Ahskance

Ahskance



31 Dec

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    Ahskance on Forums - Thread - Direct

We haven't given a date for it, so I don't have that information to share :(

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    Ahskance on Forums - Thread - Direct

So, there is a CC that has advocated for 450mm guns. However, we actually do a LOT of research into these things. Like, a surprising amount.

There was an exchange over this on the CC Discord that might give some insight as to the current status of her guns:

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    Ahskance on Forums - Thread - Direct

On a basic level, Battleships are the new-player friendliest class.

Cruisers can be out-detected and die quickly from armor that works in skilled hands but eats damage in non-skilled hands.


Destroyers have low health pools and are quickly killed when detected if helm'd by a new player


Carriers are a class which has a subset of the base audience due to their different playstyle/mechanics

Battleships have enough armor to not die easily, and big enough guns to hurt what they shoot at. It's a great class for a person who doesn't want to load into a game and shortly after be sent right back to port.

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    Ahskance on Forums - Thread - Direct

For some reason, the hours displayed as the "downtime" is strange for some folks.

The event should be playable to earn points as normal during the regular hours you would expect.

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    Ahskance on Forums - Thread - Direct

Making a response thread is the correct choice. This thread is about someone posting a replay and getting feedback on that replay.

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    Ahskance on Forums - Thread - Direct

Congrats on a great way to finish out 20... 21~

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    Ahskance on Forums - Thread - Direct

You would need to torp or shoot a teammate so many times that it would have to be intentional. When friendly fire was removed, the bar for hitting teammates was increased substantially to avoid people becoming pink for no appreciable reason.

Unless you're intending on torp'ing a friendly something like 20 times, you don't have anything to fear for that :p

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As for DC'ing, "Life Happens". Your teammates aren't happy you DC'd, and you weren't able to return before the match's end. Being pink for 3 matches isn't much of a "real" penalty so much as a warning/reminder to think of your team.

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    Ahskance on Forums - Thread - Direct

This thread feels pretty done. CV threads often require active moderation as passions ignite and I'm going to bed, so I'm going to put this thread to sleep as well.

Catch you on the next one.

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    Ahskance on Forums - Thread - Direct

I realize this, which is why I wanted to set the definition for talking with me. I study game design and work in gaming, so my understandings of various terms will differ from common use.

The day I recognized that mattered was when I heard a League of Legends pro describe a Champion matchup. They said their character was brokenly OP, because if it came down to a mathed out fight, the math favored them by something like 7 HP. That IS the difference between winning or dying, but to an average player hearing "OP" they'd have no actual idea of what the meant.

This is an oft repeated narrative, but it lacks context. Massed AA can stop you from taking damage from a CV, but there's no reason to expect a situation where Player A should be unable to damage Player B in a 1v1.

Armor is circumvented by Torpedoes and Fire. AA is circumvented by Islands and Long Drops. There is no "immunity". Even the repeated line of "plane losses ...

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    Ahskance on Forums - Thread - Direct

No, the definition isn't wrong. The good part of this is that stuff like that doesn't exist in our game. That's an intentional effort on the part of our balancing staff, as real "OP" stuff kills games dead.

Something having more power in the power budget, or an aspect which is an outlier in and of itself is a balancing issue. This is why terms are important so that ideas don't get misrepresented.

Yes, I've heard all this for years. But as a CV player yourself, you should be aware that you aren't going to single-handedly Kraken O7 in a clan battle. You can spot and do damage to things, but you ARE limited by their AA and map position decisions.

The issue of the "OP" description is both a problem with people's use of the term and the basis of "theoretical power" that a CV has. As it "could" do a lot of things, the assumptions have to made that it 'will" do all those things... even though a CV can only do one thing at a ti...

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    Ahskance on Forums - Thread - Direct

Are you referring to?:

This is an example of the:

There's a difference between somebody saying "X makes this really important" and "Y automatically wins"

The quote above is equivalent to saying that flak isn't important because player skill can negate it. The other player is saying, "planes don't matter because skill in this ship can negate it". Both are semantic arguements and not the reality of the situation.

