almost 5 years ago - Numantian Games - Direct link
Hi!

Some players have complained that in the new version the units waste shots attacking the same target that is going to be killed by another unit.

We were surprised because that part of the AI ​​has not been modified in 1.0 so they should work the same. We have done tests and sometimes it is true that some shots are wasted.

We have been investigating what has happened and we already know what happens. In V.1.0 we have improved the reactivity of the AI ​​of the units so that they react much faster to the enemies. Well it turns out that they react so fast that now it can happen that several units decide their actions exactly at the same time (TAB uses multicore) so they shoot at the same time and effectively some shot is wasted.

For version 1.0.6 we have added a small random offset (<1ms) to the reaction time for the AIs to react more neatly and avoid this problem.

Version 1.0.6 is active in the Test branch that you can activate from Steam. We would like you to have your feedback here and comment us if it actually works better now.

Thank you!
almost 5 years ago - Numantian Games - Direct link
Originally posted by Bergstein McShekelnose: Will 1.0.6 also be the same patch that fixes zombie kill count on campaigns to count towards achievements?
Yes, it is the one on the test version.
almost 5 years ago - Numantian Games - Direct link
Originally posted by Baron: I just played one mission with the new test branch update and can say that the difference was significant. Especially the soldiers fired much (much!) more efficiently. The whole mission went a lot smoother since clearing the roaming infected did not drag so much anymore.

Effectively this made the mission so easy that I had to double check if I was still on the same difficulty level (I... might have failed it a few times before^^).
I guess this could solve a lot of the issues that people are having with difficulty, especially swarm missions. Have not tried since I have no time now, but maybe this is a breakthrough.
I hope I am not just imagining this.
To think that so much of the anger about difficulty might have been due to a silly little bug:stress:

Btw, the achievement counters also work for me now.

Great, thanks for the feedback! We will publish this version today.





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