[DE]Momaw

[DE]Momaw



21 Dec

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After investigation, can confirm that this is a result of account merging where part of your progression got copied when it should not have. This will be fixed for you in an upcoming hotfix


20 Dec

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A highly trained ninja-architect has repaired this dojo. As far as we can tell, it seems likely that it was broken since the last update, where it was possible to break parent:child room hierarchy, and this particular dojo fell through the cracks when we fixed that.

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This was accidentally disabled for the Playstation specifically. The next hotfix should resolve this!


15 Dec

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1 hour ago, frijolitocool said:

Hey, so since last Hotfix all of the new maps have had veeery very low framerate. Very weird since the game had been running completely normal for me when the update came out

You might try adjusting the setting "Volumetric Fog Quality" under advanced display settings? The new Labs tileset uses this effect extensively.


14 Dec

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These are actually different effects, under the hood. Fass Canticle works like Fast Deflection, where it takes your base shield recharge rate and adds a percentage to it.  Arcane Aegis instead changes the base recharge by adding a percent of your maximum shields into the equation.

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Everything looks normal here. I see where you puchased the bundle, and I see the Mandonel in your inventory.  Can you show a screenshot of what made you think you didn't get the weapon?

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The Qorvex blueprint is available from somebody in the hub area unlocked after the quest....


13 Dec

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Please contact Support and ask them to give you the item you're missing. We can see from our logs that you played the quest legitimately and missed the Grimoire due to a network problem

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Thank you for the report, I've verified that this is indeed a problem. It has been entered into our bug tracking database.

Support can fix this for you, or if you would prefer not to wait, it looks like you can recover the mod by using Reroll for 900 Kuva and choosing the option that looks like a valid roll (the other will just generate an error).


10 Nov

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You earned the Chroma Chassis Blueprint as a junction reward in the past (a very long time ago), and then you sold the blueprint in a batch along with many other things.

It's important to review the "Sell" window carefully 😅

Junction rewards are only earned once by playing the Junction.  Like most unique rewards,  now that you've earned it once, you can get a new copy of the Chroma blueprints from Cephaon Simaris for a cost in Standing points.

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Did you attack it using the Arquebex? There seems to be a known issue with attacking the thumper where the weak points are taking damage from AOE even they shouldn't. Suggest using a less-explosive weapon until we can fix the issue.

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8 hours ago, Qui9K9 said:

@[DE]Momaw The reason I don't believe it's working is a combination of the weapon stats in the arsenal UI (Previously upon Prelude of Might becoming active you could watch the base crit multiplier of the weapon go from x2 to x5, and it no longer does this. It would also be factored in before mods on the "upgrade" screen stats, where my crit multiplier dropped from 18x to 6.5x after the patch.) Those alongside the significant drop in the damage output of the build I was using for Prelude of Might. I had tested it heavily in the simulacrum before the patch. ...

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09 Nov

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We'd appreciate if you could try running your clan recruitment process again, in today's hotfix we addressed some issues resulting from old/invalid requests to join


08 Nov

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You'll have to be more specific as to why you think it's not working?  We've tested a few Braton builds, and critical damage always goes up (a lot) with Prelude of Might. The only thing of note we found is that it takes a few seconds to regain the multiplier if you're using Argon Scope to dynamically change your Critical Chance during the mission? But it seems unlikely that you'd be trying to use these together


07 Nov

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A question for those who are seeing this:  Are you leaving a lot of enemies alive earlier in the mission?


31 Oct

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There's more factors in what you are seeing than what you're reporting/showing:

  1. I cast Tentacle Swarm on an area
  2. Enemies get caught on the tentacles
  3. I Pillage them and then kill them with the Occucor (radiation damage)
  4. The next batch of enemies gets caught on the tentacles as expected

Anything else you can think of that you are doing differently?

 

2023-10-31 14-31-42_edit.mp4

30 Oct

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2 hours ago, Cerenax said:

Still no fix for this:
 

 

 

This looks to be fixed on dev branch, I'll add it to our known issues list. Won't be fixed until the next update.  In the mean time, you probably already noticed, but you can fix the reload cycle by just doing a roll or a melee attack.

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1 hour ago, PsychroPhoenix said:

Hydroid tentacles STILL BUGGED. NOT grabbing new enemies when the initial enemy is dead!! Cmon guys... It's his ult and it's supposed to grab new ones...

Works here. Is there some specific build you're using? Are you killing the enemies from the tentacle with something special?


27 Oct

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Have you checked after the most recent hotfix? We resolved an issue where Tenacious Bond was not correctly calculating whether it should activate once Hunter Synergy got involved.

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4 hours ago, NuclearDeath said:

Could you implement a toggle for using melee with the primary fire button, when the melee weapon is in yer hands?

 

Enable this:  Options > Mouse&Keyboard (Or Controller) > "Melee with Fire Weapon Input"

 

 

13 hours ago, Puremilk said:

The mission uses nekrosd's Soul Survivor for rescue, which will kill the companion directly and permanently at one point and cannot be automatically revived, this bug has been reported no less than 3 times, and it has been in the version for a long, long time, but you have not fixed it!

Can you record a video of the problem? Maybe with a picture of your current pet mods as well?  Soul Survivor works okay on pets as far as we can see from a brief test