almost 6 years
ago -
Gomez
-
Direct link
Originally posted by sorbix: Sorry if this is the wrong place - the bug forum link doesn't work.
My game seems to be crashing more and more frequently. Today I've only been able to get a few minutes into each game. I just got the game and love it but wish it wouldn't crash so often since I need to replay things every time.
9:55 AM - DXSlim - DrawObjecto : Exception! File DrawObject, Method D:\Proyectos\ZX\DXPlatform_Desktop\DXRender_SlimDX.cs, Line 2058 Index was outside the bounds of the array. at DXPlatform_Desktop.DXRender_SlimDX.DXVision.IDXRenderer.DrawObject(DXObject objeto) 9:55 AM - ZXGAME EXCEPTION -------------------------- MESSAGE One or more errors occurred. -------------------------- STACK TRACE at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) at DXVision.DXHelper_Task.For(Int32 startInclusive, Int32 endExlusive, Action`3 action, Int32 minIterationsForConcurrency, Int32 maxCores) at DXVision.DXScene.RenderObject(DXObject o) at DXVision.DXScene.RenderScene() at DXVision.DXGame.RenderFrame() at DXVision.DXGame.OnRender() at DXPlatform_Desktop.DXPlatform_DirectX.Window_Paint(Object sender, PaintEventArgs e) at System.Windows.Forms.Control.OnPaint(PaintEventArgs e) at System.Windows.Forms.Form.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) INNER EXCEPTION -------------------------- MESSAGE Index was outside the bounds of the array. -------------------------- STACK TRACE at DXVision.DXObjectState.UpdateColorMatrix() at DXVision.DXObject.get_ColorMatrix() at DXVision.DXObject.PreComputeMatrixes() at DXVision.DXScene.RenderObject(DXObject o) at DXVision.DXScene.RenderObject(DXObject o) at DXVision.DXScene.RenderObject(DXObject o) at DXVision.DXScene.RenderRootChildren(Int32 a, Int32 b, Int32 n) at System.Threading.Tasks.Task.Execute() 9:55 AM - Saving crash game: Survival_Crash
Sorry, but for being attended you have to post in the bug forum section.
https://steamcommunity.com/app/644930/discussions/2/
Thanks.
Regards.