Fatshark_Hedge

Fatshark_Hedge



19 Apr

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Originally posted by BrobaFett26

Thanks! Looking forward to it immensely.

I do have another question. Will the weapons be dropping at the same time, or will they come slightly after?

Same or very close to :)

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It means that it’s unstable. It works, the menus are a bit weird, and if you’re in a menu during map transition, you’ll crash. But it works in isolation. EG: setting up should be done in a keep where you’re not likely to be pulled out to a map/mission suddenly.

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It will be available in the future. It won’t be permanent though nor the mod sanctioned.

50GB or so for someone with an existing install.

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Originally posted by Alistair_Macbain

They also do that with burblespe halescourge.

* Brimstone Horsepurge
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Originally posted by Rao-Ji

So I won't have to uninstall then reinstall it?

Not at all. Best not to, there might be some savings to be had by not reinstalling and letting Steam handle the update(s).

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Originally posted by Rao-Ji

Sorry for the unrelated question but, will I have to redownload the game for the smaller size, or will the update automatically decrease the size of the game?

Yeah basically the rejiggering affects most if not all the game bundles and as such is a reacquiring of the whole game.

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Originally posted by -SevenProxy-

Sound Fixes/Tweaks

  • Some Engineer sounds have been tweaked, in particular the volume of 3rd person sounds (those you'd hear with an Engineer in your group - from the perspective of another player).

  • Enemies should now be easier to hear when behind you.

  • Fixed sound cutting out when shield pushing several enemies.

  • Victor's secondary pistol attack with Rapier now plays the correct sound.

  • Victor's Repeater Pistol now has the reload sound properly audible in all situations.

  • Kruber's Man-bow now has the correct sound when switched to from another weapon.

  • Bounty Hunter's activated ability now plays the correct sound.

  • Lohner will no longer instigate conversation about their experiences at Castle Drachenfels with the heroes.

UI Fixes/Tweaks

  • Masterwork Pistol crosshair style has been changed to avoid switching back and forth wh...

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Corrected:

Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip.

became

Added back the dot to the first strike of Sienna's mace heavy attack chain.

Comment

Originally posted by izichial

I'm confused about the "Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip." because it... doesn't actually have a dot?

I didn't play at the time but my understanding is that it used to, but the dot was removed following a mace rework based on community input, and the tooltip has been wrong ever since.

Are they adding a dot back to the mace?

This is on me, I've fixed the patch note in all the official locations.

Added back the dot to the first strike of Sienna's mace heavy attack chain.

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This isn’t a fix that needs a patch per se but a script for running across the whole backend. Not ready yet

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Heroes,

Patch 4.3 will be released tomorrow together with the Chaos Wastes. There are many fixes and tweaks in this update together with tomorrow’s patch.

The update tomorrow will be a refactor. Meaning that the download will be big but the overall disk space Warhammer: Vermintide 2 claims will decrease.

There is a list of Known Issues, pertaining to MODS specifically, at the bottom of the list.


Patch 4.3

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18 Apr

Comment

Originally posted by SubstantialLet1941

u/fatshark_hedge *poke* any word on this changing in the future?

Serrated Shots is the only one that in my mind seems wrong, the other ones specifically call out specific attack types (poison/bleeds) or recall ammo to the quiver (whilst this bow has no quiver).

I'll check it out with the designers tho.


16 Apr

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Originally posted by Ocralist

Just a small question, is the Moonfire bow restricted on any classes? I really want to cosplay a Sister of Averlorn on Handmaiden and wanted to know if it's available on her!

Moonfire Bow is usable on all of Kerillian's Kareers.

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Originally posted by wapabloomp

Zealot players who complain about regen are shit.

The real zealot chads know how to take calculated hits or just use up their passive, because they never needed it to begin with.

how to take calculated hits

This is kind of it. A chad zealot takes a hit. Noithing like a bit of flagellation.

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Originally posted by Seared_Ash

5 in total on the Ironbreaker, and 8 on the Engineer thanks to his passive. So yeah, it's real stingy with the ammo!

We have made some adjustments to this outside of the preview build, and some of the other weapons too! We just haven't the bandwidth right now to update the preview build :)


15 Apr

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There’s no timer in the Chaos Wastes.

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Correct, but you and whatever humans you have with you should be more useful :stuck_out_tongue:

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Coins are for the party. If you find 40 coins, everyone gets 40 coins. The bots aren’t able to interact with the shrines though, so the more bots the party has, the more coins each cache of coins is worth to the group, allowing them to make more purchases to compensate.


14 Apr

Comment

Originally posted by Ol_Nessie

I thought there would be a catch. So the update is free but the weapons are DLC. Still a great deal though, will be a day 1 purchase for me.

Edit: I don't get why they went with the name Moonfire Bow instead of the Starfire Bow; they're both similar in function but on TT the Moonfire is supposed to be used against Forces of Order (like the Empire, Dwarfs, Bretonnia, etc.) and the Starfire is supposed to be used against Forces of Destruction (like Skaven, Warriors of Chaos, Beastmen, etc.)

Edit: I don't get why they went with the name Moonfire Bow instead of the Starfire Bow; they're both similar in function but on TT the Moonfire is supposed to be used against Forces of Order (like the Empire, Dwarfs, Bretonnia, etc.) and the Starfire is supposed to be used against Forces of Destruction (like Skaven, Warriors of Chaos, Beastmen, etc.)

"Moonfire shot is a type of enchanted arrow, of uncertain provenance. The moonfire bow, however, is a gift from Lileath, the Goddess of the Moon (Kerilian's patron) and likely has a very different character. After all, the Warhammer World has two moons, and one is certainly not so noble as the other.

Then again, who knows to what purpose Lileath intends the weapon to be set, once the pilgrimage is done? She is a goddess of three faces, and unguessable motives. Kerillian likely cares only that it kills, and does so very well indeed." /u/The_Tower_of_Stars

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