almost 2 years
ago -
Splitgate
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Transcript (by Youtube)
0s | hey guys we've got a ton of stuff coming |
---|---|
2s | in this next beta season 2 update coming |
4s | on june 2nd |
6s | and to talk about the update happening |
8s | with map creator i've got the man |
10s | himself steve the dev behind map creator |
13s | can i call you the map creator creator |
15s | is that is that a fair title |
17s | yeah that works yeah all right cool well |
20s | let's just get right into it um first |
22s | tell us everything that's planned for |
24s | the beta season 2 map creator feature |
26s | what what's what's going to be added to |
28s | the game tell us some of the new |
29s | features one of the major things we have |
31s | planned is a first version of a file |
33s | sharing system you'll be able to back up |
35s | your existing maps to our back end after |
38s | which you'll get back a 12-digit sharing |
40s | code that you can pass around to us to |
43s | your friends post on your twitter and |
45s | then with that sharing code people can |
47s | enter it in the game and it'll download |
49s | the map corresponding to the sharing |
51s | code yeah it'll allow us to do things |
52s | like maybe eventually put it in a |
54s | featured playlist stuff like that |
56s | another big thing we did is magnets so |
58s | there's a first version of magnets in |
60s | beta season two magnets is basically a |
62s | system by which if you |
64s | hold an object and get close to another |
66s | object it'll kind of align the rotation |
69s | and position to snap to an object so |
72s | let's say i have a block here then it |
74s | could like come up here and then just |
75s | like snap to the other object so you |
77s | don't always have to rely on your snap |
78s | settings and instead you can just turn |
80s | on magnets to really make your workflow |
82s | a lot easier especially when things are |
84s | off grid for example and you're trying |
85s | to align them another feature is we're |
88s | now allowing you to overlap all game |
89s | mode objects and then there's a bunch of |
92s | small quality of life things hiding kill |
94s | zones and thumbnails like stuff like |
96s | that a bunch of small things and then uh |
98s | i guess yeah i didn't talk about our new |
100s | map yet which we have a brand new map |
102s | wet ocean so yeah i'm glad you brought |
105s | that up because what ocean we already |
106s | have a canvas map in flat earth |
109s | why are we adding a new one what's |
111s | what's its purpose |
113s | i guess i'm just really excited to see |
115s | map screenshots that aren't orange but |
118s | no jokes aside we love uh flat earth but |
121s | this is a great successor both |
123s | aesthetics wise and gameplay wise it's |
125s | basically a little island and a big |
127s | ocean surrounded by mountains in the |
129s | distance with trees on them and that |
131s | should be really exciting it will create |
133s | a completely different aesthetic and |
134s | look for some of the maps even if you |
136s | build the same ones that you built on |
137s | flat earth on this map should look |
139s | different which will be cool gameplay |
140s | wise what's cool is because it's in |
142s | water it kind of gives you this natural |
145s | kill zone at the water level so what we |
147s | decided to do is place an interactable |
149s | like kill zone at the water level so |
151s | that there's like a natural like if you |
153s | fall into that the player dies but you |
155s | can also choose to remove it if you do |
156s | want to build underwater we've also |
158s | decided to make it twice as big as flat |
160s | earth which should open up the |
161s | possibility to create massive maps and |
163s | i'm really excited to see what people |
165s | end up doing with that well i'm going to |
166s | build some underwater bases i think you |
168s | can go underwater right yeah you can |
170s | yeah yeah i'm not sure if it's deep |
172s | enough to build a base but you can |
173s | definitely build some stuff down there |
175s | yeah it wouldn't be a map creator update |
177s | if we didn't add objects new objects to |
180s | play around with what uh what kind of |
182s | objects have we added a lot of like |
183s | foliage and greenery so we added trees |
186s | grass ferns flowers a couple of variants |
189s | of each of these things and then we also |
190s | there was a big demand for kind of these |
192s | larger environmental pieces so our team |
195s | did some really cool work with houdini |
197s | creating these like big uh cliffs that |
200s | should be really nice to place on your |
202s | maps and then we also made some crates |
204s | my personal favorite is a scalable cube |
206s | object which this scalable cube is |
208s | specifically made so it'll be really |
210s | good for filling up like tiny spaces or |
212s | really large spaces just kind of to fill |
214s | in anything where you feel like you |
215s | didn't have a block to place before yeah |
218s | so here's a fun little question i know |
220s | you go out in the community and see what |
222s | people are saying about about the game |
225s | has there ever been a suggestion |
227s | that you didn't really consider that |
228s | idea before and then because you've seen |
230s | that suggestion it actually made it into |
232s | the game for map creator yeah definitely |
234s | this is actually a really big one that i |
236s | don't know why i didn't think about it |
237s | like the way i built season one map |
239s | creator was i required every map to have |
242s | all of the gamemode objects and someone |
245s | immediately right off the bat people |
246s | suggested like why can't i delete these |
248s | things and i guess i just didn't really |
250s | think about that because i figured like |
251s | you would probably want most maps to be |
253s | playable for all modes and if you |
255s | wouldn't you would just place the ones |
257s | you didn't want in like a corner and |
259s | just kind of ignore them what i ended up |
260s | doing is i |
262s | only require two initial spawns to be |
264s | there for both teams and you can just |
266s | choose whichever gamemode object you |
267s | want to support certain game modes and |
269s | then the game modes will be grayed out |
271s | in the custom games lobby if you don't |
273s | have the required object so final |
275s | question you know what's what's it been |
276s | like being the main dev behind map |
278s | creator i'm really happy like with the |
281s | state that it's in and where we're going |
283s | with it i personally get to touch a lot |
285s | of different systems which is a lot of |
287s | fun it's never boring it's very varied |
289s | to step back a little bit i think what |
291s | it's like right now it's kind of like |
293s | we're trying to build this very robust |
295s | map creator system that we can just add |
297s | content onto instead of like necessarily |
299s | having to refactor a lot of the code so |
301s | i'm constantly like going back and |
302s | refactoring a little bit to make it more |
304s | robust and then adding new content as |
306s | well and we're really trying to just |
307s | like build out this machine where when |
309s | people ask us things like it'll be |
311s | pretty easy to like actually implement |
312s | them and most of the work will be |
314s | content instead of like heavy lifting |
315s | engineering and the file sharing is a |
317s | really big step towards that i would say |
319s | and then |
320s | uh |
321s | it's been super fun like seeing the |
324s | crazy things people are making and i |
325s | mean i love that it's like this tool |
328s | that i made and everyone that we made |
330s | and that everyone is just using and |
332s | making these crazy maps it's awesome |
334s | seeing the community yeah thanks for |
336s | your time steve and for everyone out |
338s | there remember |
340s | beta season 2 comes out on june 2nd so |
343s | on that will be on xbox playstation and |
346s | of course steam pay attention on all our |
348s | social media channels we'll be posting |
350s | updates and teasers every single day |
352s | leading up to the launch so you'll know |
354s | exactly what's going to be in it before |
355s | it even launches |