Hackaloken

Hackaloken



03 Jul

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Thanks, I’ve made a note of this internally.

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You can download the game from your account page. Thanks!

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Thanks for the post! This is a known issue that we’ve been investigating, but we don’t have a solution yet.

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Thanks, I’ve fixed this for our next update.


02 Jul

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Sorry to hear you’re having issues with this. Unfortunately, I don’t see anything in your log file that helps me narrow down the exact cause of the issue.

However, your GPU (Radeon HD 6700) doesn’t meet our system requirements, so it’s likely that you will run into issues while playing the game. Unless you plan on upgrading your graphics card, you may want to request a refund.

If you want to keep the game, I would suggest restarting your computer and then closing any unnecessary applications to free up system memory. Then, when ...

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We are aware that there are some issues with these kinds of interactions while the game is loading, but we haven’t found any solutions yet. Thanks for the report!

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Unfortunately, I’m not seeing any useful information in that log file that would point to what the problem is. I’ll do my best to look into it though.

Are you clicking anywhere while the game is loading, or switching to another application (alt-tab)? I have heard some people report that those things can cause issues during loading.

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It seems like you have ground item labels disabled. Press “Z” to re-enable them. In addition, you can change this function to a different key in settings.

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Thanks for the detailed report. I’ve made a note of this internally.

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I believe this is all working as intended, but Reap’s tooltip should state that it scales with healing effectiveness. Generally Health on Hit and similar do not scale this way, but Reap is a special case.

Thanks!


01 Jul

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I’m not experiencing this problem on default settings. Have you changed what Spacebar is bound to in Input settings? That’s the only thing that I think could cause this.

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As I mentioned in LizardIRL’s other thread, we’ll look into this. If you’re aware of any other enemy types that cause a similar problem please let us know. Just the name is fine, a video isn’t strictly necessary.

Thanks!

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Thanks for the detailed report! I hadn’t seen any reports of this issue before this (though it’s possible I missed them). We will look into this.

We’ll look into other enemies that have movement abilities, but if you could list any other enemies that cause this issue, please do so. Just the name is fine, a video isn’t strictly necessary.

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Thanks, I’ve confirmed the problem. We’ll look into this.

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Thanks, I’ve made a note of this internally.

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Thanks, I’ll look into this.

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Well, glad it’s resolved then. Thanks for posting the log file.

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There’s currently a bug that’s causing skill tree nodes that add mana cost to be applied after nodes that set the skill’s cost to 0. So while Unchained Fire removed the base 3 mana cost, added mana costs from other nodes are still applying. We’ll work on a fix.

Thanks for the report!

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Thanks, I’ve made a note of this and we’ll look into it.

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Thanks, I’ve made a note of this.