Ahskance

Ahskance



29 Dec

Comment
    Ahskance on Forums - Thread - Direct

Why are you doing the two hardest Class Missions for Co-Op in Co-Op? Why not do the Cruiser mission which is just "shoot stuff a lot" and the CV Mission? If you don't have good mechanics in CVs, this is certainly an easy way to practice your bombing runs. Once you learn how to drop a target, you should average 10-40k damage per match and finish the grind fairly quickly. The Base XP requires like 80-120 matches anyway, so you've got a fair amount of time on your hands.

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If you do not have CVs and are not interested in playing them, I'd recommend that you take a Battleship with the Slot 4 Propulsion upgrade and a Spotter Plane.

Using the Spotter plane, you can turn it on before you see any bots and fire off a round or two. Bots often fire at the first thing they see, so you can forcibly spot yourself and receive incoming fire as early as possible from as many targets as possible.

Go full speed forward from battle ...

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    Ahskance on Forums - Thread - Direct

Hello, Captains!

A new Devblog has been posted here: https://blog.worldofwarships.com/blog/261

Please leave any feedback you have here <3

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

Kearsarge. While I won't enjoy the lead time on the slow North Carolina AP shells, the gameplay will be novel.

Tulsa is a high-end players ship as she is not forgiving. Carnot and Yoshino are more standard options that you may already have other ships that are similar to.

Comment
    Ahskance on Forums - Thread - Direct

No. The purpose of my doing this was as an empathetic act to a section of my community that feels ignored/undervalued.

I am endevouring to show that this is possible, even if rather unpleasant conditions where Premiums and Permacamo and Flags and Alternative Modes (including Scenarios) are not available. The reason I have been as extreme in my limiting myself to Co-Op Only and such is because I have been told by several people here that they will not even play Operations as they are worried they will restrain their team with a lack of experience.

I am not a game designer for WarGaming, but I AM a Community Manager. This means it's important for me to understand my Community so that I can represent their situations and interests to the company, just like I need to represent the company's situations and interests to my Community.

To be fair, "Fun" wasn't the purpose of this outreach. Fun for me would have been to ...

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    Ahskance on Forums - Thread - Direct

Yoshino = Trebuchet. Long range battery and siege weapon. If you want long range bombardment, she's your gal

Kearsarge = North Carolina with a cool trick up her sleeve. Solid performer, but superstructure if a Bullet Sponge so stay back to mid-range or more.

Carnot = Brawling-ish Cruiser with some armor and some scruff.

Tulsa = A mini-Des Moines. Less armor, but less Citadel showing. Less Radar range and Less Barrels, but better Conceal and that great DM rate of fire.

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That's the sound-bite version of your menu. All-in-all, they are all good ships.

Comment
    Ahskance on Forums - Thread - Direct

This is definitely a good idea if the game goes longer than a few minutes!

Comment
    Ahskance on Forums - Thread - Direct

Spotting Damage on DDs is going to be easier to rack up in other Battle modes. Co-Op is rough for Spotting since bots just fire and spot themselves for free.

The suggestion to use a US DD and try to smoke the other players behind you can help you rack up some each battle. Still, it's inconsistent and unpleasant.

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You might not have a lot of CV play under your belt, but the best two "class" mission options are the Cruiser Damage and CV Bomb Damage ones. You can usually get about 20-40k bomb damage per game when you know how to strike, so it tends to be able 10 battles while you're doing your normal Base XP grind.


28 Dec

Comment
    Ahskance on Forums - Thread - Direct

I've sat down to give this some thought.

The honest answer is, "Nothing." Which I imagine illicited groans, so I'll explain what I mean.

The Dockyard Setup is 2/2 + 1/1/1/1 + X in general.

2/2 refers to 2 Must Pass and 2 Easy Pass Missions

Must Pass were 130k Commander XP ("ComXP") and 34k BaseXP

These were the Real Grind missions and equated to about 8 hours regardless of how you approached them

Flags speed up the ComXP Grind, but don't effect BaseXP grind


Easy Pass were 33 Planes/Defends and 5 Caps/Assists


1/1/1/1 refers to Pick Your Poison (Class-based)

Some are easier while others are traps/HARD

Cruiser Damage and CV Damage were easy


Destroyer Spotting and BB Potential were not/Long
...

