Surviving Mars

Surviving Mars Dev Tracker




15 Dec

Post
    Aiwyth on Steam - Thread - Direct
Game version: 1010784

Balance Changes
  • Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface.
  • Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries.
  • Reduce oxygen and water consumption for underground domes, to be more in line with surface domes.
Bug Fixes
  • Fixed expeditions rockets not loading colonists (now on all platforms).
  • Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms).
  • Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller.
  • Fixed The War Tension in the "La...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Dec

Post
    Aiwyth on Steam - Thread - Direct
Hello Survivors!

We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC.

Patch notes
  • Fixed expeditions rockets not loading colonists.
  • Fixed the issue with waste rock not appearing the command center time line stats in existing save games.
  • Fixed the disaster settings being reset (to defaults such as very low) when starting a new game with mods.
Let us know if you encounter any more issues by reporting them on Steam or {LINK REMOVED}PDX forums. Thank you!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Aiwyth on Steam - Thread - Direct
Hello Survivors!

We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC.

Patch notes
  • Fixed expeditions rockets not loading colonists.
  • Fixed the issue with waste rock not appearing the command center time line stats in existing save games.
  • Fixed the disaster settings being reset (to defaults such as very low) when starting a new game with mods.
Let us know if you encounter any more issues by reporting them on Steam or PDX forums[forum.paradoxplaza.com]. Thank you!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Dec

Post
Game Version: 1010558

Main Focus:
In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1.
  • Buried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids). The story of each Buried Wonder is also extended to include these upgrades.
    • Players that already (partially) completed buried wonder events still get access to these.
  • Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards.
  • New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids.
  • 2 New Commander Profiles, The Spelunker and The Space Miner...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Nov

Post
    Aiwyth on Steam - Thread - Direct
Game version: 1009413

Main Focus:
In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.

  • Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface.
  • Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources.
    - Requesting resources for the Elevator is now done on the side where you need the resour...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Post
    Obzeen on Steam - Thread - Direct
Game version: 1008107

Notes
  • The in-game bug reporting tool has been removed in favour of an automatic system
  • Playstation 4 and 5 now have Turkish translations

Bug Fixes
  • Fixed the game crash after loading a save game with invalidated drones.
  • Fixed the game crash when a player selects the Rock Formation object on an old retail save.
  • Fixed missing Terraforming tech tree in the old saves.
  • Fixed the "Advanced Martian Engines" tech adding 20 fuel to Cargo Rockets.
  • Fixed the “Transport Optimization” tech not adding extra cargo space.
  • Fixed the description of the "Banner" mentioning Mars while on an asteroid map.
  • Fixed the Cave of Wonders description.
  • Fixed the Lander rocket disappearing when the “Rough Touchdown” event occurs.
  • Improved feedback when th...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Sep

Post
    Aiwyth on Steam - Thread - Direct
Game version
PC: 1008025

Gameplay Improvements
  • Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one.
  • Visual improvement to the base of asteroids (mostly for photo mode).

Bug Fixes
  • Fixed dome birth controls.
  • Fixed the same anomaly event appearing multiple times.
  • Fixed dust storms, cold waves, and meteor storms not triggering.
  • Fixed the martian surface filling with water after connecting a lake to a water producer.
  • Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second.
  • Fixed drone control fix for broken food storages.
  • Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Astero...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.