Fatshark_Hedge

Fatshark_Hedge



12 Jun

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Heroes,

Today we are happy to share with you that Season 3 is coming to PC on June 23. This update brings exciting and new things for Vermintide 2 aside from your typical fixes and tweaks, and Weave reshuffling

Weather Variations

Rain, snow, or maybe fog? All missions with outdoor settings now have a chance of changing weather and light. Venture into the great outdoors in Vermintide 2 and see Helmgart in a new light.

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This is vermintide 1 right? looks like (from a very high level) the game is trying to launch on a very incompatible GPU (onboard most likely)

edit: Yep, your machine doesn't look like it has the guts to run Vermintide I'm afraid. The Intel(R) HD Graphics only supports DX10, whilst DX11 is a requirement. The CPU would also struggle with the game - the Intel(R) Pentium(R) CPU B960 @ 2.20GHz just doesn't have the legs, sadly.

Minimum Requirements:

  • OS: Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit*
  • Processor: Intel Core2 Quad Q9500 @ 2.83GHz or AMD Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: *WARNING: 32-bit OS is NOT officially supported at this time

11 Jun

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Originally posted by plukplakplik

That's too bad. I will then try to contact the devs, if they could provide me the file. Thank you for your answer :)


06 Jun

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Originally posted by Zeropathic

Yeah, for some reason (programmer probably forgot) rapier's push attack doesn't have a programmed window where you can swap weapons, like pretty much every other attack does.

So either you have to wait 1.3 seconds (got the numbers from the game's code) for the whole action to finish, or you have to interrupt the action with something else, like a block or an attack (can be done after 0.35 seconds) or a pistol shot (0.4 seconds).

 

Alternately, we can hope that they add something like this to light_attack_bopp's allowed_chain_actions in the rapier's code, which would let you quickswap properly after the attack:

{
    sub_action = "default",
    start_time = 0.4,
    action = "action_wield",
    input = "action_wield"
}

(Psst, /u/fatshark_hedge, your beard is luscious and your jawline chiseled. Could you pass this on to someone in programming, please?)

It is done


05 Jun

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Up until very very very recently (moments before this years event on PC) we had to patch the game to change the keep, this needed to happen when the events started and when it ended. On console we just do not have the bandwidth to do that. Everything must be perfectly timed with the Games Workshop announcements and their event timings, which when you’ve less control over release schedules (as is the case with console patches) it’s been tricky.

The goal is to have these kinds of events and assets baked in to the game, and be able to switch them on and off from our side. This would increase the installation size so it’s not all upsides sadly, but it would allow us more flexibility with offering embargoed events on all platforms.

I believe Skulls on PC this year is our first test of being able to enable/disable events on a switch, rather than via a patch. It’s not a full implementation, but it’s a proof of concept. Once we get an idea of how it went when the event ends, i...

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03 Jun

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  1. Not particularly, but worth exploring the various weapons, you might find a combo you like!
  2. First off you'll unlock trinket slots and Keep Inn features like the Forge. It also gives you bits of loot that you may like, or can use to craft new ones in the aforementioned Forge. Once you've unlocked that stuff, it just becomes a marker of the hours you've played.
  3. Nope.
  4. Mostly just increases the variety of maps. The map packs do come with new weapons to find as well. If you have friends who own the DLC though, you can play the maps for free if they host them and still have (if my dusty memory serves!) a chance at the DLC weapon(s) on the dice game at the end a successful DLC map run.
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Sounds like this could have been the Steam maintenance window?


30 May

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I’m not sure :smiley: June is when we’ll ship both updates for PS4 (Drachnenfels and lohners emporium) and the next PC update.

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June is necessary for us to ship the next update.

Versus is still very much in development. Testing, itterating, repeat. Hopefully we can open up to beta sign ups in the near future. We just have to move from an alpha state to a beta one.

Maybe?


29 May

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They will return in Season 3, some with changes, but all at a reduced cost.

Yes! Those are now scheduled for inclusion in the emporium, and will be fed in over time throughout Season 3 and beyond along side a bunch of existing and new cosmetic items.

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Heroes,

Welcome to another Developer Update!

Skulls for the Skull Throne went live yesterday for owners of Warhammer: Vermintide 2 on PC and will run until the 11th of June. Blood for the Blood God! ...

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Are you seeing those improvements game-wide, or just logging in to the keep? We do agree, keep performance is important, but if it’s just the keep that has seen a benefit - we have a mid-term solution to that in the pipeline.

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So you’re seeing increases in gameplay and not just the keep?


28 May

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If we see a proper trend in reports of improved performance I’ll be sure to raise a lot of flags. I know there was an nvidia driver update recently, and windows updates fly around all the time, all can bin or buff performance. It was just a small update, I’m not sure there were any engine changes, so peformance in the keep might be the only major difference?

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You could use something like WinDirStat to get an indication of things taking up chunks of space. It could be a partial download or something. Steam also allocates a bunch more space than the final installation size of a game, since it needs to unpack it.

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Heroes,

The Skulls for the Skull Throne event is here on PC. The blood lust runs deep and Khorne seeks offerings through violence, destruction, and bloodshed.

  • By sacrificing for the Blood God you can earn time-limited loot , such as a new paintings .
  • An endless amount of skulls have found their way into Taal’s Horn Keep, and Lohner does not seem to mind.
  • The event will be playable on PC between May 28- June 11 .

Together with the Skulls for the Skull Throne event we are also freezing the Winds of Magic Leaderboards in preparation for Season 3 on PC.

FAQ

WHEN CAN I PLAY THE IN-GAME EVENT?
Between May 28 - June 11

HOW DO I GET THE NEW COSME...

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26 May

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There’s no progress saving on the modded realm (just FYI)

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