 5 last year we've been working
64s on content intended to be part of the
67s final release of the game this is new
69s content that we haven't shown off yet
71s and won't show off until the final
73s release of the game and this includes
76s but is not limited to you know sort of
78s what the functionality of those like
79s items that you can pick up in the world
81s is and like Sam and that stuff and a
84s narrative to be told along with the
86s existing gameplay The Narrative by the
88s way is not going to take like the center
89s stage or anything like that it's going
90s to be told sort of on the sidelines of
92s the main game uh because satisfactory is
95s first and foremost a factory building
97s sandbox while working on this we're also
99s working on releasing another smaller
101s update this year that we refer to as
103s update seven and yes uh you heard that
106s right we're planning to release this
108s update this year so more on that in a
110s bit we're also working on the map itself
112s there's still a bunch of work left when
114s it comes to finishing up massage to ABB
116s and some of these changes may or may not
118s impact your factories with some you know
120s new Grown vegetation we've done this
122s dance before there will be no new biomes
124s added to the game but we are planning on
126s removing an area called Paradise Island
128s because it is right on the border of the
130s map and it's kind of close to the Keel
131s plane and we don't play plan to add
133s anything there in any way so since it's
135s a bit and ties into build there and it's
136s a bit weird with it being so close to
138s the kill plane we feel that it's
139s probably for the better if we just uh
141s you know
142s take it out behind the shed another
145s thing of note is that we've decided to
147s revamp the red bamboo fields that were
149s previously marked as being close to
151s finish so expect some mild to
153s significant changes to foliage and
154s Landscape in that area I've supplied an
157s updated version of the planned map
158s changes we're making so if you're
159s interested in that please check the
161s description and it is yet to be
163s determined sort of when these new world
165s updates will be released so we'll see
167s there are several system overhauls and
169s performance improvements we were
170s currently working on continuously along
172s with everything else that's going on for
174s the most part these are released
176s alongside the regular updates of the
177s game but occasionally we made a
179s standalone patches where you know we
181s wanted to test something with them or we
183s wanted your feedback on something so but
185s yeah for the most part every update we
188s release contain a number of fixes for
189s performance and multiplayer anyways so
191s they tend to go into those and lastly
193s we're also working on dedicated server
195s support at the moment dedicated server
196s support is still experimental and it is
198s available but there's still a lot of
200s work left for them similar to the
202s previous mentioned track dedicated
204s server improvements tend to be nestled
205s into other updates for the most part for
207s the overall production of the game we're
208s quite happy with how things are going
209s but we don't really know exactly when
212s the whole game will be fully finished as
214s we're still trying to figure out exactly
215s what a feature complete satisfactory
217s will consist of so now that we've gone
219s over the overall work that's going on
221s let's dive into Update 7 specifically so
224s Update 7 is going to be another small
226s update in fact it's going to be even
228s smaller than update 6. there are a few
230s reasons for this it's partly because we
232s want to get some changes into the game
233s sooner rather than later so we can get
235s some feedback from you all so now we can
237s get keep it on it going forward but also
239s because of some overall scheduling
241s reasons the plan is to release this
243s update on experimental in November and
245s subsequently patch it up so it's ready
246s to release on the Early Access Branch
248s before the end of this year what exactly
250s this update will contain fluctuates a
252s little bit because the production window
254s for this update is pretty short so it's
256s hard to say you know exactly what will
258s be ready in time for this update it sort
260s of boils down to what we can manage to
262s get done done within the time frame but
264s let's go through a couple of things that
265s we know today will be in update 7. so
268s something that's been highly requested
270s by you all is the addition of multiple
272s game modes was satisfactory this is
274s something that we've confirmed in the
275s past that we want to include and in
277s Update 7 we plan to make an initial
279s release of this now there's a long list
283s of requested game modes on our QA site
286s uh some more likely to happen than
288s others so I thought I'd take a moment to
290s address a couple of them one of the most
292s highly requested game modes is creative
294s mode this is something that we intend to
296s add to the game eventually but not until
299s we are closer to the final release as we
302s still sort of need to collect feedback
303s regarding the balancing of the game and
305s we feel that if we introduce a creative
307s mode it will sort of Muddy the waters
309s and potentially get conflating feedback
311s from most of the player base so creative
313s mode will come just not until 1.0
316s probably another popular request is some
318s form of peaceful mode where creatures
320s won't attack the player and this is
322s going to be a available in update 7. we
324s might extend this a bit in the future
326s but for this release we're just going to
328s make it so that you can switch off
329s creature aggression essentially for now
331s peaceful mode will be the only mode
333s included in this update but there's more
335s coming in the future other often
337s requested modes include being able to
339s set daytime hours god mode you know no
342s fall damage uh start with everything
