Bagel_Socks

Bagel_Socks



27 Jun

Post

Update:

On behalf of the team, we wanted to thank you for all the love and excitement that we are seeing for our stylish fighter, Soul Fighter Samira.

We've been collecting your feedback and after discussing it with the team we're going to be making the below changes:

VFX

  • All SF Samira-based damage now trigger the unique damage numbers. Items and special buffs still use the base damage numbers.
  • Adjusted the threshold for her taunt to be: 0, 3, 6, 9, 12, 15, & 18.
  • Added a bit more flare to the Recall for a little more spice, as well as her Respawn.
  • Added a bit more flare to her auto-attacks to give a more powerful feel.
  • Added a special burst of flames and sparks when landing the killing blow on a minion.

Thank you again for all your comments on this skin, testing out Soul Fighter Samira, and for the feedback! ♥

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17 May

Post

Update:

On behalf of the team, we wanted to thank you for all the love and excitement that we are seeing for DRX Kindred in celebration for last year's champions!

We've been collecting your feedback and after discussing it with the team we're going to be making the below changes:

VFX

  • Heal projectile visibility increased.
  • We have further differentiated the auto-attack projectiles as Kindred gains passive stacks.
  • Kindred Mark: Increased visibility overall for the mark.
  • E final hit VFX has been adjusted; this should feel much better!

SFX

  • Made an adjustment to the passive mark volume.
  • E Wolf bite sound after the final auto adjusted so it should be easier to hear.

Splash

  • Adjusted cropping of Splash Art so Wolf is more visible.

Thank you again for all your kin...

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02 May

Post

Update:

Thank you for taking the time to share your feedback with us. We are always grateful to receive input from our players, and we appreciate your efforts to provide feedback in a constructive manner.

Some suggestions either conflicted with other player feedback or with internal craft expertise, others (additional changes to her model, etc.) are out of scope for a PBE change.

Regarding the suggestions about including furry tails for Ahri - first, thanks for understanding we can't make a change like that on PBE. This feedback cycle has helped us understand that this is an important feature for players and we appreciate your feedback on this. We will definitely keep this in mind when looking at future skins for Ahri, although we cannot make any firm commitments at this time.

Thank you for taking the time to test Snow Moon Ahri and sharing your feedback with us!

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Hello All!

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24 Apr

Comment

Thank you! We're currently looking into it.


18 Apr

Post

Update:

On behalf of the team, we wanted to thank you for all the love and excitement that we are seeing for our bladey fellow, Inkshadow Master Yi.

We've been collecting your feedback and after discussing it with the team we're going to be making the below changes:

VFX

  • Made the auto-attack VFX 0.1s faster in the inky effect fading away to improve the clarity.
  • Fixed the E where it was originally not showing any VFX after the E is active.
  • Added a line being drawn during his taunt.
  • Added more inkiness to his homeguard.
  • Added green fresnel to both yi and the dragon. Made the dragon trail green.
  • In regards to the lack of a Pentakill Celebration: We chose to prioritize Yi’s R transformation, and ink dragon familiar over a pentakill celebration for this skin, because we felt it was the better place to invest our energy to deliver the best ...
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15 Mar

Comment

Originally posted by SlurpTurnsMeGreen

Thank you for your response! I am so glad this is being looked at. Karma's "haste" animation is an odd one because it doesn't fit the standard of other haste animations. AFAIK most champions only use their run when being hasted and not as a permanent run until insane levels of movespeed are achieved. Most games Karma doesn't even reach above 420MS except when hasted so it's hardly noticed anyway - save the two bugged skins listed Conqueror and Winter Wonder who run at 380MS. The run was added by RiotLamz back when he was doing special runs for champs, but left hers in an odd spot. For awhile Karma had several skins that ran at different speeds and most were fixed to haste at 420MS+ save the two mentioned. Not sure if Karma is the exception to haste animations or what but it just feels like she's running on mud or in slow motion (imo) at 380MS.

Both Winter Wonder and Conqueror should be good now for 13.6.

Comment

Originally posted by FruitfulRogue

Hey if you're fixing bugs does that make you Bugel_Socks?

Maybe!


09 Mar

Comment

Originally posted by SlurpTurnsMeGreen

Now that Karma's skin is coming out maybe some attention can be given to her bugged skins Conqueror and Winter Wonder where their haste animation is set too low at 380ms instead of 420MS. It's been almost four years since this hasn't been fixed 😭

Server: All
Type of Bug: In game animation bug
Description: Winter Wonder and Conqueror Karma run at 380MS instead of 420MS like the rest of her skin which causes her to feel like she's running in slow motion
Steps to reproduce: Lock in Winter Wonder or Conqueror Karma, buy T2 boots and watch her run slowly
Expected Result: Karma doesn't start her haste animation like the rest of her skins at 380MS rather at 420MS
Observed Result: Karma's haste animation starts too soon at 380MS

maybe u/Bagel_Socks can fix this 4 year bug which is likely just a number value that needs to be changed to match the rest of her skins 😭

Hi~! Thanks for tagging me and bringing this to my attention! We'll investigate this and see what on earth is going on.


07 Mar

Post

Update:

On behalf of the team, we wanted to thank you for all the love and excitement that we are seeing for our queen, Faerie Queen Karma.

