Spellbreak

Spellbreak Dev Tracker




28 Jun


01 Sep


21 Jul


05 May


06 Apr


08 Feb


05 Feb


18 Dec

Post

Hey all, 

We’re going to be rolling out server-side updates to matchmaking and bots, starting today and going through the weekend and into early next week, and I wanted to share some of the details of why we’re making the changes, what they are, and talk about bots and their role in this in a way we haven...

Read more

14 Dec


21 Oct


29 Sep

Post

Spellbreak's 1.1 update is finally here! This is our first post-release patch and it's chock full of bug fixes and tweaks. Going forward, expect our patches to contain new content, gameplay, bug fixes, tweaks and additions, but we wanted the focus of this one to be on stability and performance across all of our platforms. You can read more about what's coming in the roadmap post here.

...
Read more

15 Sep

Post

Hey Breakers, 

Like I mentioned in the Spellbreak Day 8 post on Reddit, it’s time to discuss our roadmap for Spellbreak! Roadmaps lay out plans for the future of the game and what we’re going to be doing over the next months and potentially years in some cases. We’ll try to make these posts regularly, but by design, that will likely be around once a quarter.

...
Read more

03 Sep

Post

Hey Breakers!

Spellbreak has officially launched for free on PlayStation 4, Xbox One, Nintendo Switch, and Windows PC with cross-play, cross-party, and cross-progression! Welcome to all the new players and thank you to all of you who have been with us for our pre-alpha, alpha, and beta tests. It's been quite a ride so far and we've got big plans in store.

In the coming weeks, we'll be rolling out information about what we're working on, ways you can get involved, and more. But before we get there, let's get to the patch notes! We're going to depart slightly from the usual format where I talk about most of the changes and the reasoning for them simply because there are just too many! Instead, I'm going to summarize and group similar things together into single bullet points. Don't worry, though; in future patches, I'll be back at it, pulling things apart so you can see everything that's gone in.

Don't forget to stop by our Discord...

Read more

17 Jul

Post

As Closed Beta 2 draws to a close and the development team is hard at work behind the scenes getting ready for launch, it’s time to talk about what’s happening in the weeks to come, leading up to launch later this year. 

All Spellbreak servers will be brought offline for the end of Closed Beta 2 on Monday, July 20, 2020 at 10AM EDT/16:00 CET. 

We’ve already made some exciting ...

Read more

20 Jun

Post

Since March, we’ve been jumping into the Hollow Lands together, and welcoming tens of thousands of new players to Spellbreak. Today we have an exciting announcement!

As is the case with all Beta Tests, Closed Beta 2 will soon be drawing to a close. We will be bringing Spellbreak offline, one final time, on July 20, 2020. As a requirement from Sony, Founder Packs will be removed from the PlayStation Store as you are reading this announcement. Founder Packs will continue to be available on the Epic Games Store and we will continue to send out PC Beta keys on a weekly basis. We will be sure to update you, when/if this changes. If you didn’t have the opportunity to purchase a PS4 Founder Pack, it’s ok! We’ve worked with Sony to ensure that we have PlayStation 4 beta keys to give away each week. More information on this in the coming days.

Closed Beta 2 has been an amazing experience for all of us here at Proletariat. Just as the world around us is ...

Read more

10 Dec

Post
    Seth on News - Thread - Direct

Proletariat combines battle royale, rogue-like, and RPG gameplay spin in a spellbinding new package.

I’m incredibly excited to announce today that Spellbreak will be coming to PS4! And we’re pleased to confirm that we’re working on a beta that will be available to PS4 players in early 2020.

Spellbreak is a fantasy battle royale where you play as a battlemage, casting huge spells, combining primal elements, and literally flying through the world (or Teleporting, Shadowstepping, or a myriad of other movement abilities.). Guns and grenades can only take you so far and we wanted to explore something different, something that harkens back to the fantasy books that we grew up reading.

We took our inspiration from old-school shooters with skill shots and crazy mobility and we added in some modern twists to make a combat system that truly embodies fantasy action spellcasting. Add to that our spin on battle royale with elements of rogue-like gam...

Read more

15 Oct

Post
    Seth on News - Thread - Direct

Spellbreak has been in community development since the summer of 2018. We have released over 40 total updates and the game has been played by thousands of  players. Since the start, the community has been a valuable partner in shaping the direction of Spellbreak’s development and we could not be more excited to continue that work through Closed Beta 1 and beyond. The goal of this post is to explain our high level plan for the next major Spellbreak milestone so you know what to expect. 

The Closed Beta 1 milestone started today, October 15, and it will run until mid-December when we plan to bring the game down before the next major milestone to allow us to better implement player feedback on CB1 and additional features.

As we get closer to Spellbreak’s full release there will be many exciting upcoming announcements, so make sure you join our ...

Read more

21 Feb

Post
    Seth on News - Thread - Direct

Spellbreak has been involving the player community in its development since June of 2018. Around that time, we felt we needed to open the game up to the community that had been following our progress and start developing live with our players as an essential part of the conversation. Since that time, Spellbreak has grown considerably and as we enter the next phase of development, we want to share more details on the coming roadmap and changes you can expect to see. The goal of this post is to lay out our high-level vision for the Closed Alpha and to open up the discussion with the community on where Spellbreak is headed.

What did we achieve in the Closed Pre-alpha?

The goal for the pre-alpha was to create an in-match experience we were happy with. This focused on both the engaging spellcasting combat (including mechanics like runes and gauntlets) and the RPG progression system of classes and how they interact with items. There is still plenty of work to be done (see ga...

Read more