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Comment
    Ahskance on Forums - Thread - Direct

...what?

What about what I did sounded impossible? It was deliberately done with basic things to show how possible it was. That was one of the core tenets of this.

Comment
    Ahskance on Forums - Thread - Direct

While I don't have an extreme amount of depth to give you on this topic, there is a "normalization" which models the shell "biting" into the armor and adjusting its path because of it. As for modeling some crazy richochets and stuff, that I'm not sure on.

Here's the part in the AP Shell/Armor explainer video that talks about Normalization.



Direct Video Link: https://youtu.be/yQcutrneBJQ?t=307

Post
    Ahskance on Forums - Thread - Direct

So, my last Co-Op Only grind was to display the New Year Fleet thing. That got done in about 5 hours and 15 minutes.

However! Folks pointed out that the Dockyard Mission must get completed to get the Repulse in the first place... so here's THAT grind (for this week, anyway).

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Rules:

Only Tech Tree ships (as some folks don't have Premiums)


Only Tier 8 or Below (as some folks don't have Tier 9/10s)


No Camos AT ALL (even freely obtained permacamos were out)


No Flags AT ALL (yay~)

Note: I have over 800 Days of Premium Time. So I can't turn that off. It's a thing.

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So, let's look at this week's Dockyard Menu:




You can see what I cleared, so let's go through what I did and why!

1) 33 Plane Kills/Defended Ribbons

... Read more

27 Dec

Comment
    Ahskance on Forums - Thread - Direct

About 3 years ago Aircraft Carriers were Reworked. The camera follows the planes around and you can only have one group flying at a time.

If you haven't played since the older RTS days, it's going to be quite the adaption. If you want an explainer, here's a video describing the basics (though it has the old-style rockets).



Direct Video Link: https://www.youtube.com/watch?v=0d6hcgqNBJ4&t=1s

Comment
    Ahskance on Forums - Thread - Direct

Abnormalities like that would best be Ticketed to Customer Support as they can do something about it.

If it occurs, make sure to provide Replays.

The Ticket would be related to the in-play experience. Be sure to describe the issue you observed and provide a Replay for analysis by C.S.

Comment
    Ahskance on Forums - Thread - Direct

and

Always cool to see folks getting ships~

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I got:


26 Dec

Comment
    Ahskance on Forums - Thread - Direct

What's to Opt Out of? You're not losing anything by getting Tokens that you're not interested in using.

Comment
    Ahskance on Forums - Thread - Direct

Should be good for all Tier 1-4 Battles up to the first 200 Battles played!

Comment
    Ahskance on Forums - Thread - Direct

As we've had problems with similar situations, I'm going to REQUIRE that you give me the older information to back what you're saying.

I Will Not allow you to put words in the mouth of higher employees in the company and then make claims about Our direction off such things.

Comment
    Ahskance on Forums - Thread - Direct

I'm going to need to you to cite your source on that, because this feels like another "misunderstanding" that needs to be addressed.

Comment
    Ahskance on Forums - Thread - Direct

Worth noting that a Citadel Ribbon is rewarded for getting a strike that yields 100% of Rated Damage. Whether it's HE or AP, that damage incurred is full.

Torpedoes don't actually deal fully rated damage due to their mechanics, which is based in AoE Hitbox Delivery.

If the Citadel or Citadel Protection is contained within a hitbox, that damage is applied to the Citadel.


If a non-Citadel related part is contained within a hitbox, it's treated as normal HE damage which can be repaired as normal.

LittleWhiteMouse said something like, Torpedoes are Weird

Comment
    Ahskance on Forums - Thread - Direct

@Tank_Grrl

Video Explainer below:



Direct Video Link: https://youtu.be/usQOoxXKDzI