Here is a little breakdown of ideas and suggestions. I'm sure someone has already mentioned most of these, or they are already in development, but I'm going to give feedback anyway.
- Using higher level gear to upgrade old gear, a la Destiny
- Loot box interaction radius is too small
- Inaccurate AOE indicators, especially from sentries
- Mission "Storm Grinders" objectives are too far apart
- WE NEED A MAIN MAP ASAP
- Slightly randomized mob HP
- NO CHARACTER CLIPPING
- Guns with: Star pattern explosions, DoT weapons, radar mods on guns, et cetera
- Mission Start timer is too short with the ability to start solo at any time
- Every loot reward is trash, even legendary BPs with no mods
- Let us pause the game when playing solo
- We need a LOT more daily tasks
- Daily Login rewards
- Monsters should be dropping better loot, better than chests which drop crap anyway
- Completing Bonus objectives should be worth more XP/reward
- Add a very short lockout on Dash so we don't accidentally double-dash
- ITEM VARIETY -- I'm sure you're working on it. Impress us!
- A character sheet / inventory accessible outside the Vault, while only allowing change at the Vault
- Better drops/higher monster HP -- Basically, better Scaling
- Blueprints and components are a mess with no way to get rid of them
- Customizable weapon names -- my hardcore Mini needs a special name
- Better bonuses on failure -- going 20 minutes, killing 471 mobs, only to receive 45xp?
- Temporary boosters that can be purchased with in-game gold.
I'm still working on it after 30ish hours of play. The only reason I'm posting this is to give the feedback you requested as a dev team. I hope to see some of it implemented.
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