F8RGE

F8RGE



15 Nov

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"At least we have the high ground"


14 Nov

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Originally posted by Es_Jacque

As a community founder, I express my right to taunt those below me.

But still, even you must know your place ;)

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I want to talk about stuff but afraid people will look at my profile to catch up on things and get spoilt.

So much cool stuff.

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Been a pleasure having you around since day one.


13 Nov

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Originally posted by SouthernDoor7

Even though I've already preloaded the game, I see the word canceled in a post and immediately fear the worst... I think we're safe at this stage though!!

There's no going back now

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Originally posted by Emperor-Palpamemes

I think having the option to turn certain things on and off would be very useful.

Yes, we think so as well.

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Originally posted by RayHudson_

Can you guys recommend a light strip or bar or whatever you used for this? Been wanting to get some lighting like that behind my screen too

I just went for standard Hue setup. Couple of bulbs and some of the strip lighting. I stuck a piece of the strip lighting at the back of my TV stand and it does the trick really nicely.

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Originally posted by SmalltownNGames

QA team actually fixing anything. Now that's a good joke right there.

QA doesn't fix bugs, it's not their job. Common misconception that most people have.


12 Nov

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It's 16GB Ram as recommended.

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I would like to see spoiler tag being used for at least a while after launch day. Not everyone can play at 00:01 and others will play at their own pace.

Takes seconds to put on a spoiler tag and to not ruin someone's experience.

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We have some UI changes coming in the next update.

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I have Hue lighting behind my TV and I updated it to match the environment I was in. Great minds.


11 Nov

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Originally posted by MrChilliBean

That's very true, completing a game is always more satisfying. I'll need to test out these changes, I've been avoiding the mode due to the long matches, so these might be the change I've been hoping for. Glad that this mode is getting plenty of attention, it has the potential to be a lot more fun with a few more tweaks.

Our goal is to get the mode down to an average game time of somewhere in the region of 45mins.

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Originally posted by MrChilliBean

Might I suggest introducing a timer like in Battlefield? Set it for 60 minutes so that we won't be stuck in a stalemate for multiple hours, or leave and lose out on our credits. I want to like CS but the time it takes to play a match is a real turnoff sometimes.

A timer could work, but we don't want it to be a case where you're in the middle of game and then you get some arbitrary message come up and say "game over". We'd like it to have an actual win / loss state, so regardless of what happens you know why. The changes we made recently (over a week ago) to the health of the ship objectives worked rather well. We can see the average time spent in a game of CS has dropped. Our goal is with the changes we made on Friday last week, this should push this further in the direction that we're looking for.

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Originally posted by red_hawkx21

Apparently, the objective health and timer adjustments won’t fix the match lengths. Your team should reconsider how you go about balancing CS. Why not go back to two objective areas per ship?

When we made the changes to objective health recently it had a big impact on the average duration of games. We don't feel we're far off from having CS in a place we are happy with - timing wise.