FallGuysJoe

FallGuysJoe



03 Feb

Comment

Originally posted by Timmy_90

Did they remove the old one so? I get they have to try please everyone but getting this variation as a round 2 is painful

We haven't removed the old one at all! It's just a different variation that focuses more on the Season 3 objects a bit more. If you play Main show the OG Big Fans is still there.


28 Jan

Comment

Originally posted by Shawakamigo

Flawless Match is a Final Round variant of Perfect Match. Think of it like how Jump Showdown is to Jump Club, or how Roll Off is to Roll Out.

Flawless Match can spawn with or without the spinner (the spinner isn't needed for it to be a fun challenge, trust me.)

The arena is the same as the normal Perfect Match, except the color of the screen-tiles are a reflective gold, and the monitor displaying the fruit icons and time remaining turn to blue. This is to fit the aesthetic of the Final Rounds.

Flawless Match starts out like Perfect Match, except there are four fruits to be memorized (like the second batch of fruit in Perfect Match) during the first set (I'll refer to them as "batches") of fruit. From the third batch and forward, one of the new twists will begin to appear. This twist is called "fruit combo" and it takes multiple fruit, putting them onto a singular tile. Examples of this could be banana-orange, watermelon-apple, or cherry-banana-grape, etc. (N...

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This is so cool! First off thankyou for all the effort you've put into this, we love to read fan suggestions for stuff like this!

This Round design is definitely super challenging, but I'd love us to do a Logic based round at some point. One thing I like is that you've added challenge without introducing complexity- we can still tell players "Match the fruit!" and they instantly get what they need to do, which is one of our 'unbreakable rules' when it comes to new Round design. Great work though!


26 Jan

Comment

This but there's also a spinner.


22 Jan

Comment

Originally posted by Aprilpuppydog

I’m bad at literally every game I play so I’m used to it lol

So are most of the development team so you're in good company. Welcome to the Blunderdome!


21 Jan

Comment

Originally posted by btbcorno

I wish these special games either had less rounds, or a greater kudos payout. Like with fall ball cup, a round 1 loss could take 3-4 minutes easily if it went to OT, plus the queuing time all for 30 kudos. Or make them less rounds total so you have an easier shot at making the finals.

Currently we can't set up different reward amounts for different Shows, but we should be getting that functionality soon! Feels like Hard Mode should definitely reward you more for your efforts and I agree that Fall Ball Cup was a little stingy too.

Comment

We're investigating issues like this at the moment and will sent this video across to the developers because it definitely sucks to have something like this happen.What I think is happening is that on the server you are slightly behind that player, so on their screen they're not walking into you at all. Unfortunately this movement comes to you slightly later (due to the internet speeds not being instant) and it looks like they're 'pushing' you even though they're not.

What gets tricky is that we can't just 'stop them moving you', because on their screen this would result in them having to teleport back in time due to them finding out you were in their way. This would be a much worse experience for everyone than what we currently have.

What I do want to mention, though, is that just because it works this way now doesn't mean we might not find a solution. It's definitely not fun to have this happen as it makes the game feel inconsistent and ...

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20 Jan

Comment

Originally posted by _renegade42

Ah, the good old days..
Can we have Puffles in our Fall Guys game, Devs?

Trying drilling on the right side of Thin Ice and see what happens...


18 Jan

Comment

Originally posted by FrustratedFries7

We don't deserve the good skins because we're not famous streamers :(

Rat king is coming to the store for everyone later this season!


12 Jan

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Originally posted by Nethervex

Except youre just recoloring all of them and giving them away anyways lmao.

Currently we've got no plan to give any of the higher rank colour alternates away in the store!

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Originally posted by srVMx

Sorry to bother you, but is there going to be a doom guy skin?

You bet.

Comment

Originally posted by Hu1igan

That’s understandable I just wish that legendary skins still held some sort of value. I get that MT attempts to cater to as much of their audience as possible, but they are legendary for a reason. Appreciate the reply

I'd love to do some 10 crown costumes at some point in the future! But in the meantime hopefully Crown rank costumes give you some of that exclusivity!

Comment

Originally posted by Hu1igan

Out of all the skins it’s crazy to me that this one isn’t at least 5 crowns a piece

Because we've got 5 costume pieces going live over a short space of time we wanted players to have a decent shot at earning them all- hence the discount to 3 crowns rather than 5!


11 Jan

Comment

We lowered the weighting of Thin Ice with the patch today! Will be keeping an eye on it over the next few days to see if it needs adjusting futher.

Comment

Originally posted by badgramajama

they dont need a patch to change the round selection probability. they can control that on the server side.

This is true but we still have to push new data live, so generally we try to bundle both config changes and client updates together to lower the logistical overhead!

Comment

Originally posted by IronMark666

Whatever it is, I hope it lowers the weighting of Thin Ice 🙏

It does! We're going to be monitoring things over the next few days to see if it needs tweaking any further.


07 Jan

Comment

Originally posted by IronMark666

With respect Joe, and thank you for the reply, but on the one hand you're asking us to respect the fact that things need 'rigorously tested' before they're rolled out but less than a month ago a version of Slime Survivors was rolled out with two broken levels.

I have no idea if the Slime Survivors issue was as a result of the mode not being tested but that is the perception people have. People get frustrated when there appears to be no consistency on these things.

Yeah, I mean I can't say much more than that we're not perfect and mistakes do happen. Each time we mess something up we take it very seriously and try to put process in place to make sure it doesn't happen again.
Nobody gets more frustrated when these things happen than us. Both the team and the game are growing in complexity daily, and as we try to scale to meet the demands of the player base unforseeable issues pop up, and occasionally things make it through into the live game. It sucks and we're doing our best reach a point where we catch everything before it goes live, but we're not there yet!

Comment

Originally posted by IronMark666

The reason they always ignore this is because posts like this never gain traction.

If everyone who felt strongly that the physics need addressing would actually band together and upvote a single thread to the front page that would help.

And then the second stage is that if Mediatonic reply that they're "investigating" to stop being content with that bullshit excuse. They have been saying "we're investigating" about things since the launch of this game that don't get fixed. We, as a community, really need to start holding them to account more and stop settling for their complacency.

As I always say, I would never accuse them of being lazy and I am 100% sure they all work extremely hard. I just think their priorities are awful. They constantly ignore things the community feel strongly about while they're begging big streamers to be their friend.

My personal theory is that the nonsense physics are put into the game deliberately because MT want Fall ...

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I had a meeting yesterday with our character engineer to identify some of the key areas and we're actively working on fixes. To elaborate a bit more, our main focuses are:

- The character not detecting that they are 'grounded' on various obstacles (like the upward punchers on Tundra Run, causing them to randomly fall over.
- Other characters lag corrections being received as 'impacts' and causing you to ragdoll/ push your character unfairly.
- Dive doing very strange things on fast moving platforms (like Roll Out)
- The Fall Guy in general being too unstable in their air. This is less of a bug and more of a design change based on player feedback. We want Fall Guys to fall over but there needs to be a reason to it.- as soon as it's unpredictable or 'random' you can't trust the game to behave consistently and that sucks. Right now being brushed in mid air sends you toppling over and that's not very fun.

We're working on it but we can't rush fixes out f...

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05 Jan

Comment

Originally posted by Steven510797

Thx for this mode i love it so much and its the best mode we have :)

When you asked for more Hex-a-gone this is what you meant, right?


24 Dec

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When we're back in the studio after Christmas we're going to address this!