over 3 years ago - Anais - Direct link
If you’ve jumped into the game after Supply Drop #2 landed yesterday, January 27th, you have probably noticed the health bar’s new design.

The new health bar represents your character's Critical Health (yellow) and Core Health (white). Critical Health automatically recharges over time, and Core Health requires the use of a Health Stim or other Health granting abilities. It is only the design of the health bar that has been changed, no game mechanics.

Having the health represented in one bar instead of two will give a better understanding of:
- How much damage attacks are doing in relation to your total health pool.
- How much of your total health the Critical Health bar represents.

We hope you enjoy the change, and like always, please share your thoughts in the game feedback channel on our Discord server [discord.gg]
over 3 years ago - Anais - Direct link
Originally posted by Disrupt: New to the game and I must say, the health bar is very self explanatory and clear in its design.
Happy to hear that. Yellow didn't indicate critical health before, so an explanation too much is better than confused players. :)
over 3 years ago - Anais - Direct link
Originally posted by Disrupt:
Originally posted by Anaïs: Happy to hear that. Yellow didn't indicate critical health before, so an explanation too much is better than confused players. :)

Absolutely agree. You lot are onto a really good concept here and the polish is exciting.
100 per cent back this game and its concepts and mechanics. I'm really looking forward to more and any updates in the future.
Happy to hear that! Pre-Season 3 will come later this month so you don't have to wait long :)