ArmiesofZNight

ArmiesofZNight



08 Oct

Comment

Originally posted by Houseoverhype

riot is so cancer. they won't introduce a pause feature? Its not pausing mid round u dumb idiots its pausing before the game / round starts this what the actual comment meant. Jesus im underbite cringing rn...

like bruh cmon this is not elon musk rocket science...just put it in the game already. takes like 10 mins to code.

From the answer to the question: "To make sure everyone has a chance to handle their business, we'll be exploring different ways of possibly incorporating a pre-round pause. This would allow you to pause the match without the possibility of impacting the outcome of engagements."


07 Oct

Comment

Originally posted by InboundGuitar73

Hi, i know you already mentioned about the testing of the servers, but i don't see any sign of 'Mumbai Servers" in ACT III Roadmap. Are they still coming in near future?

yes, they will be very close to that timing

Comment

Originally posted by protagonistjeep

Thanks for coming back, We at middle east may get a good / average ping at indian servers just incase something happens to bahrain server we have something good enough to fall back to.

Ah gotcha, that's good to know. Currently, there's no plan to support that combo, but we're constantly evaluating average player latency to all servers and if there are reasonable opportunities to improve it, we will investigate it further.


06 Oct

Comment

Originally posted by VictoriousX

i notice i have higher ping than usual on Singapore 1 Server last Saturday, usually i have average of 10 ping but now stuck with average of 40 ping , Singapore 2 Server work totally fine for me

Interesting, we'll take a look. Those are on two different network paths, so not super surprising that they might differ, but that's a pretty big spread.

Comment

Originally posted by protagonistjeep

Hi armies question- with the new server selection option will we be able to select servers outside of our shard?

Currently, the game servers are shard specific. We are working on making shard transfers better, but what game server are blend are you looking to use?

Comment

Originally posted by VictoriousX

i am having issues with Singapore 1 Server and i am connecting from singapore can u take a look too

When did those issues start? are they recent?


03 Oct

Comment

Originally posted by rite2ace

The singapore routing issue we had was on our end in this case, though I'm noting this set up in case we see future issues.

Comment

Originally posted by eatbae

oh thats cool

They'll be added to the Asia-pacific shard, so you won't need to do anything. It will just work one day in the near future.

Comment

Originally posted by PM_ME_YOUR_INTEGRAL

Can you please share any info about when the small scale tests will start for bahrain servers?

We ran a few with the mumbai tests earlier this week. so they'll be on a similar cadence.


02 Oct

Comment

Originally posted by adxwaith

hey , is middle east servers out ? , i made my account 2 months ago and its in eu and i have been playing on 130 ping , so is there anyway i can change my account server to middle east?

The middle east servers are going to be added to the europe shard. your account will stay where it is, but you'll have access to the closer server and get matchmade there when we're fully live.


01 Oct

Comment

Just as a heads up, these are not fully live just yet. We're doing some small scale tests over the next couple weeks, so you may see it pop in and out of availability.

We're basically making sure our connections and routing with main ISPs are working correctly. Today's showed some player isp's routing people through singapore and then back to mumbai, for example--not great for ping. We're getting closer and will have a firm live date soon.

Comment

Originally posted by FINISHERTXTO

SEA server. Jio fiber. From 72 ping in the past 2 months to 100+ ping. Please run a maintainable on the servers often.. the desync makes it frustrating and unplayable.

When did you notice increased ping? Do you happen to know the day you noticed the increase?

Do you happen to know which server shows up with the lowest ping for you (if you look in the custom game drop down list)? Based on the ISP, i would guess Singapore, but want to be sure i'm checking the right routing.

Comment

Originally posted by TwoGauls

Spectrum, and I believe it was around Monday.

thank you for the info, going to look into it.

Comment

What ISP are you playing from? Also do you know what day it started for you?


29 Sep

Comment

Originally posted by Ash_Kiwi

Is there no downtime for patches anymore?

for non-Act change patches, they are now 0 downtime


14 Sep

Comment

Originally posted by aithosrds

Cool, that doesn’t change the fact I wasn’t making any claims at all I was just saying it was possible and I wouldn't have been surprised. Guess working for a big company doesn’t help you read or listen to what someone is saying any better.

And to all the people downvoting me: bleet more sheep no I didn’t see the little icon on my phone screen and frankly I don’t care if they work for Riot. He/she didn’t actually respond to most of what I said, and again I never made a single statement of fact I was just saying it wouldn’t surprise me if there was an explanation like that.

The reality is they probably just have more players than the servers can handle at high activity times and haven’t figured out a better solution yet. But go ahead and downvote me for expressing an opinion, god forbid I have one of those. Things like this are why this community is toxic AF and thanks mr/ms Riot employee for encouraging them.

I'm happy to answer questions. I was responding specifically to one of the claims there saying it wasn't the case. We also don't put players on less congested servers based on mmr. All players are prioritized matchmake to their closest game server and we balance load among all of them.

There are other factors outside of the servers that also have an impact for players. Peak times especially in times of covid have put a lot of strain on internet infrastructure all over the world. Some instances of pain are related to internet traffic and poor isp routing

There are times in incidents where our servers will get into a bad state, but those aren't necessarily peak related. We've provisioned servers to meet demand. We also review metrics on client frame time/server latency/cpu/memory usage across all of our infrastructure. There are definitely occasions where the servers cause issues for the player. Every single person in the game would be impacted for those. Where indiv...

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Comment

Originally posted by aithosrds

You don't read very well do you? I didn't say we have a tournament realm, I was mentioning those because they exist for League and since Riot makes both games I'd be shocked if they didn't have the internal capability. I was suggesting it's POSSIBLE a lot of the pro games aren't taking place on the same servers as the larger population because frankly using random MM servers isn't good for competitive integrity.

Besides, you don't think Riot has a solution ready for the inevitable LAN tournaments? Come on... the game has been in development for years with a clear focus on eSports, there is no way they would get to launch without the infrastructure in place or mostly ready.

It's also possible that they have some kind of code in place that does load balancing on servers based on your MMR and when you get to high Immortal it gives you "priority" on less congested servers. I think that would be stupid, but I would not be surprised if Riot did something like...

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I’m the producer of the team that sets up the servers shards for VALORANT. We haven’t set up special tournament or LAN set ups yet.

Comment

Originally posted by aithosrds

Because most pro players play most of their games in custom games, and I would not be surprised at all if they had access to a dedicated server for pro matches that doesn’t suffer from the sane issues as the standard servers that are overloaded.

I’ve said this before, but it isn’t the server code that’s the problem it’s the number of virtual servers per box that Riot has the data centers running. The issues I’ve seen were not a problem worth mentioning during the beta, you’d occasionally get a shot that didn’t hit or registered wrong (impossible to avoid completely in any online shooter).

However, ever since the official launch I see it happen more than once every single game. I’ve been playing FPS games for over 20 years online and I’ve played at a highly competitive level in leagues on a number of teams. I.E. I know when my shots hit and when I missed, even if I discounted fully half the times I see it happen to me or one of my teammates as I just “saw wrong”...

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They play on the same live servers. We don’t currently have a tournament realm available.


02 Sep

Comment

Originally posted by stinkystrawburry

downloading it didnt fix the game and i have tried other solutions as well.

We've deployed a fix in the launcher. Did this resolve your issue?

Comment

Originally posted by lR3ptarr

Yeah I’m in the same boat.

If the redistributable isn't working, we have a fix in the works that's in testing. We're hoping to get it deployed in the next 24hours.