about 2 years
ago -
Coffee Stain Studios
-
Direct link
Transcript (by Youtube)
1s | hi everyone it's your boy snoot here uh |
---|---|
5s | no wait hi everyone it's your boy snood |
8s | here and so this video is going to be a |
11s | little bit of a wrap up with some info |
13s | regarding the state of last week's |
14s | release of update six and what we're |
17s | currently working on I hope you enjoyed |
19s | the trailer we put out by the way it was |
20s | kind of like a last second thing as we |
22s | originally didn't really plan to make |
24s | one for this update but for several |
26s | reasons we decided to go for it there |
27s | also wasn't a patch notes video this |
29s | time around because we were a bit |
31s | pressed on time Jace was still on break |
33s | and you know some things moved around so |
35s | making the trailer was really the better |
36s | option for this update I will say though |
38s | if you really miss seeing the patch |
39s | notes in a video format there are a |
41s | couple of videos made by the community |
43s | on everything that is new in update six |
45s | so for instance satisfactory news has a |
47s | really good video on everything that is |
48s | new in update six and Kim it's also made |
50s | one during experimental period to name a |
53s | few so I highly recommend checking these |
54s | out I will leave some links in the |
56s | description so on the topic of the |
58s | update the first thing I want to talk |
60s | about is the situation with the new |
62s | build pieces we had to pull from the |
64s | update so that's the half foundations |
66s | the Tilted concave walls and the roofer |
68s | corner pieces if you don't know what I'm |
70s | talking about uh right before the launch |
72s | of update 6 we released some of these |
74s | new buildables on the experimental |
75s | Branch however we run into a couple of |
77s | problems with these build pieces that we |
80s | didn't realize until they were live |
81s | there were some issues with snapping and |
83s | building and if you change the materials |
84s | on them they would shift around so yeah |
87s | we couldn't fix these up in time before |
89s | the launch so we decided to pull them |
91s | from the Early Access release until we |
92s | had time to fix them and release them a |
94s | bit later well we're we're now here |
98s | today uh and we've essentially done that |
100s | so as of patch |
102s | 0.6.1.2 these new build pieces are now |
105s | available along with everything else in |
107s | update 6. we're still working on fixing |
109s | some of the major issues so some folks |
111s | have run into but for the most part the |
113s | build is quite stable and we've started |
116s | moving forward with development of the |
118s | game so yeah due to the nature of Early |
120s | Access we can't make the game completely |
122s | bug free after each update release as |
125s | they would slow down the general |
126s | development of the game but like I said |
128s | we're still working on fixing some of |
129s | the major bugs so don't worry if we if |
132s | you feel like we've forgotten about you |
133s | we're still here right but the vast |
135s | majority of crashes that we've noticed |
137s | are due to mods so if you have mods |
139s | installed and you're running into a |
141s | crash please try to either update the |
143s | mods you're using or uninstall mods via |
145s | the community provided mod manager and |
148s | see if that resolves your issue when it |
150s | comes to any issues with the game and |
151s | mods there really isn't anything we can |
153s | do as mods aren't officially supported |
155s | by the game it's also important to note |
158s | that just deleting files for mods |
160s | doesn't necessarily result in a proper |
161s | uninstall and you know if mods are still |
164s | injected if you see this little line in |
167s | the crash reporter this indicates that |
169s | mods are still being injected it's |
171s | likely that they're the culprit I'm not |
174s | saying that you know we screw don't |
176s | screw up I mean we screw up all the time |
177s | so even if you have mods installed you |
180s | can still you know get a crash for some |
181s | reason but it's important to rule out |
183s | whether a crash is caused by a mod or |
185s | not so that's kind of the point of that |
186s | I just want to say also real quick uh |
188s | that there's like no shade intended to |
190s | the modding Community they're doing |
191s | awesome stuff and we're so thrilled to |
193s | see what they're making for the game uh |
195s | so much love for that but typically |
197s | after an update release mods tend to |
200s | break which leads to crashes so just be |
203s | aware of that okay if you are running |
205s | into a crash all you really need to do |
207s | is hit hit the send report button along |
209s | with maybe writing like a little |
210s | description of what you were doing in |
212s | the crash occurred this really helps us |
214s | out when we're looking at the call stack |
215s | and you know can't make out what might |
217s | have cost a crash for any other issues |
220s | or feedback you might have about the |
222s | game then the best place is to go to our |
224s | QA side |
225s | questions.satisfactorygame.com and check |
227s | if somebody has already made a ticket |
228s | for whatever feedback you might have and |
230s | upvote that or if not then create your |
233s | own post you know |
234s | there are a lot of people posting on the |
237s | QA side and while we're not able to |
239s | respond to everyone we do read |
241s | everything if you're reporting an issue |
243s | please provide as detailed information |
245s | as possible so we can reproduce the |
247s | issue that you're having and if you |
249s | believe an issue is specific to your |
