Hackaloken

Hackaloken



10 Apr

Comment

Could you be more specific about the Osprix in Ulatri cliffs? A screenshot of where it’s happening would be helpful.

The refuge guard is technically working as intended, it’s hard to see but the guard is still moving. It probably should wait before repeating the sound though.

Comment

There is a bug with the Echoes Inside node on Summon Wraith. The chance to summon a Flame Wraith or Putrid Wraith is only applying to the final Wraith summoned.

Thanks for the report!

Comment

We’re aware of this bug and are working on a fix. Thanks for the report!

Comment

Do you have a controller/joystick or other input device plugged in, besides your keyboard and mouse? The game may be switching between input devices and causing them to be unuseable.

If you post your log file after the issue happens I can take a closer look. Thanks!

Comment

I think the current intention is that minions that use skills cannot benefit from your other specialization trees, so Frenzy Totem is basically casting a base version of Eterra’s Blessing.

We recognize that this is confusing-- I believe the plan is to name the skills something else if a minion uses it and cannot benefit from your specializations. I’ll keep this interaction in mind next time it’s discussed.

Comment

I believe this problem is just due to a quirk in the AI of Skeleton Rogues. They have a dash attack which is high priority to use, but has a cooldown. They use melee attacks until the cooldown finishes, and try to dash. However, the rocks behind the Training Dummy are too close to allow dashing.

If you go into combat or the Training Dummy in Council Chambers, you should see them working properly. I’ll see if we can move the training dummy to somewhere nicer though.

Comment

Just to confirm-- you have to put your actual username in the file path. Another way to get there is to press the windows key and “R” key at the same time, then type appdata

After that you can navigate to the folder mentioned.

Comment

Thanks for the report-- it seems like this is a bug with all companions, actually. In the meantime, removing the skill from your bar entirely (which unsummons the companion) solves the problem.

Comment

Ok, sounds like it was just a mistake that’ll be easy to fix. Thanks.

Comment

You probably need to include hidden items. Open File Explorer and it’s an option under the view tab.

Comment

Thanks for the report-- this was working in previous versions, so we’ll look into what changed.

Comment

We are aware of this and are looking into the cause of it. Could you please post both of your log files?

When you say “relog”, do you mean returning to character select, or exiting the game fully (to desktop)? I’ve heard that restarting the game usually fixes the problem.

Comment

Not all skill nodes are applied (or removed) for existing minions currently. In this case, the next set of Mages you summon will not cast Sacrifice.

Comment

Sorry for the late reply-- the corrected version of 0.7.7e is out on all platforms now. Thanks!

Comment

Thanks, this is an easy fix.

Comment

I can see how that node’s wording could be confusing. The node only converts your attack speed to crit chance for Smelter’s Wrath, not all skills, so it won’t show up in the character sheet. So, this is working as intended. Thanks!

Comment

We’re still investigating this issue-- we suspect it is caused by having too many entities in motion, similar to the bugs people are seeing with Wandering Spirits. If you’re not playing a minion build you probably won’t see it happen as often.

Thanks!

Comment

Hm, strange. Unfortunately I don’t see anything in your log file that points to the cause of the issue. Thanks for the report though!

Comment

Hm, I’ve just tested the quest and it worked correctly for me. I’m not sure what happened here without more information-- if you encounter any other quest issues (or most types of issues), please upload your log file from the session.

Thanks!

Comment

These doors highlight and open when clicked in version 0.7.7.

Unfortunately we have not been able to release 0.7.7 for Linux yet-- we upgraded our engine, but there’s now a game-breaking conflict on Linux between the engine and a piece of software we use. We’re waiting to receive an update for that software before we can prepare a Linux release.

Thanks for the report, and sorry for the delay!