Hackaloken

Hackaloken



30 May

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Thanks, I’ve fixed this.

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Dragon Breath is working, but I’ve just realized the tooltip is now wrong after the tooltip rewrite we did some time ago. The ailment chances only apply to skills of a certain element (i.e. Shock Chance with Lightning Skills), so it won’t show in the character sheet. I’ve corrected the tooltip internally.

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Thanks, I’ve fixed this for a future update.

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This is actually a display error with the character sheet. Regenerator is correctly granting Health on Hit and Health on Block. Thanks for the report!

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We’ll have a fix for this in an upcoming hotfix. In the meantime, re-equipping your weapon should prevent this bug happening for any additional forged weapons you create.


29 May

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Thanks, we’ll look into this.

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Thanks for the video. This is an issue specifically with skills that have the Instant tag. We’ll look into this.

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I’ve asked internally and this is working as intended. The description should be updated though, so thanks for the report.

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Sorry about that! This is a known bug, but unfortunately there are some technical difficulties with getting Lunge to work properly in these situations (a similar problem happens against the boss in The Precipice). We hope to find a solution in the future.

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Giving feedback (or “picking on”) on unfinished things is one of the key things of early access, so please do so.

It seems like the corpse objects Exhume creates count as your minions in some respects (since you created them), and somehow also create a death trigger when they spawn. We’ll take a look.

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Could you post your log file if this happens again, and ideally a screenshot of where the shrine was? I haven’t encountered this issue myself or seen reports.

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This node is working correctly, I don’t see any bugs. The training dummy doesn’t show the effects of protections well. It has so much health that even 900 protection does not make that much of a difference.

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I don’t believe there’s any calculation error here. Exsanguinous grants you 20% of your missing health as ward each second, but your ward is also decaying every second. The ward you lose each second is based on this formula: (0.4 x current ward) / (1 + 0.5 x ward retention).

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This is a known bug that we haven’t made a fix for yet. Thanks for the report!

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Interesting, I haven’t seen this problem before. Does this only happen in this zone? Was it all black immediately when the zone loaded, or did it happen afterwards? Is the problem permanent?

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Thanks for the reports! Footsteps while transformed should be an easy fix.

I’m fairly certain we set up water sounds in some places, so screenshots of anywhere you come across that second problem would be appreciated.

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This is working as intended. The Icarian Poison node causes a large increase to how often you poison enemies, but also causes poison to be applied to yourself faster and faster as time goes on.

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Thanks, we’ll look into this.

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I’m afraid I’ll need more information to look into this. I know it’ll take some effort, but could you please take a screenshot of all your skill trees, passives and items then link them here?

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Changes

  • Improved our ability to debug stability issues.
  • The “of Warding” idol affix now grants 3 to 8 ward on melee hit for Huge idols (from 4 to 10).
  • The “Alchemist’s” prefix now grants up to 80 ward on potion use (from 60, with similar increases at lower tiers as well), and can now also roll on body armour.

Bug Fixes

  • Fixed multiple new transform related suffixes saying “increased increased” in their names.
  • Fixed the new “of the Parasite”, “of Shielding” and “of the Abomination” affixes being prefixes when they were supposed to be suffixes.
  • Fixed an oversight where the “of the Abomination” affix could roll on Primalist gear, not just Acolyte gear.