AZJackson

AZJackson



25 Oct

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For reference, Qhira has a 50.5% win rate and is the 47th highest winning hero in the game.


24 Oct

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I always have and always will vote for Yogg-Saron. Everyone please make him our next meme so that I can convince my teammates to put him in. :slight_smile:


10 Oct

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“Leaving him On a Good note Ahead of Nipping out some of his kit…”

I think you’re a pretty cool guy :stuck_out_tongue:


01 Oct

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I think there are pros and cons to having baseline quests. From a high level, I think they’re cool and good for the game, but have be used very sparingly because they very heavily control what that hero wants to do until the quest is completed, which can easily warp gameplay in a negative way.

In my mind, the pros are:

  1. Games with baseline quest heroes tend to tell better stories and have more variety. Since the quest is done at a different point in each game, there is a feeling of success or failure depending on how well the player does, which makes those games more interesting.

  2. Having a clear moment of a power spike feels good.

  3. The change in mentality for the player and their opponents of a quest-compete vs. non quest-complete version of a hero can make them feel a lot different to play with and against, which adds more variety to those games.

  4. It feels good as an opponent to deny quests from being compl...

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29 Aug

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Hey Dr. L O G A N!

I’m glad you liked the changes. A bit of the driving force for them was your obvious passion around here for Tassadar.

P.S. You may want to check that dev comment again :wink:


20 Aug

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Hey! I just wanted to pop in here and say that we’ve heard the feedback and I’ve brought it up with the matchmaking peeps. No promises at this time, but it’s on our radar and we’re looking at it.


15 Aug

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I can’t believe I didn’t find this thread sooner. You guys are hilarious, the Varian and Tassadar ones get me every time.

Well there goes my morning…


13 Aug

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At the request of my sister, I just started playing Undertale this weekend. So far I’m having a great time with it, so for my morning Storm League games today I had this on loop:

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It sure is! And I think you’ll be seeing more Blue Posts around here in the future. :wink:

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Hey there!

This is certainly an interesting topic, so I thought I’d put in my take on it.

I think it is absolutely a fun idea to bring back the old “greats” as it were - things like Garrosh’s original Groundbreaker, Chain Bomb KT, Battle Momentum Thrall, and Ess of Johan on Li-Ming were certainly fun to play with at the time.

As much as I like the idea of bringing some of that cool stuff back, there were good reasons why many of them were removed from the game, and I’d be worried that we’d be right back where we started in many ways. Most of the time we remove really fun things like this are due to counter-play reasons, and they either caused too much frustration or they didn’t hit the mark for having enough good back-and-forth gameplay to stay in the game. If everyone had something that could 1-shot enemies or put them at a severe disadvantage with high reliability I suppose it could be more fun, but then the game would be even more about who gets first strik...

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Not to worry my friend. The plan is to keep Force Wall as a part of what Tassadar can bring to the table. :slight_smile: