Ahskance

Ahskance



31 Dec

Comment
    Ahskance on Forums - Thread - Direct

Doesn't happen everyday, but I've seen that happen before!

Comment
    Ahskance on Forums - Thread - Direct

Well, actually you did...

So, I did a Replay Review for you. I do Anti-CV Tactics for free to help folks understand what options they had.

Replay up front, then recap/explainer at the end:



Direct Video Link: https://youtu.be/mtMZzg1FDqU

Comment
    Ahskance on Forums - Thread - Direct

I'll check this out. I'm guessing this a CV thing, so I'll see if there are suggestions I can make.

Comment
    Ahskance on Forums - Thread - Direct

For me, I did the Cruiser and Carrier missions. Those were the easiest to do. However, Destroyer looks to be the best alternative.

I've also been told French Battleships with Engine Boost have the best chance of getting close enough to take action and get Potential Damage (unless you have a Georgia to use).

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This is a link to a player that was able to complete the Destroyer mission using smoke:

So, I went ahead and recorded a video example:



Direct Video Link: https://youtu.be/fvEw1LayGRE

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While I was able to get about 25k Spotting Damage this run, it's not a guaranteed thing. Still, this can be increased if you have friends that can Division with you and sit in your smoke screen while you spot the bots.


30 Dec


29 Dec

Comment
    Ahskance on Forums - Thread - Direct

These are a single redemption only.

First person that redeems one gets it. Also, if you've redeemed one, that's the only code you can redeem.

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    Ahskance on Forums - Thread - Direct

It's great when it works out. US DDs are definitely the way to go for smoking your spawn-mates and grabbing a little spotting before they push through the smoke.

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    Ahskance on Forums - Thread - Direct

It's a visual bug that's been reported, yep!

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    Ahskance on Forums - Thread - Direct

@Asym_KS The above post is hard for me to read. Please give me at least some reference to what the numbers/bullet points are in response to.

I've read it twice and I think I've discerned it, but it was not natively something I could read.

In reference to farming Potential Damage in Co-Op. Yes, it's a bad option and could math out to over 150+ Co-Op Battles, so this is absolutely not something I'd recommend.

I do recognize that the DD/BB missions are not Co-Op Friendly, but I don't have the means to address that.

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I did have a recommendation from a co-worker, though. Turns out he farmed the Potential Damage in Co-Op with a 3-man Division. They grouped up and just let the bots shoot at them for a while. Having 3 players in one spot meant at least one of them was more likely to be attacked, and they'd all get Potential Damage at the same time.

It's hard for me to r...

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    Ahskance on Forums - Thread - Direct

There are folks that dislike Subs, and that's ok.

There are folks that LIKE Subs, and that's ok too.

Feel free to talk it out, but you will be respectful of the other person's right to have an opinion.

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If you want to say something useful, speak to the situation and avoid using playground insults like "sub lover" or other such nonsense.

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    Ahskance on Forums - Thread - Direct

The German Bomb Reticle is kinda straight down below the bombers. It can be hard to look ahead and watch for flak, but also see the reticle at the same time.

Try scrolling back on your mouse well can pul the camera back from your planes, and you can angle the camera to you can see ahead as well as the tip of the reticle.

When you are close and going to do the bombing, just look down and use the reticle normally then as though it was a bombing gunsight.

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    Ahskance on Forums - Thread - Direct

I realize this. That's why I did the challenge this entire thread is based off of. I do only Co-Op for all of this week's Dockyard session. No camos, flags, premiums, or Tier 9+.

The problem isn't that the Dockyard isn't doable in Co-Op. It IS. I did it.

The problem is that for players that do not have a CV playing skill set, the Destroyer and Battleship missions for this week at really, REALLY poor choices for a Co-Op situation.

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I had not considered the not-able-to-play-CV issue from a physical perspective.

A) lacking the timing for the drops


B) the motion sickness that prevents some from playing them entirely.

This does skew the situation.

Comment
    Ahskance on Forums - Thread - Direct

Yes, I can understand the issue there.

