almost 4 years
ago -
Anais
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If you’ve jumped into the game after Supply Drop #2 landed yesterday, January 27th, you have probably noticed the health bar’s new design.
The new health bar represents your character's Critical Health (yellow) and Core Health (white). Critical Health automatically recharges over time, and Core Health requires the use of a Health Stim or other Health granting abilities. It is only the design of the health bar that has been changed, no game mechanics.
Having the health represented in one bar instead of two will give a better understanding of:
- How much damage attacks are doing in relation to your total health pool.
- How much of your total health the Critical Health bar represents.
We hope you enjoy the change, and like always, please share your thoughts in the game feedback channel on our Discord server [discord.gg]
The new health bar represents your character's Critical Health (yellow) and Core Health (white). Critical Health automatically recharges over time, and Core Health requires the use of a Health Stim or other Health granting abilities. It is only the design of the health bar that has been changed, no game mechanics.
Having the health represented in one bar instead of two will give a better understanding of:
- How much damage attacks are doing in relation to your total health pool.
- How much of your total health the Critical Health bar represents.
We hope you enjoy the change, and like always, please share your thoughts in the game feedback channel on our Discord server [discord.gg]