over 3 years ago - Anaïs - Direct link
Design, the invisible but fundamental part of a game.

Unlike art, audio, or animation - which are encountered and remembered in instances - design is supposed to run seamlessly and be unnoticeable.

There’s a saying that 99% of design is invisible; you only really notice it when something starts to go wrong. The designer’s job is to think of all the questions that might pop up when you play the game, and not only have answers to them but present them in a way that’s easy to understand.

Here, along with Lead Designer Simon Vickers, we take a deep-dive into the journey of Second Extinction’s design. Simon takes us through the easy wins and unforeseen problems when making a game about the world's most terrifyingly relentless and awe-inspiring creatures - dinosaurs.

Read the full dev diary HERE[www.secondextinctiongame.com].