Original Post — Direct link
1st) 5 friends and start hunting for 3 more. For some odd reason, only 4 out of 5 could join the Raid. We found 2 more and none of could invite the 5th man. Why was this? Player was ticked quit. I read online that quite a few others have had this issue. Yet nothing from Massive or Ubi about fixing this broken issue.

2nd) 8 players start the Raid and clear the NPCs in the 1st part. Next, we move on and clear NPCs. The Boss shows up and we are lucky to clear half of a block of armor. Poof! and he heals it immediately. One of players got all excited that we hurt the Boss. I laughed, but truth is if we hurt him it just healed immediately. We didn't hurt him much, but it was like facing superman. I am not complaining about the difficulty, it was fine and we could have been better coordinated. We was doing the Raid for the 1st run.

3rd) During our run against the Boss. Players kept getting Delta'd. After TD, shouldn't they have these issues under control. If a Raid requires 8 and Ubi/Massive won't let us matchmake. Then why do they kick players in a already tough situation. I understand it isn't intentional, they should have it controlled.

4th) Last but not least, if Ubi/Massive believes there is build variety, then why is the end game Raid require straight up DPS builds to complete. SBs are a waste. To me it feels as if they won't give up on the DPS builds only vision of theirs.
almost 5 years ago - Ubi-RealDude - Direct link
I appreciate the feedback, YodaMan. If you don't mind, I've got a quick series of questions to ask for some additional details and info. Where/How did you acquire the additional teammates? What platform was this Raid attempt on? And what were the builds being used by the different squad members (as specific or archetypal as you want)?

Thanks for sharing your thoughts and observations from the Raid.