EHG_Kain

EHG_Kain



17 Nov

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    EHG_Kain on Forums - Thread - Direct

Monolith modifiers will no longer scale, both in difficulty and rarity, and only last up to three echoes, so you can’t stack as many of them. From these Monolith changes isolated, we expect an overall reduction in loot. However, these changes are not in isolation as 1.0 will also introduce Item Factions which will be your big method to boost loot.

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    EHG_Kain on Forums - Thread - Direct

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Welcome Travelers, and thank you all for joining us for November’s Developer Blog as we progress through the final stretch to 1.0. As many of you are likely already aware, yesterday saw the first reveal of our Cinematic Trailer for Last Epoch over on IGN. We want to thank everyone for the fantastic support we saw in regards to the trailer, it’s been a great morale boost to see the continued excitement for our 1.0 release. If you didn’t have a chance to check out the Cinematic Trailer yet, please do so below!

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16 Nov

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Bug Fixes

  • Fixed a bug where a Lost Cache could be looted multiple times
  • Fixed a bug where simultaneously exploding Volatile Zombies creating Infernal Shades could exceed the Shade limit
  • Fixed a bug where holding Shift would not prevent movement
  • Fixed a bug where Region Select was defaulting to US-Central
  • Fixed a bug where Exiled Mage’s Mana strike was not able to reach players
  • Fixed a bug where closing the in-game Bug Report tool with esc would disable game inputs
  • Fixed a bug where some Osprix enemies would appear invisible in Liath’s Tower
  • Fixed some instances of pink particle effects

03 Nov

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    EHG_Kain on Forums - Thread - Direct

We are aware of a network issue which is preventing connections to Game Servers. We are investigating this issue and will provide an update ASAP.

Update: 15:04 - This appears to have been a short term issue, and should now be resolved. We will be continuing to investigate into the cause of the issue. We apologize for the interruption.

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    EHG_Kain on Forums - Thread - Direct

Eterra can be an unexpectedly dangerous place with cultists in every corner, and even swarms of bees going on the offensive. With all this danger abound, what are some things you wish you knew as a new player in Last Epoch? Let us know here: ...

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Originally posted by imnophey

Love this, submitted something now!

Thank you for submitting feedback! We'll make sure to put it to good use :D

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Eterra can be an unexpectedly dangerous place with cultists in every corner, and even swarms of bees going on the offensive. With all this danger abound, what are some things you wish you knew as a new player in Last Epoch? Let us know here: ...

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27 Oct

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

A quick hotfix today to resolve an issue where a small number of players were unable to log in.

Bug Fixes

  • Fixed a bug where some newly created characters were being generated with items using a newer version of item serialization that the live client was not able to deserialize preventing the character from loading, or any character if the item was placed in the stash.

What we’re Working on

Along with today’s hotfix, we also want to provide a quick update of some of the bug...

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    EHG_Kain on Forums - Thread - Direct

Not unreasonable questions! The reason we want to fix the flurry bug has two major factors: The first is that the flurry bug is unreliable. It doesn’t happen all the time, nor does it happen for all players. It’s not a “fair” bug. The second, is that the flurry bug has a massive performance cost. Projectiles are one of the more costly things for both server and client performance as they need to track and check collision along their path as they travel, then calculating damage when they do interact with a hitbox. For server performance, it also has to share projectile information so other clients can render the projectiles. There’s certainly performance tricks at play to minimize this, but with the shear quantity of projectiles, it still adds up to a lot.

As for “Why not a corresponding buff with the fix?”. This is because discussions need to happen regarding the skill as for why it’s behind in popularity, what the best way to go about buffing it is, getting those buffs in, t...

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26 Oct

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    EHG_Kain on Forums - Thread - Direct

Thank you for the report! I’ve let the team know you’re still encountering it, and we’ve put it back on the board for further investigation.

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“Larger” in this case referred to more fixes in a single patch. We’re not planning any Major patches (content patches) such as 0.9.3 prior to 1.0.

