Just to confirm, the Railjack Monument is a dojo decoration. The mail with the blueprint was sent out to warlords of clans where the clan had built the Drydock room before the launch of update 29.10.
Just to confirm, the Railjack Monument is a dojo decoration. The mail with the blueprint was sent out to warlords of clans where the clan had built the Drydock room before the launch of update 29.10.
We're aware of this problem and we're looking into it.
2 hours ago, Killallu said:In-Game
Zephyr's ult's range isn't even close to what the tool tip says
The "Range" value shown is the distance within which Tornadoes can spawn while in "seeking" mode. The pull radius of the individual tornadoes is a different value.
24 minutes ago, Domaik said:There is no way to restock RJ resources/ammo at the dojo
Not a bug. You start with full supplies automatically now that each player has their own ammo. If you're seeing situations where you do NOT launch from the dojo with full supplies, that would be the bug.
7 minutes ago, Hearsay said:Changes look good. Only question is, when using first ability's hover, do you have to hold the 1 button [i]the whole time[/i] you want to hover? Or do you just hold it for a moment and then press again or do a melee slam to get out of the air
It's a toggle. Press and hold for a moment to turn on hovering mode. You can then release the key and you will stay hovering as long as you have energy. You can stop hovering by using Tailwind, using melee ground slam, or using Jump
19 minutes ago, Nekromast said:Really liking the update! But what about her momentum when crashing against a wall with her 1? Would love if the momentum stops like Gauss 1 does
Wish granted!
15 minutes ago, (NSW)WesFX said:Oh, one quick thought: is the older sort of function gone from Airburst? To scatter enemies away from the center point?
No, this is still present. Tapping Airburst will pull enemies together, while holding the key will blast them outward.
zephyr invertia vs wall.mp4Sounds like you have a Dragon Key equipped in your loadout. Were you running derelict vaults yesterday? You can remove the key from the Gear wheel in the arsenal.
Edited by [DE]MomawThe Bombast instruments come with Octavia Prime as a bonus when you buy or build her, you don't need to acquire the instrument pack separately.
1 hour ago, Roble_Viejo said:While we are on it: the Klebrik Scaffold (secondary shot, continuous beam) is supposed to home on targets
I see this as working. There was a bug where it would fail to latch onto Vomvalysts-- uniquely and specifically Vomvalysts-- but this was fixed in December. I also see the Phahd projectile actively seeking toward enemies on each bounce as long as it can actually see enemies. If you continue to have issues, please make a new report detailing exactly where and how you are trying to use the amp that it fails to work correctly (and remember that a video is worth a thousand words).
Try shutting down anything that might be interfering with Warframe's launch, (like Razer Synapse, Discord, various screen-recording programs). You could also try disabling the Steam overlay by right-clicking "Warframe" in the game list, clicking Properties, and it's a checkbox on the first page. If none of that helps your best bet is to contact Support, and send in your Launcher.log file (found under Start, Run, "%LocalAppData%\Warframe\" )
This was indeed a mistake on our part. We've switched the item to the Prisma version for all our collectors of shiny sentinel accessories. Nothing left but a "I once bought a fish this big" story!
I'm not seeing an issue happen after incubating a pet either randomly or for imprints. Nor after rushing, claiming and equipping the pet. Also tried copying Das_Maning's account since they hit it most recently, and their account works fine for me; there's a puppy ready to claim, and Helminth works whether I look at the puppy first or not. The fact that it sounds like the problem fixes itself after you relog probably means it's very specific to the order of what actions/screens you are using. Would love to get this fixed for you, but gonna need more details about exactly what people are doing, or especially video if you have Shadowplay available to show the steps leading up to Helminth becoming non-responsive.
Are you sure? According to our logs, you unlocked two rivens at the same time, yesterday, on Cambion Drift. One is for Pennant (melee) and other is for Gaze (kitgun). When I look in your account, both rivens are there and can be equipped
Fantastic sleuthing, Tenno! Clearly an unintended interaction of weapon modifiers. I've written this up for our bug assassins.
Edited by [DE]MomawWe did not change this. I still see 0.7 with no mods equipped. Try removing all mods from your weapon, warframe, work backward to see what's affecting it?
8 minutes ago, Sgt.Gregos said:can we get a list of frames we have subsumed and frames we haven't yet please?
If you sit down at Helminth, any abilities that you have not yet subsumed will be grayed out and have a "Preview" icon on them. Clicking on them will show the warframe's name. Is that not working for you?
15 minutes ago, Sp4wnK1ll3r said:Hi, when you access your mods through the armoury, then onto the Ayatan treasures and click visit the relay, you get stuck in a screen where you just see the Ayatan sculpture and can't navigate away. I need to restart the game, second time in a row that it happened
Got it first try, will get that patched up. Thank you for your concise report!
Windows CPU usage is a bit misleading on multi-core systems, i.e. all of them nowadays. It reports TOTAL usage. So if you have, for example, a 4 core system, then "50% usage" means 50% of the CPU's total throughput is being used. That could be either all 4 cores running at half speed, or it could be 2 of those cores running flat out as hard as they can. Warframe tends to do the latter thing: It will typically run 2 threads as hard as possible. If those individual cores running those threads cannot keep up, then the game becomes CPU-bottlenecked even though there are other, unoccupied cores which aren't doing any work.
This is *further* complicated by the fact that modern computers will usually try to move highly demanding threads around to different physical CPU cores, in an effort to spread the heat around. So it runs on core 0 for a little bit, that core gets hot, the operating system moves the thread over to core 2 instead. The problem is that this "hoppin...
Read moreToday's hotfix has a potential solution for people using 3-core CPUs. (On login screen: build 2021.01.28.15.30 or higher)
If anybody who was affected could please verify that you're able to play now? We do not actually have one of these Athlon/Phenom X3 processors available to test so we can only try to simulate it. Some verification from you would help our peace of mind!