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    Ahskance on Forums - Thread - Direct

I've never read anywhere that it did.

The OP is about a player that had a game where they did well against a CV. There's nothing about this thread that should make someone assume the Halland is plane-immune.

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    Ahskance on Forums - Thread - Direct

No, I'm giving information. The CV matters and the Halland matters. They both matter at the same time.

The angle of "The Halland only mattered because X" and the angle of "The CV only mattered because Y" is where the theory comes in and this conversation stops being about reality.

The reality is that this thread is about a Halland doing well against a CV, which is an actual thing that happens. There is a narrative that exists which says it doesn't, and this thread was literally created as a response to that narrative.

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    Ahskance on Forums - Thread - Direct

No, it doesn't. This situation would be used to display that Smalands aren't OP, which they aren't. Smalland is a ship which performs well in some hands, but not all hands.

The definition of "OP" is more about something which is so powerful that it literally cannot lose. It's more often used in slang to mean "something that's more powerful than it should be", so it's worth pointing out the definition.

Likely a combination of strength as well as popularity, but yes. The base kit of the ship gave it a lot of room to work with, and when played well it certainly stood out.

Skill is absolutely a factor in talking about CV Balance. I'd encourage you to play CV for a Hurricane team, where you will see high-end skill matched against high-end skill. While AA is automated and Fighters are static, they can be employed quite well by high-end players.

I believe you said you did? Something about sniping an ...

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    Ahskance on Forums - Thread - Direct

You're missing his point. He's saying the not all DDs have good AA.

This is true, just the same as not all ships have amazing armor. A Shimakaze has less armor then an Elbing and is vulnerable to overmatch mechanics the Elbing isn't.

All ships have their power budget spread across a variety of aspects. AA is a part of that power budget, so the Shima having poor AA just means it's stronger in other areas.

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    Ahskance on Forums - Thread - Direct

This stopped being about his Halland's spec the moment you started speaking about the "competence"/expectation of the other CV being able to avoid Flak.

Much of your conversation has been turned to a display of your skill and an argument that X condition is more than enough to do Y. But, in the actual example provided by the OP... that wasn't the case. CV players do lose planes to AA, and even the non-AA spec'd Halland is quite capable at making such things happen when played correctly.

Depending on how the abmush is lain, you can absolutely increase the time the CV needs to find the angle to curl in for a drop. Midway Bombers may be sky ballerinas, but you can still force the CV Player to need to reset their line.

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    Ahskance on Forums - Thread - Direct

I don't believe he's talking about Flak really at all. The Raw Continuous time to kill 12 Midway Dive Bombers on an AA Spec'd Halland is about 25 seconds. If you set up the ambush and force a bad line on the Midway's Bomber, you could do that with only drop used against you.

The strength of the drop would depend on if the Midway player took the bad drop offered or spent time trying to force a better angle while under 1300 dps/sec.

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    Ahskance on Forums - Thread - Direct

Ran the math for an AA-spec'd Halland ambushing a Nakhimov Skip Bomb squadron with Slot 4 HP Upgrade inside of 3.5km (no flak).

Raw Continuious results in full squad wipe in about 10 seconds.

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Also, please stop using your Grainy video thing. Highlight clips look cool, but don't actually answer the point.

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    Ahskance on Forums - Thread - Direct

There's not anything to validate. OP used their Halland and murdered planes. They used their ship in a way that kept them safe and made the enemy's planes go down.

You don't have to go against the best Tennis Player in the world to prove you know how to play Tennis. You just hit the ball back well enough to win the match against the player you're actually playing against.

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    Ahskance on Forums - Thread - Direct

I do believe the OP is judging this CV's performance verses their Halland's performance. Which is perfectly fine, because that's what actually mattered in their match.

Theory is great outside the game, but in-game results matter... in that game. That's not really something that can be ignored.