Braddock512

Braddock512



17 Apr

Comment

Originally posted by troglodyte

This looks absolutely awful to me, but I'm not the intended audience! Think it's going to be a raging success among a large chunk of the playerbase, and that's never a bad thing.

This is a great way to look at it. "It's not for me, but others will like it."

Thank you!

What type of experiences do you love in Battlefield V?

Comment

Originally posted by 7screws

I get that thinking, but why so short, like some weeks with being a dad and work, I can only play once or twice a week, I got like a total of 3 Rush matches. why not have them limited but for a few weeks or something?

That's a great point. I mean, personally, I get to jump into the game 2-3 hours a week while balancing work, married life, time with my pup - I feel you. Will definitely call this out in my report this week.

Comment

Originally posted by dynarush_3

So instead of bringing us what we want. Ie new maps. You keep regurgitating the same content again and again with a different spin. This turd of a game is all polished out. People on this sub are way too easily distracted. See you in a week when you all wake up again and start moaning. This game is the definition of insanity. Once over they'd of made a map which brought the metro style gameplay naturally rather than another "game mode".

We've already stated that new maps are coming - one in May, some during the summer, and Chapter 5 is going to have a ton of stuff.

Comment

Originally posted by silveiro1973

We want NEW maps. Not game modes! Where is USA? Japan? Russia? Stop doing New modes. Focus on conquest, TDM, rush... You are wasting time & money and loosing players!!!

The next map comes in May. Then more during the summer. Then Chapter 5 has a whole new theater.

Comment

Originally posted by Rapitor0348

I had a suggestion that utilized up to 3 playlists that would potentially solve for this issue of spreading out too much. It would also provide more datapoints on what is fresh and popular https://www.reddit.com/r/BattlefieldV/comments/bdnmeb/a_suggestion_to_help_breathe_variety_into_the/?utm_source=share&utm_medium=web2x

Has something like this been on the table before?

I’ll dive into that and share it. Thanks!

Comment

Originally posted by TrappinT-Rex

Alright. No use trying to get blood from a stone.

And, just to be clear, I've been on your side being a CM in a former life. I know it's frustrating having so many people want so many answers and you're either are forced to stay quiet because internal comms aren't sharable or just don't have an answer.

You could have stayed silent and didn't, so I appreciate that. I'm just a big fan of the franchise who wants the best for it.

Thank you

I’d rather take some heat and be honest with the info I have than stay silent and have the community feel I’m not engaging with them.

Comment

Originally posted by WolfhoundCid

Maybe add a third, accumulative goal to the assignment? Like 'Get 25 headshots in objective areas altogether' ? That way it's rewarding tenacity and dedication as well as players with an extremely high skill level.

Ten headshots in one life is unattainable for many players, never mind specifically in an objective area...

I can’t even get 3 headshots in one life. I’ve had that assignment in my list for 3 months.

Comment

Originally posted by hotdogswithphil

That's my point though. Core modes are analyzed and updated while staying in the game. Why end/pause the experience? It's obviously a large pain point for the community. If you're not allowed to give info about the process, please just say so.

I’ve given all the info I can share at this time. Your point isn’t falling on deaf ears.

Comment

Originally posted by TrappinT-Rex

This is the exact same response we have gotten about this stuff since you guys started soliciting feedback, so I want to press you on this point.

I'm not asking "Are you guys listening?"

What I am asking is what is the plan to action against these data points? Are we going to have a follow up thread that talks about next steps? Are devs going to hop on a stream to discuss changes? Should we expect no changes?

What benefit are we meant to derive from these feedback sessions if the response is basically a shrug from you guys?

I understand the tight lipped approach when it involves new content being made. I understand that. What I'm talking about is data and game design philosophy which, at least on the surface, seems like should be actionable on a much quicker timeline than we have been given so far.

As soon as I get feedback that I can share, you’ll have it. I don’t have a different answer for you, and I am sorry if that is frustrating. The teams are working on multiple things to improve and rive the live service - which includes assignments, missions, progression, etc.