344s unlocked not losing inventory on death
347s uh you know the list kind of goes on and
349s on and I can't really say at this point
351s in time which ones will be implemented
353s or not but there are a lot of them that
355s are on the radar so yeah game modes will
358s support settings that are both
359s persistent I.E you configure them before
361s you start a new save file and settings
363s that can be set for the play session so
365s so uh uh remember the talk we had before
369s the launch of update six where I
372s mentioned that we might change how
373s overclocking works in the game and then
376s like at the last second we decided not
378s to do that for update six will we be
380s doing that for update seven
386s oh but seriously uh there is gonna be a
388s slight change to overclocking update
390s seven uh we think I mean we know I mean
393s uh like we're still kind of working on
395s this so I can't give like a real update
397s on this at this very moment because like
398s I said things are fluctuating a little
400s bit uh however one change we do know we
402s intend to make for overclocking and
404s update seven is how overclocking works
406s for power generators at the moment
408s overclocking power generators does not
410s affect the fuel to power ratio both the
412s fuel burn rate and the power output are
414s increased proportionally meaning uh fuel
417s to power follows like a linear formula
419s when overclocking however their
422s operating rate does not so when
424s overclocking power you get a mismatch
426s between these two values so power
429s generators do what we refer to
430s internally as following a linear formula
433s in a stupid way
436s Mark made sure to tell you that okay in
438s Update 7 their operating rate is going
440s to match their power output it's it's
442s silly that they don't and it's like just
444s unnecessarily confusing it's it's one of
447s those things that we've been wanting to
448s fix for a long time but we just haven't
449s been able to get around to it until now
451s with this change we're also making an
453s adjustment to the nuclear power plant's
454s water requirement So currently nuclear
457s power plants require 300 cubic meters of
459s water per minute at 100 which would
462s become 750 at 250 percent uh quick math
466s which is impossible to deliver with the
468s current pipes essentially so we'll be
470s reducing the water to 240 or lower at
472s 100 in the future this change shouldn't
475s break any existing power setups that you
477s may have you know at worst you'll be
479s delivering too much water to your power
481s plants so
482s yeah another change we're making is
484s regarding the coupons and the awesome
485s sync so in the awesome sync there are
488s now two tracks that I use for syncing
490s items one is for the regular parts of
492s the game and the other is for organic
494s data capsules crafted from Alien protein
496s this means that there will be a
498s difference in return on effort between
499s the regular parts that you sync and the
501s organic data capsules giving you like
503s another incentive sort of for dealing
505s with the local fauna so regardless of
507s how many points you've synced in the
508s awesome sync by now you'll still get
510s like a fair number of coupons for the
511s capsules since their points accumulate
513s on their own track in the future we're
515s also planning on rebalancing the coupon
516s costs for the awesome shop in general
518s there's also a couple of qualitative
520s life improvements coming in this update
521s with the most significant being that
523s we've improved sort of how conveyor belt
525s building works and we've implemented so
527s that snapping to walls and foundations
529s will automatically switch to the wall
531s mount and drumroll we've added ceiling
535s mounts for conveyor belts exciting times
537s all right I don't know why I'm
539s downplaying that feature because it is
540s kind of sweet actually I also want to
542s mention and that I think I said in the
543s last video that we were planning on
544s releasing a couple of more updates to
546s creatures in Update 7 uh spoke too soon
549s because yeah that will likely not happen
552s it will probably happen later down the
554s line uh it's partly because there were
555s some dependencies or something in the
557s work that goes into the world changes I
558s mentioned previously uh so we'll see
561s when those creature changes make it in
562s there'll also be a couple of bug fixes
564s and performance improvements coming in
565s Update 7 as usual but apart from that
568s these are sort of the things that you
569s can sort of expect in this update uh you
571s know there might be one or two more
573s features added if we have time but you
576s know that's it for the most part so yeah
577s I just want to kind of set expectations
579s here that's this is a small update and
581s lastly I want to mention a little bit
582s something about fixmas our seasonal
584s event that we run at the end of the year
586s a lot of folks have asked us recently if
588s we're doing fixmest this year as well
590s and the answer is yes we are but because
594s this update is coming so close to the
596s end of the year will most likely be so
598s wrapped up with that so we won't be able
600s to make like any new additions to fix
602s Christmas this time around so this
604s year's seasonal event will pretty much
606s be a rerun of last year's fixmest but I
608s think it's still going to be pretty
609s exciting and on that note we're gonna
611s round off this video hopefully you feel
614s informed about many things you know
615s there will be more videos coming up
617s keeping you up to speed regarding the
619s work that goes into update 7. so hit
621s that old subscribe button if you want
622s but you know that's up to you though you
624s know you're your own castle I don't want
626s you to feel like I'm pressuring you or
628s anything like that you know take your
629s time think it over you know I'll love
632s you regardless of your decision thanks
633s so much for watching take care goodbye
637s foreign
640s [Music]