Fatshark_Hedge

Fatshark_Hedge



02 Nov

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Yep. We have a plan!

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Originally posted by PrinceDizzy

Oh so it's not a temporary change which will be addressed in "an upcoming patch"?

That's a different issue Julia is referring to. I'll need to check if the host/client issue was solved.

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Originally posted by PrinceDizzy

Any chance PS4 can get dismemberment reenabled? it was disabled on PS4 unless you score a critical around 16 months ago?

https://forums.fatsharkgames.com/t/ps4-no-more-gibbing/32025

This was changed to improve performance on the PS4 version of the game.

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I honestly thought it was going to fail. We added 55,555,555 kills to the target in the last minute before going live, we had no idea the traffic the Free Weekend would bring.


01 Nov

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Originally posted by xlPaNiK

What about changing the ps5/xbox x console version's so they Match the pc version? (same amount of enemies as on pc, same health)

The Xbox Series will just run the same version of the game as it is on Xbone, hopefully. It's a hands off process for us. No work needed. But time will tell how that all works. I think the same for PS5. Both have given statements saying everything should work but some stuff just randomly might not as well. :)

We haven't any immediate plans for a new release for the new platforms though.

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Originally posted by FuckoffReddit348373

This aged poorly

😬

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Right now the game has parity across the platforms. :) so there will no doubt be updates in the future but nothing immediate / outstanding.

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Originally posted by Toakan

I get that it's a low tier priority, so even if it's something you look to add to Darktide in future as an enhancement :)

It would also advertise in game, the fact that this event is on and that your actively contributing towards something. Could be a win-win scenario.

Maybe a Standard or something that gets placed near Lohner or the Mission board.

For Darktide we have already discussed this, we're afforded the luxury of screens in-game with that IP, so stuff like this becomes all the more immersive.

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Originally posted by Toakan

Is there anyway of adding something in game to see how much we're adding to that tracker?

It'd be fun bragging rights for friends to show that we've added 1mill rats to the event each.

There's probably a way, but getting the implementation time might be tricky! The count goes through the same backend service where progression is stored, so we'd just need to increment a figure there and have the game display it in some fashion. I'll dig.

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Originally posted by BearelyLiterit

Im just a party pooper, but I want someone to prove me wrong

I'm convinced that these counters are not accurate, they are pre programmed and the reward is guaranteed. They've done these a few times and it always seems to finish near the end, but estimating these sorts of things is always very difficult so I dont believe they just picked the perfect number. Of course, it doesnt make any difference, and I wouldnt say anything just curious if anyone else has any input?

It's fair to think that, and usually (but not this time as it goes) there is a contingency plan. For Vermintide 1, we did a similar event using different telemetry. It was extrapolated from a sample of end of game reports. By all accounts pretty accurate, but not to the dime. We just multiplied the telemetry by 10, since we only captured 1 in 10 games. The same telemetry was used to guestimate what players would finish within the allotted time frame, rounded up usually. I updated that counter manually every few hours. It was exhausting. But the data was legit. We had the option to adjust the multiplier but it wasn't needed and actually came down to the wire, I think the challenge was finished in the final hour. (it was a 4 day event if memory serves)

For V2 though all clients report back their kills to the counter on round end. There's some protections and blacklists that work against people trying to report false data. But the data is 100% from game clients finishing maps....

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I honestly thought you'd flunk it! We considered putting the hat up for grabs here but thought it would be a shame to see it lost. We did the math for 500 and thought it would be a squeeze, we had no idea how many would come for the free week(end?), and last minute we added 55,555,555 to be 'on theme' - I thought we might have gone too far, but it was pretty darned close! Gratz!


31 Oct

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I just took another look with fresh eyes and I see the problem. I’ve fixed that problem, now we wait for the valve review! Thanks @SirKruber

Once it’s live we can look to see what additional stuff might be able to go in there!


30 Oct

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Originally posted by He_NOSE_The_Truth

I'm not home right now but I will definitely have her check this out. Thank you!

no trouble! The exit code, if it is a clue, might be hard to decipher so let me know if it's anything but 0x00000000

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She could check her launcher log, it might have a clue (depends on various things). It's found in

C:\Users\NAME\AppData\Roaming\Fatshark\Vermintide 2

near the bottom of the log is an Exit Code log item.

10:24:44.917 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000

for example.

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In order to meet the requirements for average price per item in a bundle, we had to temporarily increase the individual item prices in some regions to meet the bundle requirements (still yields a decent discount, if a little less than it would have been at the normal prices). This seemed to satisfy the individual bundles in the affected regions, but I think the deeper discount applied by the complete bundle causes this requirement not to be met in Russia, Mexico and Turkey I believe. Why it dissappeared? I couldn’t say, by all accounts it shouldn’t have been live in the first place.

We’re figuring this out for the future, we weren’t aware of this restriction going in to this event. Unfortunately it’s too late to see a revised price approved in time for the end of the event, so sadly we cant offer the complete bundle in this regions I mentioned above. The items are still available at slightly less of a discount in their individual bundles, however.


29 Oct

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It’s what we might call “fluff”.

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800×450

Heroes!

Geheimnisnacht is the most ill-omened night of the year and with both Mannslieb and Morrslieb full in the sky only the strong and brave dare venture into the dark. During Geheimnisnacht it’s said that the veil between the living and the dead is thinner, and it is the perfect time to visit the Gardens of Morr to pay homage to the ancestors.

From now until November 7th , your time in-game will be a little more sullen. Taal’s Horn Keep will be all the Morr creepy, and adven...

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Ah perhaps we added a controller option to the PC UI, I’ll need to double check. This whole ‘supporting two UIs’ thing needs to change ;D

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We did add those in the most recent update I think.