Original Post — Direct link

Here is a little breakdown of ideas and suggestions. I'm sure someone has already mentioned most of these, or they are already in development, but I'm going to give feedback anyway.

  1. Using higher level gear to upgrade old gear, a la Destiny
  2. Loot box interaction radius is too small
  3. Inaccurate AOE indicators, especially from sentries
  4. Mission "Storm Grinders" objectives are too far apart
  5. WE NEED A MAIN MAP ASAP
  6. Slightly randomized mob HP
  7. NO CHARACTER CLIPPING
  8. Guns with: Star pattern explosions, DoT weapons, radar mods on guns, et cetera
  9. Mission Start timer is too short with the ability to start solo at any time
  10. Every loot reward is trash, even legendary BPs with no mods
  11. Let us pause the game when playing solo
  12. We need a LOT more daily tasks
  13. Daily Login rewards
  14. Monsters should be dropping better loot, better than chests which drop crap anyway
  15. Completing Bonus objectives should be worth more XP/reward
  16. Add a very short lockout on Dash so we don't accidentally double-dash
  17. ITEM VARIETY -- I'm sure you're working on it. Impress us!
  18. A character sheet / inventory accessible outside the Vault, while only allowing change at the Vault
  19. Better drops/higher monster HP -- Basically, better Scaling
  20. Blueprints and components are a mess with no way to get rid of them
  21. Customizable weapon names -- my hardcore Mini needs a special name
  22. Better bonuses on failure -- going 20 minutes, killing 471 mobs, only to receive 45xp?
  23. Temporary boosters that can be purchased with in-game gold.

I'm still working on it after 30ish hours of play. The only reason I'm posting this is to give the feedback you requested as a dev team. I hope to see some of it implemented.

External link →
over 3 years ago - /u/JagexAlthalus - Direct link

Thanks for the feedback! Just wanted to let you know that we've seen the post and we'll be reviewing all of this along with the rest of the community feedback with the dev team the next chance we get.