Surviving Mars

Surviving Mars Dev Tracker




02 Sep


01 Sep

Post
Welcome, Commander!

It appears you requested an update on how we developed the new Below and Beyond project. The name’s Elmer Lexmond designer on the Below and Beyond planning and development team, nice to
meet you! I’m here to give you a peek behind the curtain. On the agenda today is Mining Asteroids!
Let me start you off with a quick summary. We have developed a new building, the Recon Center which lets us track Asteroids that pass in close proximity to Mars. You can visit these tracked asteroids with our brand-new Asteroid Landers, rockets designed to land in conditions that would be impossible for our standard Supply Rockets. Once there, we have a limited amount of time to mine as many resources as possible and leave the asteroids before it is too far away from Mars to make the return trip. We will need specialized Micro-G Auto Extractors at first, but we can eventually get permits to send the personnel that can populate our more efficient Micro-G Mining Stations.... Read more
Comment
    AndrewT on Forums - Thread - Direct
gearedone said: i just hope it gets to the consoles too
love the game, but i got everything in console, i hope you understand
Did you miss this part?
The DLC will launch on September 7th on all available platforms.
 

31 Aug

Post
~Incoming transmission~

Commanders, get ready to explore the Martian depths and extract precious minerals from the elusive asteroids in this brand new DLC for Surviving Mars!
Below & Beyond pushes the limits of what is possible on the Red Planet. Expand your horizons with additional buildings, more resources, and a cavernous world full of mysteries. You can tunnel beneath the surface and construct subterranean bases below the colony and in nearby underground caves. Or you can attach rocket-propelled buildings to passing asteroids and mine exotic resources, but you’ll need to make it back to the Red Planet’s surface before the asteroid leaves orbit or else you lose your stuff and your colonists.

The DLC will launch on September 7th on all available platforms.

Key Features
  • Back to the Bases - Expand your colony into caves and lava tubes under the surface. Players can use existing structures, or underground-specific...
Read more

20 May

Post
Hello Survivors, welcome to PDX Con Remixed!
We have some exciting events and activities scheduled, you can view the full Surviving Mars event list here:

Friday May 21st
22:00 CEST - Reviving Mars: Meet the New Team - Discord[discord.gg]
Get your ass to Discord and meet the folks at Abstraction Games, the new developers of Surviving Mars! Find out what it takes to bring a breath of fresh air to the red planet and ask your questions!
Saturday May 22nd
10:50 CEST - Meet the New Mars: Abstraction - Twitch[www.twitch.tv]
Welcome back to Survi... Read more

28 Apr

Post
Hey Survivors,

While our team is working hard on [redacted], today we have a pocket-size patch for you with some small adjustments and fixes.

Version: 1001586
  • Fixed for In-Dome Buildings Pack DLC to apply Assistive Technology upgrades.
  • Added a missing Upgrade in the TechPreset.
  • Removed Rain Man story bit.
  • Fixed tourism reward screen soft lock.
  • Fixed upgrade name.

24 Mar

Post
    Aiwyth on Steam - Thread - Direct
Game Version: 1001569

Bug fixes
  • Fixed dome filtering issue - colonists should now only live where they are allowed to
  • Fixed Hotel issue - the door should no longer require Space Race DLC to let the colonists leave
  • Fixed Safari sight bug - sights now work even if the player does not have the Green Planet DLC

Known issues
  • Clicking the Tourist Overview button on a Rocket will cause a soft lock
  • Existing Hotels will load with a graphical issue on pre-hotfix saves - Rebuilding the Hotel resolves the issue

18 Mar

Post
    Aiwyth on Steam - Thread - Direct
Hey Survivors, we have another small hotfix coming your way today.

Game Version: 1001551

Bug fixes
  • Fixed Xbox One Paradox Account login
  • Fixed tourist expedition exploit
  • Fixed In-Dome building pack localization
  • RC Safari visiting tweaked
    - The RC Safari should show it has a maximum of 10 passengers
    - Increasing the wait time before departing
Known issues
  • Windows 7 always starts in windowed mode
  • Rocket Naming does not stick on saves created before the hotfix. Renaming functions correctly with new games.

14 Mar

Comment
    Blade! on Forums - Thread - Direct
We need those new developers who are seeing the source code to start getting active in here.  

21 May

Comment
    Mnementh on Steam Forums - Thread - Direct
Originally posted by Jet: oh i see....i didnt think that would be the case since i have a ton of solar and wind. I guess i getta get stirling then. So glad its not a cable issue! Love the game btw the f2p weekend convinced me to add it to my wishlist
Nice, have epic adventures on Mars then!
Comment
    Mnementh on Steam Forums - Thread - Direct
Hey Jet!

Please, check your overall power production and overall power demand. (You can see them in the rollover that appears whenever you hover over the Power icon in the top bar.) Seems to me that your demand is significantly higher than your production and you're having 1 Power unassigned to any buildings. (Probably, because there's no building that requires 1 Power.)

19 May

Comment
    Mnementh on Steam Forums - Thread - Direct
Originally posted by Ketamarine:
Originally posted by Mnementh: Hi, Enorats!

Dust devil's are localized disaster. They always spawn in the same locations, which are represented with distinctive terrain - curly brown lines on the ground.
What are those weird looking things that seem to be shooting dust out of the ground? I always thought it was some mystery related thing, but it was never involved in any of the myteries I've done...
These are another localized disaster -... Read more
Comment
    Mnementh on Steam Forums - Thread - Direct
Most crash reports that we are receiving involve one of the following reasons:

- Outdated mods
- Old VGA drivers
- RC Transport send to collect Waste Rock (in savegames made prior Armstrong update)

18 May

Comment
    Mnementh on Steam Forums - Thread - Direct
Hi, Enorats!

Dust devil's are localized disaster. They always spawn in the same locations, which are represented with distinctive terrain - curly brown lines on the ground.

08 Jan

Comment
    evil on Steam Forums - Thread - Direct
Here is the only bit of story. Get it? Story bit? https://www.youtube.com/watch?v=N7PhGoLY2Rk

07 Jan

Comment
    AndrewT on Forums - Thread - Direct
FYI "hostile and stupid" are absolutely insults in English. And "don't give a damn about" is not very nice either. Just so you know.