hi,
why Trauma Specialist talent is described like it should multiply all bleed damage value by 100%, but it's additive to the Status Effect attribute??
With 15% Ongoing Directive gearset bonus and 100% Trauma Specialist talent, 5 pieces with 10% Status Effect and 10% Golan kneepad brand bonus, I am getting:
29895 * (1 + 0,098 + 0,75 + 1) = 85140.96
When I swapped kneepads for Ongoing Directive with 10% Status Effect, and backpack for Anarchist's Cookbook with 10% Status Effect, I am getting:
29895 * (1 + 0,098 + 0,75) = 55245.96
Swapping for Ongoing Directive backpack is pointless now.
Trauma Specialist talent says "... and all bleed damage done by 100%".
Bleed damage is really poor anyway in comparison to Firestarter Chem Launcher and Eclipse Protocol, where I can get 370980 on each enemy.
And with Everlasting Gaze, damage from Firestarter is reaching even 457254.
why Trauma Specialist talent is described like it should multiply all bleed damage value by 100%, but it's additive to the Status Effect attribute??
With 15% Ongoing Directive gearset bonus and 100% Trauma Specialist talent, 5 pieces with 10% Status Effect and 10% Golan kneepad brand bonus, I am getting:
29895 * (1 + 0,098 + 0,75 + 1) = 85140.96
When I swapped kneepads for Ongoing Directive with 10% Status Effect, and backpack for Anarchist's Cookbook with 10% Status Effect, I am getting:
29895 * (1 + 0,098 + 0,75) = 55245.96
Swapping for Ongoing Directive backpack is pointless now.
Trauma Specialist talent says "... and all bleed damage done by 100%".
Bleed damage is really poor anyway in comparison to Firestarter Chem Launcher and Eclipse Protocol, where I can get 370980 on each enemy.
And with Everlasting Gaze, damage from Firestarter is reaching even 457254.