The tsunami would need to come from the edge of the map. As far as I can tell, the water you place it in is a lake and not connected to the outside. Try placing one on the other side out in the ocean.
Originally posted by bsbrdv: UPDATE:
While I no longer see the error, I do see in Loading Screen Mod that bh-wtr is duplicated. I don't know what that means, but it's almost as if the error no longer loads simply because I subscribed again to Loading Screen Mod. But I do have a headache
Originally posted by Rapid_: The Mod A:\Steam\steamapps\workshop\content\255710\414469593 [ExtendedBuildings.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ExtendedBuildings.ServiceInfoWindow2.set_servicePanel (.CityServiceWorldInfoPanel value) [0x00000] in :0
at ExtendedBuildings.ExtendedLoading.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in :0
Originally posted by pemmons1: My city is heavy on forest industries and I export a lot of forest products. But I'm also importing some. Is it desirable to minimize imports as much as possible, and what can we do to prevent importing products that we are also exporting?
I'm now exporting goods and importing none. Do commercial buildings buy and sell only "goods", or do some deal in other products as well?
Originally posted by helomech45: Did not solve my issue
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
Mac OS X
Users//Library/Logs/Unity/Player.log
Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log
Originally posted by Costarring: In regard to brush selection and landscaping. Maybe the "1 tile" setting (slider to the left) doesn't play nice in some situations (I use this quite often. I like sharp edges in my harbour areas).