FallGuysJoe

FallGuysJoe



29 Aug

Comment

Originally posted by epthegeek

I feel like if the first round elimination amounts were tweaked to favor numbers divisible by 3 or 4 (36, 39, 40, 42, etc) instead of always a raw percentage, the team games would jump back into the mix rather naturally.

Good idea this!


28 Aug

Comment

Originally posted by C0SHIN

/u/FallGuysJoe any comment on this for us? Wondering the same thing.

Adding to the pile!

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Originally posted by SparkyFishofPoly

Why the hate for team games? :(

I’m actually sad that yesterday’s update has resulted in significantly less team games for me. I don’t want uneven teams for sure, but I don’t want the team games to disappear... I know a ton of people hate them but I really love the team games.

Before you say team games have no skill, I vehemently disagree. Sure you can get stuck with a bad team, but your contributions are very important to the outcome. It also changes up the speed of the game in a very welcome way versus only solo games, and that change of pace makes the whole game more fun overall in my opinion.

I’d hazard a guess that qualify more than 80% of the time from all team games (including Fall Ball). It’s easy to blame others for losing on team games, but if you’re good enough it’s not too hard to be a major factor for your team!

That said, don’t try to “carry” and be a hero - see what your team is/isn’t doing and fill the gaps, no more no less. Your rol...

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Hey! Thanks for the thorough write up! It's looking like this has nerfed team games harder than we intended. After the bank holiday we'll likely be bumping their weightings back up.

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I'll take 60


27 Aug

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Originally posted by pascal_prv

Is that you in the Video u/FallGuysJoe?

It is!

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Originally posted by iwascuddles

Moving ramps and blocks around is going to be chaotic. I can't wait.

And you lot thought seesaw was bad

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Originally posted by lilcosco

Do you know how many players were ultimately in the round of Fall Ball? It's possible that a player from the previous round hadn't connected, and so the 15 player Fall Ball possibly got selected with less than 15 players.

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This is so cool! I love the attention to detail and the time you've spend getting the colour schemes bang on. Great job!

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Originally posted by [deleted]

[deleted]

The people working on hacking are not the same people fixing team sizes! We're doing both, don't worry.

Post

We've pushed a config update live to fix team sizes being uneven. Because of the nature of this change we're slightly shooting in the dark, so it would be great to get feedback on the following.
Namely:

  1. Are you still seeing uneven team sizes being selected?
  2. How does the round flow feel now that this change is live? Are there certain rounds you're now never seeing/seeing more than you were before?

Thanks all!

External link →
Comment

Originally posted by makaveli93

Hey, are there any plans to fix the horrible input lag on base PS4? I understand that it’s 30 FPS compared to 60 on pc and PS4 pro but the lag is noticeably worse than just being from the lower FPS. It’s basically a solid second before jump registers. I’ve learned to calculate it in my head but base PS4 players are at a clear disadvantage.

We're working on it!


26 Aug

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Originally posted by killrmeemstr

KEEP THE LOGS! IT'S RIDICULOUS AND I LOVE IT!!

Hotfix incoming- Fruit Chute is now Log Chute

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Originally posted by madminer95

/u/FallGuysJoe can we get some sort of comment on plans to improve the net code to fix players seeing completely different outcomes?

This is ruining grab related interactions (and games that involve grabbing like tail tag), with the person with a worse connection being able to grab others from far away because that's what their client sees.

The only update I can give at this point is that we're aware of it and that we're working on it! It's not going to be something we can just fix overnight unfortunately.


25 Aug

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Originally posted by Nyteshade517

and not a word about the fix happening today like you said...could have at least given an update on why not instead of just ignoring it

Hey! Unfortunately this is why I usually don't like to give exact timelines- we have to put some things through proper testing before we can release them otherwise it could have disastrous consequences for the game. The update will come later this week!

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Originally posted by j-frgrv

I always thought it was a cinnamon stick

Ok, let me take you all through the design process here:

  1. build level
  2. add obstacles
  3. hone obstacles until peak fun (aka add logs)
  4. figure out theme
  5. realised logs don't fit fruit
  6. not have any better ideas
  7. ship it
Comment

Originally posted by SwimBrief

My only other QoL complaint with the game is that you don’t automatically spectate someone in your party after you qualify/are eliminated.

Crazy to me you have to flip through like 30 guys every round just to watch your friend play.

You'll be happy to know this pains me every time it happens and we're working to fix it ASAP!

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This....is a new one. Forwarding to the team!