We've been collecting your feedback and after discussing it with the team we're going to be making the below changes:

We heard concerns that Karma's R moment was not feeling impactful enough. In an effort to respond to this we have made the following changes:

  • VFX wings and trails on R press.
  • Adjusted animations and increased size of clothing when activating her ult.

VFX

  • Adjusted the thickness of the RW beam to feel more unique and impactful than her normal W. We heard your feedback in that the RW was not feeling legendary enough; however, during production we found that FQ Karma already had a lot going on with her model & kit and adding more visual noise would create gameplay clarity concerns. We belie...
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28 Feb

Comment

Originally posted by Cute-Beautiful-5651

Is there any chance that people can get 2022 prestige instead of the border? I mean all those people would get the border back who had the og.prestige and others could get both if they bought Ahri just without the border?

Totally understand you on that! Unfortunately, there isn't anything in particular the team I'm with can do but I can at least try to mention this to the correct folks. As such though, I cannot promise anything. :( I'm sorry.

My understanding is this is supposed to be an exclusive for those that did get the og prestige during its initial release.


15 Feb

Comment

Originally posted by Friendly-Escape-4574

So are the socks made of bagels, or do they have bagels on them? Or is the bagel made of socks?

Comment

Thank you so much for bringing this to our attention. We totally agree that the colors can cause confusion so we are actively working on a fix now for it!


10 Feb

Comment

Originally posted by Cute-Beautiful-5651

Theres another problem. Normal K/DA Ahri prestige lost its border after the ASU

Aw, will check. Thanks!


07 Feb

Comment

Hi! Thanks for bringing it to attention. We'll double check and if anything look to get it adjusted hopefully by the next patch. :D


10 Jan

Post

UPDATE:

On behalf of the ASU team, we wanted to thank you for all the love, excitement, and patience we have seen for our foxy Ahri’s ASU. We’ve been collecting your feedback and after discussing it with the team, we’re going to be making the below changes:

Note: We have some minor bug fixes coming in 13.4 as well that we weren't able to get into 13.3.

SFX

General

  • Smoothed out the tail of the E projectile.
  • Fixed an audio bug affecting Ahri’s passive.
  • Made adjustments to Ahri’s joke for more uniformity across the skins.

Arcana

  • Adjusted the duration of the Arcana R cast SFX.

K/DA & K/DA All Out

  • Adjusted R to be more audible.

Popstar

  • Adjusted the sync of Popstar Ahri’s Recall.

VFX

General

  • Minimized “glitchy” Q2 trail visual bug.
  • Fixed the orb not respawn...
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17 Nov

Comment

Originally posted by Byakkock

I can't as I purchased the skin on the PBE so that menu isn't accessible anymore but https://imgur.com/a/gSy4PJB it was this menu (just for the winterblessed diana)

Got it. Thank you so much!


16 Nov

Comment

Originally posted by Byakkock

When going to dianas page for skins, it literally says "Winterblessed Diana - DO NOT TRANSLATE"

Hi! Thank you for bringing this to our attention. Would you be able to provide a screenshot?


15 Nov

Post

UPDATE:

On behalf of the team, we wanted to thank you for all the love and excitement that we are seeing for our Ice Queen, Winterblessed Diana.

We've been collecting your feedback and after discussing it with the team we're going to be making the below changes:

VFX

  • Improved the freeze texture on the Respawn.

Animation

  • Adjusted the Run and Walk animations.
  • With Diana's dance we wanted to try something a bit different! While we've seen mixed responses, we're ultimately taking away that players are expressing a desire to see our dance animations loop in recent PBE threads. While production realities currently prevent us from being able to adjust this on WB Diana currently, we'll be bringing this learning forward to our upcoming and future skins.

Model

  • Added more textures to her hair.

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Post

UPDATE:

After evaluating the feedback, we've made the following updates to Winterblessed Swain per your feedback:

Animation/Rigging

  • Adjusted walking animation to be more inline with base.

Model

  • Adjusted the texture of Swain’s wings that appear during R ability.

VFX

  • Fixed an issue with the R range indicator VFX not matching the actual range of the ability.

We have received a lot of great feedback and appreciate your trying to write feedback in a way that's most helpful for us. Some suggestions either conflicted with other player feedback or with internal craft expertise, others (additional changes to his model, etc.) are out of scope for a PBE change. Thank you for taking the time to test Winterblessed Swain and sharing your feedback with us!

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Hel...

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01 Nov

Post

UPDATE:

On behalf of the team, we wanted to say thank you for all the love we're seeing for our groovy boy, Space Groove Teemo!

We have collected your feedback and after discussing it with the team, we were able to make the below changes:

SFX

  • Added more oomph to Teemo's ult so that the mushroom explosion sounds have more impact to them.
  • Dance music loops infinitely for the dance animation.
  • Basic Attack Hits & E Attack Hits now sound slightly different, with Basic Attack Hits feeling more 'plain' while E Hits feeling musical.
  • Passive Music loops more smoothly.
  • Recall & other Emotes increased music volume loudness to match other Space Groove skins.

Passive State

  • With how Teemo's passive functions, we unfortunately cannot adjust it so that his emotes can be seen by enemies while in stealth. This would affect Teemo's ...
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