I wouldn't mind a hard cap on lvl to evolve a Tem. Like "18 lvls to evolve but if it reaches lvl 30 it would evolve" kind of deal.
We don't know how leveling is going to be in the endgame, but I agree that right now, it's a pain to lvl. Maybe adding the rare candy to vendors at a reasonable price would help. Maybe some kind of "catch-up" bonus, that gives a lot of extra XP if the Tem you are lvling is at least 5 lvls lower than your highest Tem
The problem with having a hard cap is that every single Temtem on Kisiwa and ahead would just evolve by leveling one level because the hard cap would be lower than the current island level.
This is an innate problem for having different environments and having each island with its own unique Tems. There are different solutions, each one with their own unique problems:
- Put only fully evolved Tems on the latest islands.
This is the same problem but in reverse, you would never see the unevolved versions in their natural habitats. This also generates a lore-wise problem because it doesn't make any sense to never see unevolved Tems (only when breeding) and it also generates another problem because breeding for a Tem would never be a good option in the story because you can always pick the latest evolved form in the wild.
- Mix fully evolved and non-evolved Tems.
This is something we actually tried in the early days, mixing...
Read more