Spellbreak

Spellbreak Dev Tracker




30 Mar


29 Mar

Originally posted by GloGangWorldWide300

Play station nae and every single game mode and the frame drops happen randomly when I’m hovering or when I’m in a fast paced fight I just lose frames. And it all started when crossplay was implemented before that I had no issues with the games performance.

Sorry to hear that! Please be sure to send us a report when you have a chance!

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Will definitely be interesting to see how relative popularity of the two modes shakes out. For what it's worth many/most of the chapter quests will be BR-only. Meanwhile, Leagues are Dominion-only.

In other words, BR gives you more discrete rewards (especially with the Chapter Pass), and Dominion basically just gives you personal satisfaction and bragging rights. Makes it kinda interesting even as a psychological "extrinsic vs intrinsic motivators" experiment!

[Also, I can't help but mention -- we haven't leaked everything that's coming on the BR side of things yet...]

Comment

Originally posted by NeesyGG

It depends on sample size and the exact numbers. But a large enough sample and a wide enough margin, anything else being the cause is unlikely.

Thanks Neesy! And expanding...

Generally you have similar populations of players on both sides. So we're not comparing say pyro players to frostborn players, or americans to europeans. Given a large enough group on each side all the differences will balance out.

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Originally posted by RJFerret

A/B testing is presenting information in different ways, to see which is more effective. The same is done on websites at times.

It has little to do with concrete rewards. It has to do with how info is presented (see the inline images). If more "huzzah" prompts folks to play more, they design around that premise. If having a lengthier delay causes folks like me to get frustrated waiting for BS screens and leave instead of playing more, they design around that premise.

You can't learn without gaining information, if you only present info one way, you keep yourself ignorant of the results of presenting info another way.

Have you ever thought, "if only I could go back and say this instead?" Here's a method of doing that, present "this" to others.

The resulting data informs future decisions.

They are posting this as a heads up so when you see on a livestream someone going through different screens than you do, you don't complain tha...

Couldn't have said it better myself. Thanks RJFerret!

Comment

Originally posted by akcolors

What if the reason the players end up playing 10% more is from a completely different reason all together? how do you distinguish that from this celebratory experiment exactly?

That's why this isolates players into groups where one gets the new celebrations and one group doesn't. But they both get dominion, leagues, etc.
If we merely compared before chapter 2 to after, any change would far more likely be from any of those far larger factors.

The good thing about a/b tests is they let you isolate a single difference!

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Originally posted by ItsOHPEE

soooooooo how does one get the cool things?

be lucky! (or be patient)

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Originally posted by A1D2R3

He says that’s not the case here and it is an improvement to the players (which it is, of course, it’s something new that doesn’t affect gameplay negatively and that’s always an improvement to players, regardless of how good it is.)

If everyone got the new experience, we wouldn't be able to tell how much it's better. 0%? 1%? 20%? Sometimes everyone says something is better, yet no one changes their behavior or plays any more than they used to. How much yall play is in many ways a good proxy for understanding how much fun yall are having.

Understanding how much better it is lets us know how to prioritize similar improvements. Say we find that this change drives players to play 10% more matches overall - a pretty good lift for a feature of this size. Now it's easier to justify making the victory screen more celebratory when that means not doing something else with that development time. Had this driven 0% increase in say matches played, we might do something else instead and leave something like victory screen on hold.

Originally posted by GloGangWorldWide300

That’s dope I hope console gets fixed soon the game feels less fun to play now with all the random frame drops

Hi there! Could you help us out a little with some specifics?

  • Which console?
  • What region?
  • What mode?
  • When are you having the random frame drops?
  • Where are you having the random frame drops?

If you haven't already, please fill submit a request here and give as much information as you can so we can look into it, thanks!

I think about wearing armour like this every day but worry it'll make me look middle aged.

Hi all, Matt here again. I run the store and work on some of our out of match features, and I’d like to talk to you today about level up celebrations in the next release. In Chapter 2, some players will see bigger level up celebrations when you unlock a new item. However, some of you won’t see these celebrations just yet.

More specifically, some of you will see new celebrations when you complete a quest, or level up in a chapter, class or mage rank.

https://preview.redd.it/3x3u8eig7zp61.png?width=1920&format=png&auto=webp&s=35888634b0224fdcc3cb8b18f67869632d86b3e4

However, the rest of you will continue to see the existing flow when you complete a quest or lev...

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