Balancing
Extended Weapon arsenal in PvE & PvP:
Assault:
- Added Inferno Pistol.
Classes
Assault:
Jump Pack Ability recharge speed increased by 10% (Operations only).
Auxiliary Arsenal (Secondary Weapon’s Damage increases to 20%)
Contested Heals Restoring by Ground Pound was changed. Ground Pound restore 30% of max contested health, regardless of the type of enemy and their number. When hit by a Ground Pound, 30% of max contested health is restored
Prestige Perks Update
Tactical:
Acuity (Each consecutive Headshot increases Headshot Damage by 2% up to 10%): → Damage bonus increased from 2% to 3% by attack, maximum bonus increased from 10% to 15%
Skilled Supplier (Ammo Reserve increases by 10%): → Bonus increased to 15%
Spare Power (Collecting an Ammo box restores Ability Charge by 10%): → increased to 25%
Resilience (Medicae Stimms restore 25% more Health): → Restoration increased to 40%
Steel Within (When your Health is less than 50%, you take 15% less Health Damage): → Replaced with “Fortitude” perk (Health increases by 15%)
Assault:
Boosted Recharge (Collecting an Armour Boost restores Ability Charge by 25%): → Increased to 100%
Practiced Aim (Ranged Damage increases by 20%): → Bonus damage reduced to 15%
Indomitable Spirit (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back): → The perk has been reworked, the new version is "Adrenaline Boost” (After a perfectly timed Parry or Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds)
Vanguard:
Battlefield Awareness (If a target is within 8 metres, you deal 20% more Ranged Damage): → Ranged Damaged reduced to 10%
Bulwark:
Resilience (Medicae Stimms restore 25% more Health): → Restoration increased to 40%
Standard Bearer (After activating Chapter Banner, you become Invulnerable for 2 seconds): → Tweaked perk’s description
Auxiliary Reload: Melee kills of Extremis-level or higher enemies restore your Secondary Weapon's Ammo by 1 Magazine.
Sniper:
Boosted Recharge (Collecting an Armour Boost restores Ability Charge by 10%): → Increased to 100%
Adrenaline Boost (After a perfectly timed Parry or Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds): → The perk has been reworked, the new version is: "Indomitable Spirit” (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back)
Versatile Precision: Secondary Weapon's Kill restores 15% of Primary weapon ammo. Cooldown is 15 seconds.
Heavy:
Overcharge (Charged Attack Damage increases by 25%): → Replaced with “Reverberating Impact” perk (Stomp area-of-effect radius increases by 50%)
Best Defence (While performing Melee Attacks, you take 25% less Health Damage): → Replaced with Indomitable Spirit perk (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back)
Perseverance (While performing Charged Attacks, you do not lose control upon taking Heavy Hits and you cannot be knocked back): → Replaced with “Duellist” perk (Perfect Parry and Perfect Block windows increase by 25%)
Auxiliary Reload: Melee kills of Extremis-level or higher enemies restore your Primary Weapon's Ammo by 1 Magazine.
Weapon Perks
Neo-Volkite Pistol
- “Distributed Deflagration”: Fixed heat distribution to surrounding enemies
Heavy Bolt Pistol
- "Adamant Hunter": The perk has been replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage)
- "Head Hunter": The perk has been reworked, the new version is “Tactical Precision” (Headshots deal 20% more Damage. Non Headshots Damage decreases by 10%).
Note: Only the 3rd Head Hunter Perk has been reworked.
- “Elite Precision” has been reworked, the new version is "Perpetual Precision" (Maximum Spread decreases by 10%)
Fixed a wrong value for "Strong Start" (Damage decreased from 50% to 25%)
Fixed a wrong value for "Strong Finish" (Damage increased from 25% to 50%)
Heavy Bolt Rifle
- "Perpetual Precision": The perk has been replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.)
- "Able Precision": The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
- The Relic-tiers "Cleaving Fire" has been reworked, the new version is "Remote Threat" (Enemies at a distance of more than 25 metres take 20% more Damage). There are now 2 “Cleaving Fire” (as per the first PTS Patch) and 2 “Remote Threats” (added in this second Patch).
Bolt Sniper Rifle
Fixed a wrong value for "Strong Start" (Damage decreased from 50% to 25%)
Fixed a wrong value for "Strong Finish" (Damage increased from 25% to 50%)
The order of some Perks have been slightly changed:
"Strong Start" switched position with "Reloaded Restoration"
"Strong Finish" switched position with "Cleaving Fire”
Firearms
Bolt Pistol (PvE only):
Increased Max Ammo by 2 magazine sizes.(+12/magazine)
Base damage increased by 5%
Headshot damage increased by 15%
Heavy Bolt Rifle:
The weapon now possesses 1 additional clip for all versions, increasing the Max Ammo Pool from 180 to 225.
Headshot damage increased by 15%
Inferno Pistol:
PvE ONLY: Ammo pool has been reduced by 30%
PvP ONLY: The magazine is 2 cartridges. Decreased rate of fire to 60 rpm. Changed base damage to 70 damage per shot.
Auto Bolt Rifle:
Headshot damage increased by 15%
Other
Base EXP for all difficulties in the operation mode increased for 10%.
Prestige Perks reset price lowered from 900 to 750.
-
Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons:
- Melta Rifle
Multi-Melta
Heavy Plasma Incinerator
Plasma Pistol
-
Prestige Bonus XP: Every prestige level grants additional 10% XP bonus
PvE Operation - Exfiltration:
Carryable Battery object:
If a Carryable Battery has been dropped for too long, it will teleport to the last holder.
Added switching back to primary weapon after carried battery was dropped