Dan_Felder

Dan_Felder



05 Oct

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Originally posted by helloimapickle

that's a big ass buff BUT I would love to play liss with cosmic call, I'm sold

Are you saying it’d be a “big ass buff” because it’d make her all about that base?

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Originally posted by quillypen

Path of Champions got rebooted into POC 2.0, with reworked deck compositions and powers for each champion. So direct ports over wouldn't work, they needed to do some rework for the old champions to put them back in. Since they usually like to add champions from the new set, some of the old ones still haven't been added, including Ahri.

^ great summary

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Sounds like it’s bark was worse than it’s bite. ;)

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We just booked time at the same studio for the photo shoot. It’s where a lot of mobile icons get their pictures taken.


03 Oct

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Originally posted by OpinionNormal2240

Ok umm i wasn't expecting you to reply to this. But thank you so much, Will take into account all that you said >.< <3

My pleasure. Welcome to the game. :)

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We’re such scamps

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Hi, I’m the lead designer for TPOC. Let’s do this.

First off, aim to complete your “chapter quests” for tpoc as they give a ton of rewards, espescially the higher chapters, aimed at new players.

Second, lux, yasuo, and jinx are all champions you can get fragments for from the chapter quests that are all extremely powerful at 3 stars. Many consider Jinx an auto win on any adventure that doesn’t directly counter her 3-star power. Yasuo and lux are both very good at 2 stars but absolutely insane at 3 stars and can beat nearly anything if played correctly - due to how yasuo can stun the enemy’s best units repeatedly and how lux can combo-kill her way to victory with literally more free attacks that you can hold in your hand once you get the chemtech duplicator relic.

You picked up Gwen who is a very good champion for new players too, as she can heal your nexus which can help you recover from mistakes. Great choice.

You will mostly want to focus on gettin...

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Welcome!

The “challenges” are more like simple puzzles that teach a lot of the game’s mechanics so some like starting there.

Path of Champions still counts for completing quests that give you pvp card, so a lot of people like starting in path as well.

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You can’t sneak a nerf into a patch because he just blocks it.

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Yasuo stubs the enemies and can grow your units in strike or the fae bladetwirlers can grow on stun. Also has some barrier units for blocking. Tempest blade is still a monster play for yasuo himself. Will solve the problem no worries.


30 Sep

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The 2-star adventures will be your first noticeable difficulty spike. The first adventures are training wheels for people new to cardgames or roguelikes or both. Once you’re playing 2-star+ adventures you’ll have a bigger challenge.

Also, jinx is basically an auto win against the low health opponents early in tpoc, intentionally so. Switch to one of the other champs if you want more nuance to your gameplay - jinx is Al about blowing them up fast.

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Originally posted by FarKitchen493

No. Aurelion Sol is a luck based fight if you are bad at the game. If you plan for the fight throughout the run and play it right at the end you will see that he's beatable 80% of the time

Yeah, I rarely lose to asol. Few players draft with the final boss in mind.they often just try to run over him like the easier fights.


27 Sep


16 Aug

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Originally posted by Piercingforce

Thanks for the response and I await my chance to acquired Galeforce in the future.

Galeforce will be one of the relics that can appear in the recently announced Emporium.


31 Jul

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Originally posted by unclecaramel

Mostly a path player so heres my question

First is.thatIs the relic and painful slow grind of path going to see any meaningful changes. The path grind itself was fun at the begging but as more champion are added it often seems super painful to play. Esspecially when it comes to relic which is often very core to certain decks and often than not you have player stuck month without them

Second path deck balancing, is there anything real changes for some of the decks in path who are either weak or hit hard because of pvp changes or is inchonherent mess of champ design

My biggest issue here is varus who has furious strike that doesn't really go well with his game plan and the momentous strike recieve the farsight alteration which actively goes against whag varus wants to do. This hasn't been fix since varus release and often then not pvp changes that mess with decks do not rececieve any compsention for them like VI'S deck poro canon samira changes that makes arre...

One thing worth noting - PvP is intended to be balanced within very narrow win percentages. A deck having a 53% win rate vs a 48% win rate is a huge difference in ranked ladder. TPoC embraces a much wider range of acceptable power levels. While the small balance tweaks for PvP will affect TPoC, they'll usually stay well within TPoC's target balance range.

For example, Jinx is supposed to be an extremely powerful champion to help carry new players as they learn the game. Even after Super-Mega Deathrocket was nerfed, she’s still an extremely powerful champion and doing her job well.

However, there are still limits for what’s fun in TPoC. If a champion is too weak, it can make playing with them feel very frustrating. If a champion is too strong, it can make playing with anything else feel foolish and ends up being very boring. If a change to PvP pushes a champion past these limits, we’ll want to adjust their deck or powers accordingly. Same goes for relics.

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Originally posted by Piercingforce

Is duplicate protection for relics still a priority? The protection for gold chests was a nice touch but as someone trying to unlock all relics it really hurts not getting any unique ones week after week. Also return of rubin streams when?

Rubin has so far eluded our attempts to restrain him to a streaming chair 24/7.

So far.

As for the duplicate protection, Gold and Platinum vaults were given duplicate protection for champion fragments because they are intended to be rare, special rewards of a large number of champion fragments. They’re rewards for things like fully completing Aurelion Sol or reaching major Legend Level milestones.

However, as long as they could roll excess fragments, they didn’t feel special. They often felt like opening a few silver vaults in a row. Because dailies reward 4 wild fragments, wild fragments don’t feel rare or special. While 8 wild fragments are valuable because you can use them on anyone, it doesn’t feel nearly as special or exciting as opening 40 fragments for a random champion. That’s what we wanted gold and platinum vaults to feel like.

However, we recognize some of the players who had already opened most of their Gold and Plat vaults have relics th...

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25 Jul

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Originally posted by DevastaTheSeeker

If you didn't want to be critiqued about what is and isn't a bird don't put a subtype called birds in the game

One of the great things about Legends of Runeterra is that you get to play with fantastical creatures that don't exist in real life like dragons, fae, celestials, and birds.


24 Jul

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During a meeting a Lead Designer ended a design discussion on with, "I'm not here for Runeterran Ornithology!"

Love this job.

Can anyone guess which card it was about?

External link →

02 Jul

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Originally posted by Richieva64

Oh interesting I'll check out that article thank you!!! Yeah I can imagine it's just easy to communicate quickly with those archetypes even if it's not that accurate sometimes. By the way, congrats on the new expansion, I absolutely loved the design of the 3 new champions specially the flexibility of the origins of Neeko and Poro King, I've been trying them with all the regions and it's really fun!

Glad you're enjoying the game. :)

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Thank you for being kind. :)