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Bug Fixes

  • Fixed a bug where the Soul Eater Backslot was on the wrong layer causing some decals to appear on top of it
  • Fixed a number of abilities that, in online play, when used multiple times in the same scene would stop working or start behaving differently. The most common occurrences of this issue were:
    • Blade Shield would not spawn Shurikens after first cast in a scene, if it hit an enemy
    • Flurry would generate too many arrows and Multishot procs
    • Cinder Strike’s first attack would not deal damage
  • Fixed a bug where Town Chat would be unavailable while in a town scene
  • Several bugfixes for Town reliability and connection issues
  • Fixed a bug where Frost Claw projec...
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20 Oct

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    EHG_Kain on Forums - Thread - Direct

Please remember to keep conversations Civil. Player harassment is not acceptable. Real World Politics, Religion, and Ideology are not appropriate topics for discussion in Last Epoch spaces.

Our responses concerning character customization have not changed, the responses Andrew linked earlier are still applicable, including that it’s something we would look at after 1.0. The reasoning for this is still correct, in that we designed Last Epoch to place significance on each character’s silhouette to make them visually distinct, and that character customization is a ‘very’ large task which was not budgeted to take place for 1.0 as it requires double the amount of work with models, animation, rigging, voice acting, armor and weapon fitting, cosmetics fitting, and more.


19 Oct

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We’re releasing a quick hotfix to address a few issues with Towns instances. This hotfix aims to resolve issues with Town servers ‘zombifying’ preventing new players from joining the Town instance. The most common incarnation of this issue was preventing players from being able to log in with characters to the End of Time within a given region.

Changes

  • Fixed a bug where Town servers would sometimes “zombify” preventing players from accessing the Town

18 Oct

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    EHG_Kain on Forums - Thread - Direct

We certainly understand the frustration of having a number of bugs present for weeks or more. We also want all bugs fixed as fast as possible for everyone (as well as less bugs released with a patch)!

We’re going to be doing a large sweep on bugs for 1.0, with a much greater time period set for QA and Bugfixes than prior, all with the plan to crush a ton of bugs. We are also developing and currently implementing better processes for bug prioritization where it comes to the community. Making sure the bugs the community encounters, values, and reports are being evaluated with community input in best reference.

Loading screens are also something we’re constantly looking to improve with every patch, we know they’re certainly much longer than where we want them to be and will be continuing to make improvements to them.

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Hello Travelers!

We’re releasing a quick hotfix today to resolve a progression blocking bug within Council Chambers. We are still working on a number of other bugfixes for a complete patch, but wanted to get this fix out ASAP.

Changes

  • Fixed a bug where the barrier would sometimes fail to dispel in Council Chambers preventing access to The Sheltered Woods

05 Oct

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Hello Travelers!

We have a whole bunch of fixes we’re releasing in today’s Patch. Two of the fixes we were targeting for this patch - Offline Temporal Sanctum Progression, and Ground Decals carrying over between echoes weren’t quite able to get in. The changes for these items unfortunately aren’t quite fixing them, and we don’t want to delay all the other updates for them. While we continue to be hard at work on those bugs (and others), read below for all the fixes and updates out today!

Changes

Gameplay

  • Fixed a bug that occasional...
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21 Sep

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Changes

  • Fixed the waypoint on the world map for Last Refuge Outskirts being unusable.
  • Fixed the Hide/Show Quests function on the world map.
  • Fixed a bug which caused error spam in The Immortal Summit.

What We’re Working On

Thank you for your bug reports and feedback. We’re still working on addressing more issues for future patches.

Here are some things we’re currently investigating:

  • Progression blocker in Temporal Sanctum (offline)
  • Some skill projectiles are coll...
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17 Sep

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    EHG_Kain on Forums - Thread - Direct

The issue appears to be effecting authentication servers as well currently. We are working on a fully offline mode for 1.0 which will not depend on authentication (though we of course realize this doesn’t help during this outage).

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers. We are aware of an issue effecting server connectivity, resulting in an error regarding “unusual levels of traffic”. We are currently working with our service providers to resolve this issue ASAP. We apologize for the inconvenience.

19:33CT Update: We’re seeing a large number of services coming online and players getting back in game, however we are still seeing a number of failures occurring. We expect these to even out as services continue to come back up.