Starbound

Starbound Dev Tracker




05 Oct


21 Sep


12 Sep


31 Aug

Post

Hi all!

I’m Katy (aka Superconsole), a newish member of the Marketing & Community team here at Chucklefish. Some of you may have seen me lurking in the forums or posting over at the ...

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16 Aug


10 Aug


22 Jul

Post

Hi everyone!

Today is a special day for the team here, as it marks Starbound’s (official) 2 Year Anniversary since 1.0 and the game’s full release on Steam.

Since then we’ve had a few major updates (woo Mechs!) and are looking ahead to the future of Starbound, including the upcoming Xbox One release. It’s coming along really well, and is currently in the final QA process after the team has made a few performance fixes, and all being well the next step will be sending off for Microsoft certification before it’s ready to go live! We’ll keep you posted once we’re 99.9% sure on an exact launch date.

But special occasions like this are also a great time to look back on the game’s development, launch and amazing community response! A few developers have offered to share some stories, thoughts, and memories about Starbound for this anniversary!


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29 Jun


21 Jun


26 Apr


20 Apr

Post

Hello everyone,

It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months.

Update 1.4

We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, and spent a long time trying to integrate these new features into the game in a way where they didn’t feel tacked on. After a lot of discussion and experimentat...

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29 Mar


02 Feb

Post

Hello Everyone,

It’s been a few weeks since we checked in…

Content Update

The bounty update has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch.

This update will primarily be some fun things players can play with while we finish up 1.4. We’ll be able to share more in the next few weeks about what’s included and when to expect this new content.

Here’s a preview of a new themed f...

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18 Oct

Post
Original Post[playstarbound.com]

Hey, everyone!

Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.

While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!

On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. Yo... Read more
Post

Hey, everyone!

Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.

While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!

On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?

 

In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social e...

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18 Sep

Post

Hey, everyone! In our last development blog post, we talked about tackling bounty assignments. The universe has a surplus of criminals to round up, and you can take assignments to track them down via the new Bounty Board!

The Bounty Board shows you which gang you have been assigned to tackle, as well as showing you the current targets available to you. At any given time, you’ll be assigned to investigate one criminal group and their activities in and around a particular system. Once you work your way up their ranks and take down their leadership you’ll move on to a new, more challenging set of villains in a new sector.

As you turn in ...

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05 Sep

Post

Evening, everyone! I’m excited to announce that Poptop plushies exist now, thanks to the great folks at Game-Legends!

...

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01 Sep

Post

Hey again, Starbounders!

We hope you’ve been enjoying the Starbound 1.3 Spacefarer update over the summer. You’ve have assembled some pretty cool mechs! Among other things, we’ve been working on our next Starbound update, and we’re excited for it as always!

Starbound 1.4 will see the player become a bounty hunter, tracking down wanted criminals for the new Peacekeeper organisation. A new bounty board will show who needs hunting down, the conditions for their arrest, and your ranking as a Peacekeeper.

Tracking down one of these criminals isn’t a straightforward affair though – you will have to follow leads across multiple planets, raiding safehouses for your next clue, or fighting off members of your target’s gang. Sometimes you’ll have to take targets alive as well, using the Peacekeeper device known as the Long Arm. This gauntlet lets you handcuff targets remotely, but requires careful aim to lock down the perp!

We’ll be showing off more over...

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18 Jul

Post
Hello,

Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.

:SBmm: Check below for patch notes! :SBmm:

Additions & Changes
  • Reduce cost of player station parts
  • Show some system information on hovering over stars in the navigation interface
  • Show system name on the system screen in the navigation interface
  • Properly beam away a player's mech when a player beams off the world
  • Deploying to asteroid fields puts you in a position related to where in the field your ship is
  • Allow any number of script panes with no source entity.
  • Add player.interact lua binding
  • Keep player from starving when in a mech
Bug Fixes
  • Various NPC and Monster behavior fixes
  • Fix issue where player ships from ot...
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Post
    on News - Thread - Direct

Hello,

Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.

Check below for patch notes!

Additions & Changes

  • Reduce cost of player station parts
  • Show some system information on hovering over stars in the navigation interface
  • Show system name on the system screen in the navigation interface
  • Properly beam away a player’s mech when a player beams off the world
  • Deploying to asteroid fields puts you in a position related to where in the field your ship is
  • Allow any number of script panes with no source entity.
  • Add player.interact lua binding
  • Keep player from starving when in a mech

Bug Fixes

  • Various NPC and Monster behavior fixes
  • Fix issue where player ships fr...
Read more