Um, just one more question. Have you tried Tier 6 CVs?

It sounds like you may have tried a Tier 8 or 10 CV after the Rework and been caught in a flak wall. While Tier 6 CVs can experience that when they see Tier 8s as a bottom-tier, there's much less Flak in the lower tiers as it's still a learning experience. You should be able to make attacks on lower-tier targets without having to make crazy movements.

This video can explain the Mouse/Keyboard aiming that could also be an issue. The Mouse is the "fine" aiming, so it's usually used for slower motions and refining attacks instead of the hard turning of the keyboard.



Direct Video Link: https://www.youtube.com/watch?v=XRy1lD84DIk

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    Ahskance on Forums - Thread - Direct

Would it help if I made a video explaining how to bomb a target in Co-Op?

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    Ahskance on Forums - Thread - Direct

You're suggesting a "Tab" or "Toggle". I did a mock-up in Paint just now. Something like this, yes?

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    Ahskance on Forums - Thread - Direct

While neither of these are great for Co-Op, both are great for Randoms/Ranked.

DDs getting Spotting Damage is a normal, routine thing.


BBs getting Shot At is a normal, routine thing.

There are two missions (Cruiser and Carrier) that are extremely doable in Co-Op which allows for a 6 mission path to success for a player that restricts themself to Co-Op Only.

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    Ahskance on Forums - Thread - Direct

Yes, but it's worth remembering that "Or" conditions take up visual/mental space. If Missions start moving to 3+ versions of how to be completed, that might be a bit defeating/odd to a player that wants a more straightforward experience.

As Dockyards have typically 9 missions per stage and only require 6 to be completed, adding other ways of completion via adding an extra mission or two could be an option instead. However, there's still the need for a straightforward/streamlined interface that's readable, and having a large pages filled with options could be self-defeating as some folks may feel overwhelmed with options. Decision Paralysis is a thing in this industry, so "too many options" can be a burden at times.

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    Ahskance on Forums - Thread - Direct

It's the holidays, so I'm not going to be able to have conversations with those teams about specific measures. In general, DevBlogs are going to contain most/all of the information that is to be released on a topic at that time. Outside of any follow-up Q&A sessions, anyway.

As for player data, there could certainly be a lot of reasons for X, Y, and Z. We do have a group of data analysts that try to dig through the data to find the buried treasure and assist us in our decision-making, so it's a safe bet that those factors do exist. Still, Subs were altered and nerfed a few times and you can see a very direct difference in their ability to impact the match as a result.

In general, it's ok when some classes do less damage as long as they have things they can offer/provide which make for a good experience of contributing. Every ship is helmed by 1 player, so each experience needs to matter. The good news is, months of testing gave our Dev team a lo...

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    Ahskance on Forums - Thread - Direct

More players in Ops isn't a problem. It's more the 10+ kills, 250-350k damage, 2k Base XP every-game Outliers that are.

While you are correct, there could be a small-to-insignifcant portion of the population that can repeatedly achieve those results, when such methods become "the new norm" you will see Players quickly gravitating toward hard-grinding Op groups. Players can adjust their behavior to new norms/best practices with remarkable speed.

The question is if this "new normal" would force the base grind numbers to be increased. If so, the Randoms/Ranked/Co-Op groups would have a steeper hill to climb.

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It's certainly an idea that could be looked at, especially for like Potential Damage which isn't something a player has direct, repeatable control over.

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    Ahskance on Forums - Thread - Direct

If you do not have CVs and are not interested in playing them, I'd recommend that you take a Battleship with the Slot 4 Propulsion upgrade and a Spotter Plane.

Using the Spotter plane, you can turn it on before you see any bots and fire off a round or two. Bots often fire at the first thing they see, so you can forcibly spot yourself and receive incoming fire as early as possible from as many targets as possible.

Go full speed forward from battle start and don't stop so that you can get the most Potential Damage. As well, you might rip apart Cruisers up close with your Battleship guns, too.