251s | save file then it would really help us |
253s | out if you could upload it to a hosting |
254s | site like like Google drive or something |
256s | like that and Link it in the ticket so |
258s | we have an easier time reproducing the |
260s | issue and if you are running into a |
262s | crash and the crash report it doesn't |
263s | pop up well the game just freezes or you |
265s | know goes straight to desktop then |
267s | please report that in a QA site and |
269s | include your log file in the session if |
271s | you don't know where your log files or |
272s | your save files are stored in your |
274s | computer I will include the directories |
276s | in the description and yeah this is |
278s | really important because if you just go |
280s | to the QI side and say you know like oh |
281s | my game Crash then you know we don't |
283s | really have anything to go on and we |
285s | can't really do anything about it for |
286s | some crashes there are workarounds that |
288s | are known within the community as well |
289s | so yeah please try to be specific so |
292s | while we're on the topic of bugs by the |
294s | way one question that I get very often |
296s | that I kind of want to bring up in this |
297s | video is the question like why haven't |
299s | you fixed this issue yet or people |
301s | saying you know like the game's been out |
303s | for so long and they still haven't fixed |
305s | this particular thing can't be that hard |
307s | right like they must be incompetent and |
310s | let's be honest here like I'm not |
311s | playing that that up that is definitely |
313s | how some people choose to phrase it and |
315s | it's a very broad question you know it |
317s | might vary a little bit from case to |
318s | case but for the most part the main |
319s | reason why something or another hasn't |
322s | been fixed is because we just haven't |
323s | got a round to it yet satisfactory is a |
326s | massive game and they're almost endless |
328s | things to work on for this game and |
330s | while we do want to fix bugs we also |
332s | need to move forward with development if |
334s | we're ever going to finish it so it's |
337s | not always possible for us to like |
338s | switch to maintenance mode for a long |
340s | time uh because it will delay the |
342s | general development of the game and a |
344s | lot of fixes would likely break again |
345s | down the line anyway as we're working on |
348s | making it feature complete so that is |
350s | sort of like the unfortunate |
352s | double-edged sword of you know early |
353s | access titles we try to make updates as |
357s | stable and good as we can while we're |
359s | actively working on them and we do set |
361s | aside a substantial chunk of time to fix |
363s | up stuff people have been asking about |
365s | but we also sort of need to move on |
367s | which is a great segue into what I'm |
370s | about to talk about which is what we're |
372s | doing next essentially |
373s | so in last week's release stream I |
376s | mentioned that we are doing another |
377s | update to the game that we're calling |
379s | Update 7 for now uh this is going to be |
382s | another small update uh in fact it's |
384s | gonna be even smaller than this update |
387s | uh we haven't fully decided yet exactly |
389s | what we'll go into this update but |
391s | mostly it's going to contain some |
393s | wrap-up of work we've been doing |
394s | alongside update 6 as well as the stuff |
397s | we couldn't finish in update six so for |
399s | instance the rest of the creature |
401s | changes we wanted to do will most likely |
403s | be part of update 7. there'll also be |
406s | some new things as well but we'll talk |
410s | about that in another video |
414s | please remember that as of update 6 |
417s | we've decided to shift focus of |
418s | development for the game to reach 1.0 |
421s | and we're making decisions around what |
423s | and when we release new content to suit |
425s | that so while we've been working in |
427s | update 6 and this next update we've also |
429s | been working on other things in parallel |
431s | that is content we expect to go into the |
433s | final release of the game that will take |
434s | longer to finish than what we usually |
436s | have in between updates so yeah just |
438s | just bear that in mind we've been doing |
440s | other stuff than just a working update |
442s | six and seven so yeah not too much to |
444s | talk about yet unfortunately but expect |
447s | some more news regarding Update 7 soon |
449s | but that's gonna be it for me for now I |
452s | hope you have fun with update six uh |
454s | don't forget that we stream every |
456s | Tuesday at 4pm CSD so if there's |
458s | anything that wasn't clear here in this |
460s | video please join in then if you can and |
462s | I'll I'll be happy to elaborate if |
464s | there's anything you want or just post a |
466s | comment or something and see if I can |
467s | respond to it uh but yeah before I head |
469s | out though I just want to really quickly |
471s | mention that to celebrate reaching more |
474s | than 200 000 members on our subreddit |
476s | we're doing a little contest and |
477s | giveaway there where you can win merch |
479s | and keys to the game so essentially if |
482s | you're on the subreddit uh post a cool |
484s | screenshot of your factory or something |
485s | else in the game using the contest flare |
487s | and two people will be picked to win one |
490s | from Community voting and the other one |
492s | as a favorite pick here from coffee |
493s | stain uh yeah check the link in the |
496s | description to the Reddit post if you |
498s | want to learn more alright I'm done uh |
501s | until next time have a good one see ya |
504s | bye bye bye bye bye bye bye bye bye bye |
508s | bye bye bye bye bye bye bye |
512s | foreign |
518s | [Music] |