Comment

Originally posted by Epsilon109

Right, but why pull them? Why not just keep them in the rotation of available game modes? Is it a fear that people will get bored because of the limited map rotations?

If you had 47 modes, you’re not playing them all. You’ll pick 2-3 modes as your favorite. Then those other modes’ experience will suffer. We’re looking at ways to keep the experiences fresh, with variations on modes, tweaks on maps, new playlists to see what happens when we drop new experiences and how they are adopted by the community.

There were a few modes in BF4 and BFH that were great, but didn’t draw the majority of the community, so after a while it was hard to have solid matches. We want to avoid that by rotating in new experiences.

Comment

Originally posted by hotdogswithphil

Why pull it while those data are analyzed though? I'm hoping to gain an understanding of the process, because right now it's extremely frustrating to feel like I paid to be a beta tester.

It’s not like we’re pulling core modes like Conquest or Grand Ops. These are experiences, like playlists, that give us better insight - data-driven and community feedback - to drive the live service.

Comment

Originally posted by TrappinT-Rex

Since we're on this topic:

You guys solicited feedback directly from the community on a wide range of subjects but we have yet to see any concrete response from you guys regarding what is being done with it.

In the case of weapon assignments, the overwhelming consensus was that they needed to be changed to be more team oriented or just more conducive to playing normally (like getting 1000 kills). That was in a thread posted on Feb 21 by you guys.

So for about two months, we have had no commentary that directly answers the question: "What if anything is being done to alter mastery assignments?"

As best I can tell from your coy response, the answer is nothing outside of introducing modes where it may be easier to accomplish. Is this correct?

I’ve shared the feedback to the folks that work on Assignments, and Mastery ones specifically are a conversation being had internally.

Comment

Originally posted by SteveLolyouwish

How big are the 'objective areas' around the control points? 'Rush mode big', 'Frontlines big' or 'Conquest big' or 'Firestorm Control Point small'?

Let’s ask u/Kenturrac.

Comment

Originally posted by BROMETH3U5

Am I the only one who noticed the picture is BF1 and not BFV?????

I don’t control the header pic. That is weird though.

Comment

Originally posted by hotdogswithphil

Why do you need to pull it while you analyze data? Furthermore, what is there to analyze?

Metrics and algorithms, Hot spots, Pain points, and we add my community reporting (qualitative and quantitative feedback) to make changes/tweaks, and improvements.

Comment

Originally posted by hotdogswithphil

It sounds fun, but we only get it for a week. I honestly do not understand limited time game modes. Why put all that work into something just to pull it out of the game?

We want to try out new experiences, see how the community likes them, and then analyze the data to improve them.

Nothing is really ever gone permanently, especially if it’s popular.

Comment

Originally posted by icanhazaspergers

Let me guess, this game mode will be gone in four days.

It's live for the Weekly Storyline, as noted in the article you're replying to.

Comment

Originally posted by Varium

This looks like a good mode to grind your kills on a objective zone assignments!

;)

Comment

Originally posted by sunjay140

Linear is how BF is meant to played imo.

Looks like some of the maps may be too small for 64 though...especially Twisted Steel and Narvik. I mean, I get that the point is supposed to be a mid grinder but just because that's the point doesn't necessarily mean it's fun. Nonetheless, I'll wait till I try it.

Honestly, BFV needs good maps that capture the spirit of Fort Veux and Argonne. ...Oh and River Somme.

Give it a go tomorrow and then come back and let us know what works, what doesn't.

Post

Grind is a 64-player experience that focuses around the idea of channeling the intense infantry fights on the maps of Battlefield V. Grind up your weapon or Class Progression in this narrow and linear Conquest layout.

How to Play Grind

Two opposing teams of 32 compete to capture and hold three flags in this tight variant of Conquest mode, until they exhaust the enemy team's Respawn Tickets. Your team must fight objective to objective, working to gain control of three key locations across each of the four maps.

Grind is set up on versions of the Narvik, Rotterdam, Devastation, and Twisted Steel maps. Each map is different, but all feature two teams total, three flags to fight over, spawns on team flags, and with a focus on tight, intense infantry combat. Let’s dig in to each map.

Narvik

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