almost 5 years ago - Gomez - Direct link
Hello!

This issue has been already reported by other users. Dev Team is working now on it.

Thanks a lot for your time.

Best regards.
almost 5 years ago - Gomez - Direct link
Hello,

This issue should be already fixed.

Could you tell us if you checked it?

Thanks in advance.

Regards.
almost 5 years ago - Gomez - Direct link
Originally posted by jandrewmc: My campaign is still crashing. I'm playing on the PC. Mine crashes right after I enter my name for the campaign.

Could you copy the lines in your ZXLog file after you get the crash?

This file usually is in the path. Documents/My Games/They are Billions. It's important that you copy the lines after the crash and before launching the game again.

Thanks in advance.

Regards
8 months ago - Gomez - Direct link
Originally posted by NapiCat - LEJIUNEA: If anyone still tries to fix the issue.
Mission CAPE STORM Crashes When "the emperor quintus crane demands your presence..." Cinematic Lines fade to black
9:06 AM - Log Start 9:06 AM - Main - Log Start 9:06 AM - DXGame: Focused Changed to True 9:06 AM - DXGame: Visible Changed to True 9:06 AM - Tables Excel Read: Start 9:07 AM - Tables Excel Read: OK 9:07 AM - x64 No neeed to preload libraries. 9:07 AM - Check Physics OK 9:07 AM - Main - Start 9:07 AM - Module: TheyAreBillions.exe 9:07 AM - Max. Samplers: 15 9:07 AM - Is Steam: True 9:07 AM - Steamworks: IDapp = 644930 9:07 AM - Steamworks.SteamAPI.Init(): OK 9:07 AM - Steam Validation: OK 9:07 AM - Run - Start 9:07 AM - Run - Platform Run 9:07 AM - Platform Init: OK 9:07 AM - DXSlim - InitRenderer 9:07 AM - Direct3D Creation Success 9:07 AM - DXSlim : D3DUpdatePresentationParameters 9:07 AM - DXSlim : D3DCheckScreenParameters 9:07 AM - New Device() Success:Monitor: 0, Window Mode: {X=0,Y=0,Width=2560,Height=1440} Backbuffer:2560,1440 Monitor: 0, Window Mode: {X=0,Y=0,Width=2560,Height=1440} 9:07 AM - Run - Start 9:07 AM - Run - Init 9:07 AM - Run - Load 9:07 AM - ZXGame: OnLoad 9:07 AM - DXGame - Show 9:07 AM - ZXGame: OnShow 9:07 AM - Window - ShowDialog 9:07 AM - Window_Paint - First Call 9:07 AM - DXGame - OnRender 9:07 AM - DXGame - OnStartFrame 9:07 AM - DXGame - PostMethods_OnStartFrame 9:07 AM - GPUs: NVIDIA GeForce GTX 1080 Ti, 9:07 AM - OnLoad - Start 9:07 AM - Tables Excel Read: OK 9:07 AM - ZXGame - ShowStartScreen 9:07 AM - ZXGame - ChangeScene - Init 9:07 AM - ZXGame - ChangeScene - Paused 9:07 AM - ZXGame - Fade - True With onFinish 9:07 AM - ZXGame - Fade - End 9:07 AM - DXGame - RenderFrame 9:07 AM - DXGame - FinishFrame 9:07 AM - DXGame - PostMethods_OnFinishFrame 9:07 AM - ZXGame - Fade - onFinish 9:07 AM - ZXGame - ChangeScene - Fade Action 1 9:07 AM - ZXGame - ShowLoadScreen 9:07 AM - ZXGame - ShowLoadScreen - End 9:07 AM - ZXGame - Fade - False With onFinish 9:07 AM - ZXGame - Fade - End 9:07 AM - DXGame: Focused Changed to False 9:07 AM - ZXGame - Fade - onFinish 9:07 AM - ZXGame - ChangeScene - Fade Action 2 9:07 AM - ZXGame - ChangeScene - loadScene 9:07 AM - ZXGame - ChangeScene - Load Scene 9:07 AM - ZXSystem_StartScreen - Load 9:07 AM - Branch: Steam Public 9:07 AM - Executable: file:///D:/SteamLibrary/steamapps/common/They Are Billions/TheyAreBillions.exe 9:07 AM - Version: V.1.1.3 (64 bits) 9:07 AM - ZXSystem_StartScreen - Load Success 9:07 AM - ZXGame - ChangeScene - pre-Invoke 9:07 AM - ZXGame - ChangeScene - Invoke 9:07 AM - ZXGame - Fade - True With onFinish 9:07 AM - ZXGame - Fade - End 9:07 AM - ZXGame - Fade - onFinish 9:07 AM - ZXGame - ChangeScene - showScene 9:07 AM - ZXGame - ChangeScene - Show Scene 9:07 AM - ZXSystem_StartScreen - ShowScene 9:07 AM - ZXSystem_StartScreen - ShowSceneSuccess 9:07 AM - ZXGame - Fade - False With onFinish 9:07 AM - ZXGame - Fade - End 9:07 AM - ZXGame - Fade - onFinish 9:07 AM - ZXGame - ChangeScene -End 9:09 AM - DXGame: Focused Changed to True 9:09 AM - Window Show: Select Game 9:09 AM - ZXGame - ChangeScene - Init 9:09 AM - ZXGame - ChangeScene - Paused 9:09 AM - ZXGame - Fade - True With onFinish 9:09 AM - ZXGame - Fade - End 9:09 AM - ZXGame - Fade - onFinish 9:09 AM - ZXGame - ChangeScene - Fade Action 1 9:09 AM - ZXGame - ShowLoadScreen 9:09 AM - ZXGame - ShowLoadScreen - End 9:09 AM - ZXGame - Fade - False With onFinish 9:09 AM - ZXGame - Fade - End 9:09 AM - DXGame: Focused Changed to False 9:09 AM - ZXGame - Fade - onFinish 9:09 AM - ZXGame - ChangeScene - Fade Action 2 9:09 AM - ZXGame - ChangeScene - loadScene 9:09 AM - Loading game: C:\Users\47\Documents\My Games\They Are Billions\Saves\Backup 2024_Backup.zxsav 9:09 AM - ZXSystem_GameLevel - LoadLevel - Begin 9:09 AM - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear 9:09 AM - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues 9:09 AM - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods 9:09 AM - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities 9:09 AM - ZXSystem_GameLevel - LoadLevel - Mayors Mods 9:09 AM - ZXSystem_GameLevel - LoadLevel - UnLoadData 9:09 AM - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel 9:09 AM - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager created 9:09 AM - ZXSystem_GameLevel - LoadLevel - Extension Updated 9:09 AM - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel 9:09 AM - ZXSystem_GameLevel - GetMiniMapImage - Begin 9:09 AM - ZXSystem_GameLevel - GetMiniMapImage - End 9:09 AM - ZXSystem_GameLevel - LoadLevel - Minimap OK 9:09 AM - ZXSystem_GameLevel - LoadLevel - Gamestate Loaded 9:09 AM - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created 9:09 AM - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized 9:09 AM - ZXSystem_GameLevel - LoadLevel - Inaccessible added set 9:09 AM - ZXSystem_GameLevel - LoadLevel - Walls Init 9:09 AM - ZXSystem_GameLevel - LoadLevel - GUI OK 9:09 AM - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added 9:09 AM - ZXSystem_GameLevel - LoadLevel - Buildable grid got 9:09 AM - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated 9:09 AM - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded 9:09 AM - ZXSystem_GameLevel - LoadLevel - End 9:09 AM - ZXGame - ChangeScene - pre-Invoke 9:09 AM - ZXGame - ChangeScene - Invoke 9:09 AM - ZXGame - Fade - True With onFinish 9:09 AM - ZXGame - Fade - End 9:09 AM - ZXGame - Fade - onFinish 9:09 AM - ZXGame - ChangeScene - showScene 9:09 AM - GameLevel.ShowScene - Start 9:09 AM - ZXGame - Fade - False With onFinish 9:09 AM - ZXGame - Fade - End 9:09 AM - ZXGame - Fade - onFinish 9:09 AM - ZXGame - ChangeScene -End 9:10 AM - DXGame: Focused Changed to True 9:10 AM - DXGame: Focused Changed to False 9:10 AM - DXGame: Focused Changed to True 9:10 AM - DXGame: Focused Changed to False 9:12 AM - Window Show: Colony Completed 9:12 AM - DXGame: Focused Changed to True 9:12 AM - Window Hide: Colony Completed 9:12 AM - ZXGame - Fade - True With onFinish 9:12 AM - ZXGame - Fade - End 9:12 AM - ZXGame - Fade - onFinish 9:12 AM - ZXGame - Fade - False With onFinish 9:12 AM - ZXGame - Fade - End 9:12 AM - ZXGame - Fade - onFinish 9:12 AM - ZXGame - Fade - True With onFinish 9:12 AM - ZXGame - Fade - End 9:12 AM - ZXGame - Fade - onFinish

Hi
Have you tried to reinstall the game?

Regards
8 months ago - Gomez - Direct link
Originally posted by NapiCat - LEJIUNEA: It was installed recently. I have only verrified the files upon geting the crash.
-> After i got the suggestion to reinstall the game, i have reinstalled the game and the crash is still happening.
-> Reinstalled / Repaired DirectX files. No help.

Are you running the game in a PC or in a Xbox console?
7 months ago - Gomez - Direct link
Originally posted by NapiCat - LEJIUNEA: on a PC Sir.
1080 TI GTX
I5 9600k
32 GB RAM 3100 Mhz
2k Display.

Have you enabled Nvidia Experience?

Regards
7 months ago - Gomez - Direct link
Yes, please, disable all kind of options from your Nvida Experience software and try





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